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A játékkal kapcsolatos linkek:
Steam műhely I blog.scssoft.com I eurotrucksimulator2.com I scssoft.com I HunTruckers© ETS2-ATS fb csoport I envsimstudio.blogspot.hu

Kamionos és egyéb hasznos oldalak.
kephost I HunTruckers fb oldal I tir-portal.com I off topik
PNG és BMP képeket NE tölts fel!
  • gumikacsa
    #1229
    Az Scs egy újságnak adott interjút, amiből itt egy részlet, amiben a multiról kérdezik őket (valami jó angolos majd leírja, mit mondtak):

    As a teaser, here is a small excerpt from the interview:

    Can you imagine developing an online version of your games (are you even already planning one)? And if you do, what would that game look like? What kind of challenge would it offer the players?
    Of course we can imagine transforming our games from purely single-player experience into collaborative gameplay concept. The trouble is that to make it right, the game should ideally be closer to a MMO game – with persistent player data and ability to keep track of the player's progress so far in the virtual world. Actually we have had the concept document for such a game already sketched for several years, waiting “in the drawer” to be used when the time is right. But it's a big task to build something like that - with money to put into development and infrastructure, even a light-weight version of an MMO could represent a multimillion investment. We need to approach this ambition very carefully. One day we hope to be able to push for online component for our games, we are looking forward to being in position to do so in fact. But as I frequently remind our fans, it all depends on our ability to sell enough copies of our games to be able to afford thinking of the more ambitious plans. There is a simple way to motivate us to accelerate our effort – vote with your wallet for the survival and evolution of the simulation genre.