Crusader Kings II
Jelentkezz be a hozzászóláshoz.
http://www.kompletta.hu/ http://yanet.hu/
De majd meglátjuk.
“Ha meg akarod nevettetni Istent, mesélj neki a terveidr?l.”
Ez elsõvel sokat játszottam, meg az EUIII-al is.
Azokhoz képest neked mennyire tetszik?
“Ha meg akarod nevettetni Istent, mesélj neki a terveidr?l.”
Viel Feind, viel Ehr! - www.hungamer.net - http://www.hungamer.net/2012/08/crusader-kings-ii-beta-magyaritas.html Crusader Kings II magyarítás 70%
Viel Feind, viel Ehr! - www.hungamer.net - http://www.hungamer.net/2012/08/crusader-kings-ii-beta-magyaritas.html Crusader Kings II magyarítás 70%
Túl sokat ne várj. Paradox játék, úgyhogy igazán jól játszható majd három patch és két kieg után lesz 😊
Viel Feind, viel Ehr! - www.hungamer.net - http://www.hungamer.net/2012/08/crusader-kings-ii-beta-magyaritas.html Crusader Kings II magyarítás 70%
Egyébként fordításhoz lenne valakinek kedve?
Viel Feind, viel Ehr! - www.hungamer.net - http://www.hungamer.net/2012/08/crusader-kings-ii-beta-magyaritas.html Crusader Kings II magyarítás 70%
Ahhoz, hogy összehúzódj, El?bb ki kell tágulnod, Ahhoz, hogy elgyöngülhess, El?bb meg kell er?södnöd, Ahhoz, hogy összeomolj, El?bb fel kell épülnöd,
Viel Feind, viel Ehr! - www.hungamer.net - http://www.hungamer.net/2012/08/crusader-kings-ii-beta-magyaritas.html Crusader Kings II magyarítás 70%
Diary II.
Interview I.
Ami zavar a nõi karaktereket nem dogozták ki képen az szerintem némi pluszt adna a gamehoz. 😊
Interview I.
Interview II.
Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!
I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...
As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.
What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.
The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.
I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.
Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!
Ahhoz, hogy összehúzódj, El?bb ki kell tágulnod, Ahhoz, hogy elgyöngülhess, El?bb meg kell er?södnöd, Ahhoz, hogy összeomolj, El?bb fel kell épülnöd,
az elsõ rész nekem nem jött be, nem igazán kaptam el a ritmusát, inkább az eu és a hoi jön be nekem. most is épp az elõbbivel gémeltem mielõtt felnéztem ide. 😄 genovával tolom. 😄
http://www.kompletta.hu/ http://yanet.hu/
Ahhoz, hogy összehúzódj, El?bb ki kell tágulnod, Ahhoz, hogy elgyöngülhess, El?bb meg kell er?södnöd, Ahhoz, hogy összeomolj, El?bb fel kell épülnöd,
A játék a paradoxtól megszokott maximálisan kidolgozott stratégia lesz.
08/19/2010
Crusader Kings II Announced!
Paradox Has Begun on the Anticipated Sequel to Fan Favorite
COLOGNE - August 19, 2010 Paradox Interactive today announced that it has started development on Crusader Kings II. The follow-up to the highly-acclaimed grand-strategy title Crusader Kings, CK2 promises to take the franchise to the next level.
"The community's outspoken demand for CK2 has been nothing short of incredible,” said Fredrik Wester, CEO of Paradox Interactive. “Since the game was released in 2004, every single time we've announced a new title we've been barraged with questions as to when we'd finally do a Crusader Kings sequel. So it's with great enthusiasm that we are formally announcing that we've started development on the game."
In Crusader Kings 2, players will get to control one of the great Christian Dynasties of the West, attempt to conquer all of Europe and liberate the Holy Land.
“Crusader Kings character system is what made it stand apart from any other game released on the market. With this sequel, we are committed to offering even more depth to the characters, making them feel truly alive with agendas and plots of their own” said Johan Andersson, Head of Development at Paradox Interactive.
Crusader Kings 2 is scheduled for release in Q1 2012, so be patient!
Cheers,
The Paradox Team
Ahhoz, hogy összehúzódj, El?bb ki kell tágulnod, Ahhoz, hogy elgyöngülhess, El?bb meg kell er?södnöd, Ahhoz, hogy összeomolj, El?bb fel kell épülnöd,