7 Days To Die
Jelentkezz be a hozzászóláshoz.
https://www.twitch.tv/sp1gu
https://www.twitch.tv/sp1gu
Illetve megnézhetitek hogy milyen élet folyik ott felénk.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
https://www.twitch.tv/sp1gu
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
176.57.153.8:26910
Iron, ha tudod írd át a fejlécben kérlek!
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
A 18-as ban jartom hasonloan, csak kisse rosszabbul. Wipe utan ejjel belefutottam a laktanya melletti aknamezobe. Nekem is mutatta a spawn helyet. Mikor odaertem a maradek aknakat kilovoldoztem, mert nem lattam a hatizsakom. Gyalog atsetalgattam felette ,de semmi. Ahogy asni kezdtem, felrobbantam...csak nem tudom mitol , igy nem kerestem tovabb 😊
Utoljára szerkesztette: LaLee67, 2020.08.06. 20:18:59
https://www.twitch.tv/sp1gu
Mármint Jó tudni hogy a régi dolgok megmaradnak illetve visszatérnek.
Nekem a legjobban a eltünedező fák tetszenek. Attól függ honnan nézzük őket.. Ott vannak és még sincsenek ott.
A múltkor a semmit ütöttem, látszólag, de ott volt a fa.
Spoiler (katt a megjelenítéshez)
Here is what to expect:
B174-b177
Added
Office chair update
Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded
New gun fire effects for weapons that had been sharing with others
Missing tooltip for buffArmSplintedTooltip
Added new icons for new inventory management buttons
Create digging animation for crawlers
Rusted Metal Roof Material
"gfx texlimit" console command
Move items buttons for containers<>inventory
Added remnant_house_13
Changed
Optimized loot container texture sizes
Optimized vehicle texture sizes
Optimized non HD zombie textures
Optimized animal texture sizes
Optimized appliances texture sizes
Optimized commercial texture sizes
Optimized crafting texture sizes
Optimized decor texture sizes
Optimized door texture sizes
Optimized electrical texture sizes
Optimized furniture texture sizes
Optimized gore texture sizes
Optimized industrial texture sizes
Optimized outdoor decor texture sizes
Optimized plants texture sizes
Optimized plumbing texture sizes
Optimized resources texture sizes
Optimized remaining entity texture sizes
Optimized UMA texture sizes
Updated existing weapon effects
Light from gunfire now has smooth fade in\out rather than abrupt click on\off
Gun fire light adjusted for the new brighter first person lighting
Removed Suitcase from RandomLootHelpers
Sleepers always ragdoll on death
Block ExcludeWalkType uses a name
Increased duration of the Charismatic Nature buff
Improved sky fog sun punch through and to work with dark fog colors
Console command "weather fogcolor" to use red for green and blue if those params not given
"gfx st budget" to disable streaming before setting budget
Separated sort button on inventory/containers from the window icon
"Water Particles" video quality option to "Particles", which now also decreases world particle count
Deleted chunk water depth object creation, mat and shader
Updated POIs with new broken concrete texture
Enabled visual reflex sight for auto shotgun
Fixed
SI issue with entertainment center in house_old_ranch_01
Removed the cabinet texture from the backside of the wall oven
House_pyrimid_05 has si issue with loot crate in garage
House_old_modular_08 has an SI issue with trim around the farm plots
House_old_modular_08 kitchen cabinet helper blocks facing wrong way
Chair clipping in medium junkyard
House_old_victorian_03 chandelier is floating
Si issue house_old_bungalow_02 attic furnace loot cover
Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest)
NRE when trash and car share the same space
Missing loot timer on store freezers
Prefab Editor: able to place blocks above workbench helper block
Marksman and Sniper aim to idle transition fixed.
Spear attack updated to prevent screen artifacts.
Timed Charge goes to unholster anim if ammo is available.
Prefab editor update imposter function causing NRE when prefab is loaded from mods folder
Crits trigger differently for clients and hosts
Misspelled credit fixed
Change right side header text info color to white.
Backpack should no longer disappear
Ratchet localization says wrong scrap material given
Adjusted meshes on trim01.fbx for woodHalfPlate painting issues
Molotovs no longer explode when dropped.
Particle System is trying to spawn on player mesh with zero surface area (player arms)
The description for Lucky Looter Volume 5 is very unclear,
Remove magnification wording from reflex site
Localization wrong for inventory on fill (middle choice) button
CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag)
Building floating base on rockResource block
All 3 bows polished reload anims, blend times and weapon/player is in sync.
Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload.
Crossbows default to a "no ammo" idle after fire.
Particles in snow and desert cause major FPS drops
Bombshelter_01 rwgmixer.xml update
It is not possible to scrap yucca drink and coffee
Copy sleeper volume' misspelled in Prefab Editor Menu
Concrete paint and shelving support in salon
Zfighting in modular 7
Utility_celltower_01 SI issue
Fixed Watertower_02 being 1 block too low in Navezgane
Autoshotgun's holosight
Texture Quality below Full having blurry streamed textures
Fire only appears on Janitor Zombie's feet
ez szemet szúrt:
Backpack should no longer disappear
Emlékszem ebbe a bug-ba még A15-ben is belefutottam már, halál után megyek vissza a táskáért ami volt vagy 2km-re a spawn helyemtől, elérem a pontot amit jelölt a térkép és nincs ott a táska... 😄 Kíváncsiságból elkezdtem leásni a helyen, vagy 20 méterre a felszíntől találtam meg a föld alatt. Szóval nem tűnt el akkor sem csak bespawnolt a talajba. Ugyanez volt A16-ban air dropokkal, ha havas területre esett akkor nagy eséllyel a föld alatt lehetett csak megtalálni valahol. Úgy látszik ez is rendszeresen visszatérő bug...
Utoljára szerkesztette: ntex, 2020.08.05. 01:21:11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Viszont már megvárom ezt az A19-et, már feleslegesnek tartom nekikezdeni.
https://www.twitch.tv/sp1gu
<< vagy bövebben it t>>
Utoljára szerkesztette: seza444, 2020.08.04. 09:43:44
https://www.twitch.tv/sp1gu
Utoljára szerkesztette: undY1ng, 2020.08.03. 11:12:22
https://www.twitch.tv/sp1gu
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
PVP montage
Utoljára szerkesztette: undY1ng, 2020.08.02. 14:36:43
https://www.twitch.tv/sp1gu
Ehhez kapcsolódóan kérdezném hogy esetleg lesz majd olyan magyar szerver A19 stable megjelenése után amire úgy 4 max 5-en beférnénk majd játszogatni? Ennyi embernél már nem nagyon szeretnék host lenni a többieknek, le is feküdne a gépem 😄
Utoljára szerkesztette: ntex, 2020.08.02. 01:50:02
https://www.twitch.tv/sp1gu
Hogy helyezze beléd ?sgyík-vesszejét a Magasságos mélységes imádattal, ?sélvezettel, ?sgyík heréinek kusza-gubancos sz?rmeredvényeinek kristálygyökér-fonódásaival!
https://www.twitch.tv/sp1gu
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Random szeretnélek meg kérni, hogy segíts nekem, rajtam. Már több szerveren játszottam experimental és mindig el kellet hagynom a szerverteket mert nem tudtak rajtam segíteni. A karakterem be búgot! Nem tudok semmit megnyitni. Minden más működik. A ládáimat más ládáit nem tudom meg nyitni. A járműveket tudom használni. Az ajtókat is tudom használni. Próbáltam újra indítani a játékot. Újra telepíteni. Meg öltem a karakterem. Semmi nem segített. Örülnék, hogy ha egyszer egy kicsit rá érnél velem foglalkozni hátha ki tudunk valamit okoskodni. Ha esetleg valakinek van ötlete kérem ossza meg velem.
Inditsd el a játék launcherjét (show game launcher),és a tools fülnél megtalálod a clean game data menüt,ott ki lehet törölni mindent.
Utoljára szerkesztette: Ironman2, 2020.07.25. 03:07:22
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
AppData\Roaming - on kívül.
Letöröltem a játékot és a roamingból is. De a beállításokat megjegyezte.
Talán akkor "megjavul". Ha nem, akkor a video beállítások közül ki kell kapcsolnod valamit.
Sajnos ehhez vagy hozzászoksz vagy elmenekülsz, mert sajnos ez a fostalicska "fejlesztő" banda nem ért annyira hozzá hogy optimalizáljon.
Utoljára szerkesztette: DevEagle, 2020.07.22. 19:04:09
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
Annyi, de annyi zombi van, hogy besz.rsz! Nincs kereskedő, nincsenek nehézségi szintek, nincs túl variálva, csak a puszta túlélés van. Valahol ott kellett volna abba hagyni.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Újra egyes szintű lettem. Hála a B169 frissítésnek köszönhetően.
Changelog for b164-b169
Added
Option to change size of FPS display
Old Wild West Coffins
Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
Allow XUi list ComboBoxes to be initialised with ints/floats from XML
Allow enabling/disabling XUi SimpleButtons from XML/bindings
Allow XUi controllers to react to binding changes at runtime
Mem obj and mem objs console commands to list and shrink the object pool
HD Biker Zombie
Chainsaw/auger flesh impacts for melee & harvest.
Added hits/grazes to all 3 tiers knuckles.
Visual clue for text orientation on player storage crate
Radiated vulture vomit attack sfx.
Gfx st discard console command
Janitor Zombie (final fixes in b170)
Changed
Increased amount of small animals spawning in the forests and decreased larger animals.
All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.
Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
Shotgun damage and auto shotgun rate of fire reduced.
Added floats so spawning of zombies and predators are less predictable.
Reduced stamina cost on iron harvesting tools
Bandolier mod increases reload speed by 15%
Removed candy tins, hub caps and air filter items from the game.
Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring
Deprecated candy tins and other redundant items
Cooking pot mine is also crafted from basic resources
Normal entities load their prefabs and meshes on demand instead of during world load
Reduced distance to backpack after death if no respawn point is set
Block entities to load on demand using the object pool
The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time
Added various scales to zombies so they are different heights
Texture streaming to only use the main camera
Store_autoparts_01 updated to commercial standards.
Updated lots of oldwest POIs with new art
Art and new block update for house_old_abandoned_07
Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day
Fixed
Underground airpocket in Ranch03
Collapsing railing in fire_station_01
Z fighting with trimblocks and paint issue in modern_07
Applied paint to block behind comfy chair in modular_05
Adjustment to zombie footstep sound playback
Knuckles harvest too quickly ( use attack speed )
Breaching rounds do not work on the Shamway safe
Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench
Steel spear shows proper unlock info
Scope mods are now visible on tactical assault rifle
Robosledge does not display a ammo count anymore
Beer sign does not have a white line on texture
Chest in funeral_home_01 now has loot
Create world feature is functional again
Can now place blocks around all lockers
Identical look for XP bar and food/water bars
Shovel hold animation is no longer used for all weapons and tools
Upside down door frame in apartment_adobe_red_5_flr
Bar_sm_01 no longer has false cabinets
Animals can not die from infection anymore
Weighted head mod is not compatible with blade mods on machete.
Food does not heal after you eat broken glass. Also, please reconsider your diet.
Fixed chainsaw and auger reload sound playback.
Some farm plots cannot be planted due to stability
Crate_storePrefab renderer was in TerrainCollision layer
Gas_station5 billboard SI issue.
Carlot_01 has beams that block entities
Replaced deprecated Freezers with its new replacement
Torch is now burning in roof area of house_burnt_02
Pathing issue with door of basement in Mansard_02
Wrong bookcase rotation in modern_04
Daring Adventurer level 2 and 3 now work again with T1 quests
False cabinets in park_basketball
Bungalow_05: Block behind boxes was painted and the shelf support replaced
Not allowed to access triangles/indices on mesh while in prefab editor
Disabled spider zombie looking at player
Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire
Robotic sledge / repulsor mod ragdoll is extreme on players
ActionRagdoll not using a consistent force
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11