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  • AnarchoiD
    #1652
    ==================================================================
    Command & Conquer(tm) Red Alert(tm) 3
    Version 1.08 Patch Notes - February, 2009
    ==================================================================

    This patch for Command & Conquer Red Alert 3 adds support for
    predefined teams in 2v2 automatch, fixes several exploits and
    bugs, improves balance, provides assorted user interface
    enhancements, and more.

    <Balance Changes>

    · Parachuting drop speed has been increased.

    · Aircraft Return To Base speed boost reduced to 25% from 50%.

    · Allied Vindicator (unupgraded) reload time increased to 10s
    from 5s

    · Allied Vindicator (upgraded) reload time increased to 7s
    from 3.5s.

    · Allied Apollo speed reduced to 225 from 250.

    · Allied Apollo now twice as vulnerable to attack from units other
    than the Mig, Tengu, and other Apollos.

    · Allied Apollo ammo reduced by 25%.

    · Allied Century Bomber reload time increased by 50%

    · Allied Multigunner Turret (ungarrisoned) damage versus infantry
    reduced by 50%.

    · Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
    accuracy increased.

    · Allied IFV cost reduced to 800 from 900.

    · Allied Aircraft Carrier drone health doubled.

    · Allied Assault Destroy build cost reduced to 1500 from 1800.

    · Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
    reduced by 25%.

    · Japan Imperial Warrior armor penalty while Bonzai Charging
    removed.

    · Japan Balloon Bomb reload time now increases based on its level.

    · Japan Final Squadron reload time now increases based on its level.

    · Japan Enhanced Kamikaze damage done to friendly units reduced
    by 50%

    · Japan Defender-VX base defense unpack time halved.

    · Japan Defender-VX base defense transform cool-down time reduced
    to 2 seconds from 15.

    · Japanese Production Structures (Barracks, Naval Yard, War
    Factory) gain 25% health with each tech level purchased.

    · Japan Barracks Egg cost decreased to 500 from 750.

    · Japan Barracks T3 upgrade build time reduced to 30s from 60s.

    · Japan Power Plant cost reduced to 800 from 1000.

    · Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

    · Japan War Factory T3 upgrade build time reduced to 30s from 60s.

    · Japan Mainframe Core build cost decreased to 2500 from 3000.

    · Japan Mainframe Core unpack time increased to 30s from 16s.

    · Japan Shogun Battleship health reduced to 1500 from 2000.

    · Soviet Bullfrog Man-Cannon launch speed increased.

    · Soviet Conscript gun damage increased by 25%.

    · Soviet Tesla Trooper pre attack delay reduced by 1 second.

    · Soviet MiG speed reduced to 210 from 225.

    · Soviet MiGs now twice as vulnerable to attack from units other than
    the Mig, Tengu, and other Apollos.

    · Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

    · Soviet Twinblade health reduced to 500 from 600.

    <User Interface Enhancements>

    · 2v2 automatch now allows players to specify a teammate for
    ranked 2v2 matches.

    · Added support for Elo ratings, a score that starts at 1500 and
    rises or falls based on wins and loses. This allows players to
    more accurately gauge their opponents' skill level.

    · Automatch now allows players to specify how much their opponents'
    rating may differ from their own, ensuring competitors are
    adequately similar in skill.

    · Your personal ladder rank and rating for both 1v1 and 2v2 ranked
    games is now displayed on the automatch screen.

    · All players' ladder ranks are now displayed on the loading
    screen.

    · Added 1v1, 2v2, and 3v3 lobbies.

    · Added "Player Defeated" audio events for games involving 3 or
    more players

    · The friends list is now sorted alphabetically.

    · Clicking a player's name in a multiplayer lobby will now
    start a whisper to that player.

    · Hovering over a player's name in a multiplayer lobby will now
    also display that persons 1v1 rating.

    · Modified the text displayed after a player disconnects to
    advise that grievances be filed in the sticky thread at the
    official Red Alert 3 forums.

    · The multiplayer login screen will now remember your last
    successful username and online ID.

    · The game will now check for patches at startup, and not just
    when playing multiplayer.

    · There is now a fast forward button in replays (the ">" key
    will still work as well)

    <Bug Fixes>

    · Fixed a bug that would cause ore collectors to stop gathering
    when a building with repair drones was placed while the collector
    was docked at the ore node.

    · Fixed a bug that would cause the game to crash when left idle
    in a high population online lobby for an extended period of time.

    · Fixed a bug that caused garrisoning units to follow a twinblade
    from the ground if a stop command was given to the twinblade
    during the garrison.

    · Fixed an exploit that allowed walls and wall hubs to be built on
    spaces occupied by enemy infantry.

    · Fixed an exploit that allowed multiple walls to be built
    simultaneously.

    · Fixed an exploit that granted credits and an engineer without
    destorying the MCV when sold.

    · Fixed an exploit that allowed Allies to build instantly via
    cryocopter and chrono rift.

    · Fixed a desync that may have occured while loading an
    online co-op game.