Red Alert 3
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Command & Conquer(tm) Red Alert(tm) 3
Version 1.08 Patch Notes - February, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 adds support for
predefined teams in 2v2 automatch, fixes several exploits and
bugs, improves balance, provides assorted user interface
enhancements, and more.
<Balance Changes>
· Parachuting drop speed has been increased.
· Aircraft Return To Base speed boost reduced to 25% from 50%.
· Allied Vindicator (unupgraded) reload time increased to 10s
from 5s
· Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.
· Allied Apollo speed reduced to 225 from 250.
· Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.
· Allied Apollo ammo reduced by 25%.
· Allied Century Bomber reload time increased by 50%
· Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.
· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.
· Allied IFV cost reduced to 800 from 900.
· Allied Aircraft Carrier drone health doubled.
· Allied Assault Destroy build cost reduced to 1500 from 1800.
· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.
· Japan Imperial Warrior armor penalty while Bonzai Charging
removed.
· Japan Balloon Bomb reload time now increases based on its level.
· Japan Final Squadron reload time now increases based on its level.
· Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%
· Japan Defender-VX base defense unpack time halved.
· Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.
· Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.
· Japan Barracks Egg cost decreased to 500 from 750.
· Japan Barracks T3 upgrade build time reduced to 30s from 60s.
· Japan Power Plant cost reduced to 800 from 1000.
· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
· Japan War Factory T3 upgrade build time reduced to 30s from 60s.
· Japan Mainframe Core build cost decreased to 2500 from 3000.
· Japan Mainframe Core unpack time increased to 30s from 16s.
· Japan Shogun Battleship health reduced to 1500 from 2000.
· Soviet Bullfrog Man-Cannon launch speed increased.
· Soviet Conscript gun damage increased by 25%.
· Soviet Tesla Trooper pre attack delay reduced by 1 second.
· Soviet MiG speed reduced to 210 from 225.
· Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.
· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
· Soviet Twinblade health reduced to 500 from 600.
<User Interface Enhancements>
· 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.
· Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses. This allows players to
more accurately gauge their opponents' skill level.
· Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.
· Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.
· All players' ladder ranks are now displayed on the loading
screen.
· Added 1v1, 2v2, and 3v3 lobbies.
· Added "Player Defeated" audio events for games involving 3 or
more players
· The friends list is now sorted alphabetically.
· Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.
· Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.
· Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.
· The multiplayer login screen will now remember your last
successful username and online ID.
· The game will now check for patches at startup, and not just
when playing multiplayer.
· There is now a fast forward button in replays (the ">" key
will still work as well)
<Bug Fixes>
· Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.
· Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.
· Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.
· Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.
· Fixed an exploit that allowed multiple walls to be built
simultaneously.
· Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.
· Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.
· Fixed a desync that may have occured while loading an
online co-op game.
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
As long as you do what you think is right, you cannot go wrong.
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
Ha meg velem lenne problemad. minden hetfon-kedden, csutortokon-penteken megtalalsz a Telepy uti Pitbull Gymben. Keresd a "kokszost" en vagyok az.
Üssünk már össze egyet,de nektek eredetitek van ugye?mert ebbõl volt már fennakadás.Mert nekem azvan.Na írjatok minél elõbb. 😊)
Beadják azt hogy full nobbok a játékhoz aztán kiderül mégse és laposra vernek ! na zeért nem játszok multit vele !
Megint megkérdem.Nincsen kedvetek RA3at tolni valmikor?
<#wave>#wave>
-fav
ellenben sok századrangú, vagy sokkal kevesebb példányban eladott játéknál naponta születik 100 hozzászólás..
Kicsit csend can a topikban nem? 😄
Toljáto még a Red Alertet 3-at? 😄
Amúgy az uccsó patch jótett a játéknak! az tetszik hogy a légi egység is sérül mikor szétszedik az atomreaktort.
Annyit ehez,hogy nem fog menni.Gondollj már bele.Azért tört egy játék mert módosítva van egy fálj vagy valami ami az eredetinek nincsen.Így ki van zárva,hogy mûködjön.Ez szerintem észszerû,de tapasztalat is,mert nekem eredeti van és nem tudtam hamachin játszani,de sebaj mert Online-on is élvezet a gamma. 😄
Os iusti meditabitur sapientiam, Et lingua eius loquetur indicium. エルフェンリート ^^
Os iusti meditabitur sapientiam, Et lingua eius loquetur indicium. エルフェンリート ^^
Os iusti meditabitur sapientiam, Et lingua eius loquetur indicium. エルフェンリート ^^
a screenshotokat látva egyik szemem sír, a másik nevet:
míg a concept art-on a gyönyörû a nagy robot és a repcsi, a játékból kiemelt kép alapján viszont a dizájn átmentése eléggé gyengusz lett - bár mozgásban kellene látni hogy véleményt alkossunk.
úgyhogy a kieget várjuk szeretettel 😊