Brink
Jelentkezz be a hozzászóláshoz.
Viccet félretéve szerintem egyáltalán nem hasonlít rá. Itt a karaktereknek graffitis vagy karikatúrás beütésük van.
lesz egyáltalán single campaign?
jól látom, h a látványvilág Bulletstorm-os?
Just do it :)
Kicsit emlékeztet a Team Fortress 2-re (mármint a régire amikor még jó volt) mert azt imádtam régebb
Next PC upgrade: 2022
A fegyver hangok viszont kimondottan szarok.
Parasite Eve 2, best game EVER!
Next PC upgrade: 2022
- The level designer’s didn’t set up specific spots for players to use mantles, vaults and slides - the system simply pre-calculates where they’re possible.
and
- The SMART button is actually a very simple concept. You hold it down, and that means you’re signaling to the game that you don’t want to get stuck on anything. If something gets in your way, you will climb over it, slide under it, or smash through it (in the case of enemy players).
= (hopefully) no getting gayed by autoclimb. Hopefully the damage models follow the animation properly when using SMART (and don't get distorted or lag behind the player).
Some SMART possibilities:

- You can create up to 16 characters.
- # -All players waiting to respawn, will respawn at the same time – when the timer hits zero. (traditional wave respawning)
- Each character will have a Security and Resistance setup, with separate customization options for each. When you are editing your character, you can press a button to switch to the opposing faction (Security or Resistance)
- If you create multiple characters, you can transfer XP from one character to another; so if your first character has a lot of extra XP and you want to level up a 2nd character really fast, just give him some XP from your first character.
- Recoil on guns is not ridiculous, like in some games. Based on feedback from a forum member who played Brink at QuakeCon, recoil doesn’t seem to kick in until after about 6-7 shots. He said it seemed most effective to shoot in double bursts. Of course, based on the stats of the weapon, conditions could be different.
- SD has chosen to give players an unlimited amount of grenades, with about a 20-30 second cooldown between throwing each one.
- Grenades will have a devoted button; you don't equip them as a separate item, like in previous SD titles. You will also be able to 'cook' grenades like in previous SD titles, meaning if a nade has a 5 sec. timer, you can hold it for 4 secs, and throw it at the last minute so it will explode right when it reaches the enemy.
- Based off feedback from someone who played Brink, it appears there are 3 damage locators - headshots do the most damage, followed by body shots, and shooting in the legs do the least. (thank god it isn't like any of the recent CoDs where a toe shot does as much damage as an upper torso/neck shot. Hopefully the time to kill will fall in line with et or qw).
- Head bob can be turned on/off on both PC and console
- A Heavy body type can have up to a Heavy weapon as a primary weapon and up to a Medium weapon for a secondary.
- A Medium body type can have up to a Medium weapon as a primary weapon and up to a Light weapon for a secondary.
- A Light body type can have up to a Light weapon as a primary weapon and a pistol as a secondary.
- You kids and your damn video games. When I was your age I spent my time outside, murdering people in the fresh air...- bnet :Pedrochen #21774
Just do it :)

- You kids and your damn video games. When I was your age I spent my time outside, murdering people in the fresh air...- bnet :Pedrochen #21774
A Mennyben születtem, mégis a Pokolban vagyok, rossz kislány voltam, kidobtak az angyalok! http://www.demonicplayer.hu/
Meg ma láttam Steam-en, "rendeld elõ most, kapj 4 haszontalan tárgyat amit mások késõbb úgyis megkapnak" BFBC2-féle DLC-vel reklámozva. Akkor még idén jön?
annyira úriember vagyok, hogy még k*rvához is virágcsokorral megyek. :)
Next PC upgrade: 2022
Next PC upgrade: 2022
Next PC upgrade: 2022
Next PC upgrade: 2022
INTRO
Brink is a class-based first person shooter. There are four different classes available. There is only very few information available at this moment. Yet, each class has unique roles and allows different ways to complete the objectives. At certain points in the game it is possible to switch between the roles and customize your equipment:
To choose a class you must first access a command post; here not only can you choose you class on the fly but you can choose your loadout; a light SMG would work for some good ol’ Recon, I noted. (neoseeker – E3 Brink Demo Coverage)
THE FOUR CLASSES
Soldier: The soldier is the main fighting machine in the team. He is also able to plant explosives.
Engineer: The engineer is able to fix and repair things. This character is good for supporting roles and allows to circumvent obstactles. Additionally, he can defuse explosives.
Medic: Yeah, you probably guessed it, he can heal team mates.
Operative: This one can disguise himself and sneak around. Also he can interrogate prisoners and hack into computer systems.
TEAMPLAY
According to the information Ed Stern (Senior Game Desinger – Splash Damage) told in several interviews on the E3 2009. The greater idea behind the class system and several game mechanics is to increase the overall teamplay – and thus multiplayer experience – of the game. He actually says that they are bribing the players with experience points to be better team players by telling them what you will get for certain actions. Who says that first person shooter gaming can’t be a social gaming experience 😉
!be hard, be ruthless! Origin: H4NZo
Next PC upgrade: 2022
Next PC upgrade: 2022
Next PC upgrade: 2022
Szerintetek az aláírásomban látható konfigon elfog menni a game normális felbontáson? Mondjuk egy 1680x1050 high-ra gondolok
All Points Bulletin\': R34X
