7 Days To Die
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Utoljára szerkesztette: ntex, 2021.12.22. 18:15:45
https://www.twitch.tv/sp1gu
Hogy helyezze beléd ?sgyík-vesszejét a Magasságos mélységes imádattal, ?sélvezettel, ?sgyík heréinek kusza-gubancos sz?rmeredvényeinek kristálygyökér-fonódásaival!

Hogy helyezze beléd ?sgyík-vesszejét a Magasságos mélységes imádattal, ?sélvezettel, ?sgyík heréinek kusza-gubancos sz?rmeredvényeinek kristálygyökér-fonódásaival!

Utoljára szerkesztette: ntex, 2021.12.22. 12:59:12
Hogy helyezze beléd ?sgyík-vesszejét a Magasságos mélységes imádattal, ?sélvezettel, ?sgyík heréinek kusza-gubancos sz?rmeredvényeinek kristálygyökér-fonódásaival!
https://www.twitch.tv/sp1gu
We are looking for a chunk error bug. We have opened one of our testservers to the public, hoping for lots of traffic, forcing this bug to show its face.
It is currently a 32 slot server, available for anyone to play on for a while, please remember we officially support 8 players in MP.
This server will NOT be available as a long term alternative to play on through the release of A20.
We might have to restart the server or world during that process.
185.209.179.61:25008
Changelog b232&b233
Added
Coffin/Casket open & close sounds.
Changed
Clamped item stack counts to 65535 when saved
"DecorateChunkOverlapping biome null" warning to show chunk
Improved path node penalty clamp and added log
Updated metal hit metal and metal destroy sounds
Dynamic mesh default to land claim only
Fixed
Several pipe weapons have random stats. No primitive items should have any.
animalZombieDog sticky projectiles offset from model
Block preview displays wrong rotation for cupboards
Fixed missing texture in house_modern_05
Explosions still destroy water and drop the block
Damaging volume enemy from outside a sleeper attack volume did not wake the volume
Sticky Crossbow Bolts are floating
Sticky Arrows are penetrating too far through zombies
Utoljára szerkesztette: Ironman2, 2021.12.19. 04:04:16
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Changelog b219-b231
Added :
City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
Held candle light visibility
VoteRequirements for buff and progression.
Random pitch support to sounds played at a position (like impacts) or in head
LighLODHeld flickerRadius which does algorithmic motion (added to candle)
Changed
Removed infinite blocks/paint from cheat mode
Added missing random loot counts to some raw food crafting ingredients
Iron Bars now upgrade to concrete
Increased player's held light visibility when world darker
Lowered the max texture quality VRAM requirement to 3 GB
Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
Updated the verbiage referencing the land claim block in the game mode tool tip
Slightly lowered the stamina use of the pipe baton
Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml
Increased sound clip randomness and don't repeat the same clip
In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.
Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.
Reduced the magazine size of the pipe machine gun
Lowered the Max Durability of all ranged pipe weapons
Most pole and smaller sized shape HP values reduced by 75%
Most plate and similar sized shape HP values reduced by 50%
Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming
Commercial_strip_02 tier 2 questable.
.44 magnum rounds are now found earlier in loot progression
Reworked the loot found in caskets and coffins
Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes
House_modern_05 updated
Additional changes to store_autoparts_01
Fixed
Teleporting from the boss horde fails the event.
Running from the boss hordes no longer rewards you a crate.
Boss hordes should stay focused on the target player.
Boss hordes could fail if someone leaves the party.
If any of the boss horde despawns, despawn the rest.
Incorrect wording in twitch settings for custom events.
User created map waypoints do not display text
Some new blocks like shutters have a stack count of 1
Issue with UV's on scaffolding_plank_supported_center
Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that
Advanced Generation RWG GC Memory Allocation Crash
Player placed light sources did not increase visibility of player except on dedi
Rain can be seen inside POIs
Radiated and feral Mutant zombies don't have spit attack
Zombie dogs missing flame effect
#reverse now flips the velocity of the vehicle as well.
Traders protection buffer area overlapping into POIs outside of the tile
Fixed remnant_oldwest_07 z fighting
Drone mods of the same type stack. Cargo mods are allowed to stack.
In current RWG Oldwest towns can spawn in water
NRE when generating 2 worlds without closing the client
Party member with shared quest for same restore power location causes current restore power quest to break.
Issues in current RWG including Generated World name
Removed recognizable credit card logos from ATM
Custom POIs added via the "Mods" folder are not spawning in Random Gen
Docks_03 in navezgane is almost full of water now.
Pregens Trader space adjustments and oldwest_corner fix
KeyNotFoundException in advanced gen on 2nd consecutive generation
Town tiles can overlap one another, including/cutting in half POI's
Missing red tint on cntBuriedLootStashChestInsecure
Wrong icon for wedgeNarrowTipLeftTrim2SidedRail
3rd person arrows are pink
Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning
TerminalWindowEnabled setting not respected when starting a dedi server
No flame on candle when equipped
Zombie AI gets stuck attacking 1/2 block pillar
EntityLootContainer "unloadEntity !dict" can cause NRE
Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it
Improved PathAbstractions performance during game sessions
Timed charges arming audio
Burning buff now plays burning sounds.
Burning Shaft mod causes pink & different lighting effects
Spears missing material when in midflight
Multiple restore power quests at the same location cause a corrupted quest
Businessman zombie head flopping around during ragdoll
Edited 9 hours ago by Hated (see edit history)
Utoljára szerkesztette: Ironman2, 2021.12.17. 01:42:59
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
Utoljára szerkesztette: Ironman2, 2021.12.11. 19:45:47
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
A videók alapján hangulatosnak tűnik a dolog, a videókban nekem nem tűnt előre ennyire újítottnak az a20. Meglátjuk mit ad valójában.
A zombikat tényleg ennyire nehéz most kivédeni mivel kúsznak meg ilyenek? Érdekes gordavárókra számítok. Vajon a lebegő bázisokat megtudták már oldani valahogy?
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Discord | https://discord.gg/JnaAPcB Twitch | https://www.twitch.tv/hexariusofficial Youtube | http://www.youtube.com/c/Hexarius
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
Ha már szóba hoztad az A1-et, abban egy egyenes vonal sem volt...
https://www.twitch.tv/sp1gu
Utoljára szerkesztette: hapi, 2021.12.05. 22:13:02
Alpha 20 release notes
(azért érdekes hogy már nem experimentalról beszélnek)
Utoljára szerkesztette: Ironman2, 2021.12.05. 12:20:43
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Más:
Hétfőn elvileg jön az A20. Hogy experimental vagy sem, azt nem tudom, bár az eddigiek alapján először az lesz 99%.
Ha UNDEAD LEGACY-t pedig szivesen. Nem sokat toljátok itt a modokkal kapcsolatos dolgokat, én régebben sokszor javasolgattam.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Hogy helyezze beléd ?sgyík-vesszejét a Magasságos mélységes imádattal, ?sélvezettel, ?sgyík heréinek kusza-gubancos sz?rmeredvényeinek kristálygyökér-fonódásaival!
RELEASE TARGET: First Part of December
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
\"A valóban cselekvök számára önmagukon kívül nincs más mérce!\" MWO: Kartal
\"A valóban cselekvök számára önmagukon kívül nincs más mérce!\" MWO: Kartal
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://community.7daystodie.com/topic/22366-alpha-20-dev-diary/?do=findComment&comment=447277
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
