Factorio - avagy epitsunk infrastrukturat
  • AnarchoiD
    #21
    Hosszu ido utan megint volt update

    Version: 0.10.0
    Date: 6.6. 2014
    Features:
    - Environment sounds. Active machines close to the player create a small factory orchestra.
    - Proper volume settings for master volume / effects volume / etc.
    - Map generation string - stores seed and settings for sharing map conditions.
    - Clipboard copy & paste (useful for map generation string, updater username, updater password).
    - Station names can be changed in the train stop gui.
    - Burner inserter will use item with fuel value for itself when it has empty inventory.
    - Logistic and Construction robots slowdown to 20% of regular speed when out of energy (instead of dying).
    - Flying text indication for items collected while placing a building (for instance a rotated transport belt).
    - Cargo wagon can have filters in the inventory.
    - Blueprints copy circuit network connections.
    - Updater can now detect some problems caused by firewalls.
    Graphics:
    - Dust effects when building is placed.
    - Added new doodads for dead desert (dead trees, dead trunks, stones, grey grass, etc.)
    - Different inserter hand drawing logic (now including hand shadows).
    - New icons (circuits, steel, copper plate, inserters, etc.)
    - Puff of smoke when locomotive stops.
    - New steam engine graphics.
    - New radar graphics.
    Gui:
    - Proper research unit tooltip in the laboratory gui.
    - Save game gui tweaks (Enter key in text field saves game, text field starts with focus)
    - Scenario message dialog resizes when the image is too big.
    - Whole language name in locale dropdown.
    - Slots with filter have a blue background (both in quickbar and in cargo wagon).
    - Highlighted item in inventory (when hovering over corresponding recipe) is blinking.
    - More polished loading screen.
    Sound:
    - Working sounds for most of the machines (inserters, assemblers, furnaces, steam engines, labs, etc.).
    - Sound effects for car and trains.
    Changes:
    - Disabled loading of saves before 0.6.0 version (You can use 0.6.4 to load any old saves and re-save them).
    - Miners in blueprint are ignored when no resource present, instead of blocking the whole blueprint.
    - Changed stack sizes of items to be 10 based, so it fits the inserter/requester count values.
    - Smoother car acceleration and braking.
    - Changed walls/pipes/pipes to ground/boilers/pumps collision boxes logic.
    It is possible to walk between diagonal (not connected) walls now, but when connected, there is no space inbetween.
    - Backer names are used for Locomotives, Roboports and Radadars.
    Optimisations:
    - Parallelised map generation, the hiccups when new part of map is generated should be smaller or non-existent.
    - Reduced the saving time (autosave included).
    - One very long path search will not block path finder for others. This should fix a bug with stuck biters.
    Bugfixes:
    - Fixed that inserters had switched the closed/open hand pictures.
    - Load game dialog scrolls to the selected item (that can be off screen).
    - When there are more items than 4 in the entity info (i.e. smart inserter filters), the first 4 are shown.
    - Limited (and sorted) the amount of items in the finished game gui.
    - Fixed crash when using fish capsule in the god mode.
    - Prevent negative overflow when mining resources.
    - Unused pipe connections (in chemical plant, assembler) are passive (they don't connect with other pipes).
    - Fixed crash: "Can't insert to this EnergySource"
    - Fixed unloadable save with train in station with no stations left in schedule.
    - Fixed that radars could explore the same chunk when their progress ended in the same moment.
    - Solved that items on ground in the way of electric poles were lost when building by dragging.
    - Fixed bug with hovering in the map editor over assembler gui output.
    - Game won't crash when the modlist.json is corrupted.
    - Fixed bug when effect from beacon was applied twice after load.
    - Fixed crash when previewing a technology with "give-item" modifier.
    - Inserter's logistic condition is copied when building inserter from blueprints.
    - Fix of the window hanging out of the screen at start.
    - Fixed the crash when a blueprint is moved to the quickbar with filter for blueprint selected.
    - Fixed the inserter not working properly when loading a train wagon on junction.
    - Fixed crash in the beta level 4 when player dies.
    - Fixed typo in beta level 4 when explaining oil industry.
    - Fixed wrong connection of newly built train wagon to train in some cases.
    - Fixed that some of the capsules couldn't be fired repeatedly by holding the button.
    - Fixed that player wasn't notified about items collected from belts when rebuilding them with different direction.
    - Fixed crash when loading save where entity with electric energy source has been removed because same mods are not installed.
    - Fixed problems with unicode characters in the path when updating.
    - Game doesn't crash when no scenario is selected in custom scenarios screen.
    - Corrupted saves don't crash the game to desktop, just give an error message.
    Scripting:
    - API to take game screenshots.
    - Simple API to write to disk (makefile, removepath).
    - Added trailer mod (data/trailer), that contains map and logic for new Factorio trailer.
    - Added set/get/clear filter methods to access inserter filters
    - Added set/get/clear requestslot to access requester chest requests.
    - Added set/get/clear methods for circuit conditions.
    - Changed the game.disableminimap to read/write value of player.minimapenabled.
    - Added lua interfaces to force to get/set modifiers
    - Expanded connetneighbour-method
    - Removed the crash when die/destroy is called on the dying entity in the onentitydied hook.