Star Wars: The Old Republic (MMORPG)
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Veszélyes dolog a jövő. Szünet nélkül azzal fenyeget, hogy bekövetkezik.
Don't need to be accurate, just shoot more bullets!
\"Ab sagittae Hungarorum libera nos domine!\"
Don't need to be accurate, just shoot more bullets!
közben torrent megy, és youtuberól szól a zene....
valószinuleg nem a gépem szar😛
\"Ab sagittae Hungarorum libera nos domine!\"
\"Ab sagittae Hungarorum libera nos domine!\"
Don't need to be accurate, just shoot more bullets!
jaja birizgáltam már én is a CCC-ben,de valami peccs vagy driver kéne SWTOR-hoz még kari elõtt😛😄
\"Ab sagittae Hungarorum libera nos domine!\"
Engem az aoe effektekkel kapcsolatban leginkább az zavar, hogy sokkal nagyobb, kb. háromszor akkora területre hatnak, mint azt a jelölõ mutatja. Nem hiszem, hogy csak a latency miatt van ez, mert pve-ben is megfigyeltem.
The user interface just completely freezes during warzones. Usually happens at death and you can't respawn, and your character is soon kicked out the instance receiving absolutely no xp or comms.
Cooldowns freeze on the quickslot bar, so no results even when pressing hotkeys. EVERYTHING clickable is rendered unclickable.
\"Ab sagittae Hungarorum libera nos domine!\"
To reach the ini go to c:users/*user*/appdata/local/swtor to find the .ini file (be sure to make a backup just in case)
The most important changes
AntiAliasingLevel = 2
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
Here is a list of a mostly maxed SWTOR
Height = 1080
Width = 1920
WindowX = 0
WindowY = 0
DynamicLightsLimit = 2
MeshLODQuality = 1
TextureAnisotropy = 16
FarClipScale = 3.9371195
PlantDensity = 150
D3DFullScreen = true
NativeHeight = 1080
NativeWidth = 1920
doShadows = true
doBlobShadows = true
UseMinSpecShaders = false
EnableBloom = true
VerticalSyncState = true
FullScreen = true
TextureQuality = 0
AllowDepthOfField = true
GammaRamp = 1.037854
SpeedTreeDistanceScale = 1.25
AntiAliasingLevel = 2
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
\"Ab sagittae Hungarorum libera nos domine!\"
"The channeled abilities, such as full auto or mortar volley, have multiple ticks, but their first ticks don't hit until halfway through the channel. That gives enemies a full half-channel time to interrupt / pushback the ability and take no damage.
I understand that there are talents that reduce pushback, but a channeled ability shouldn't make me into a sitting duck for the first half of its cast time, IMO"
\"Ab sagittae Hungarorum libera nos domine!\"
zzz
\"Ab sagittae Hungarorum libera nos domine!\"
használni azért tudod,átmodolod a kedvedre....P
\"Ab sagittae Hungarorum libera nos domine!\"
Egy viszont biztos, látva a hosszú wz sorokat NAGYON hiányzik a játékból az, hogy különbözõ szerverek összevontan mehetnek közös wz-re. Nem is értem ez miért nem alap feature manapság.
\"Ab sagittae Hungarorum libera nos domine!\"
Tegnap irtam is,hogy mostmár 5. napja játszom,de kettõ darab birodalmi játékost láttam össz-vissz😛 akkor hol vannak az emberek????
\"Ab sagittae Hungarorum libera nos domine!\"
\"Ab sagittae Hungarorum libera nos domine!\"
GW2: Dragonknight.5302
"We know there have been questions about the queues on the servers, so we wanted to take a moment to give you some insight.
In order to ensure that the service would be smooth and stable, we staged how we brought people into the Early Game Access program, adding people in waves. As you know, there are a lot of folks who want to play the game right now and we want to make sure they have lots of people to play with. Balancing this with figuring out when to bring new servers online to help alleviate the size of the queues is part art and part science. On one hand, you do not want people to wait too long – on the other hand, you want to make sure that people have a dynamic, engaging community to play with for long after launch. Either way, we have one clear objective – to make sure folks have fun.
While we can’t promise that there won’t ever be queues, we can promise you that we are taking this matter seriously and constantly reviewing them to make sure that they are manageable and reasonable."
GW2: Dragonknight.5302
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Jah és ráadásul még mindig jönnek az emberek a serverre...
20.-a után is valószínûleg mert én is ismerek jópár embert akik jönnének a guildbe amibe vagyok de még nemvették meg a játékot.
Szóval én nem úgylátom, hogy megfog szünni a queue. Legalábbis a Tomb of Freedon Nadd-on biztosan nem.
Szóval jólenne ha a Bioware nagyon gyorsan csinálna valamit a Character vagy Guild transferrel.
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Ha ez így lesz 20 után is, akkor asszem feleslegesen dobtam ki 20k-t az ablakon. Perelni meg hiába perelnéd õket, mert nyilván kb. esélyed sincs az EULA-juk ellen.
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
Ennyi idõ alatt jutottam be a Tomb of Freedon Nadd-ra.
Remélem kezd valamit ezzel a Bioware mert aztmondom, hogy 30 perces queue-k még rendbe vannak de 5-6 órás már 'picit' soknak tûnik.
Fõleg úgy, hogy Bioware pakolt minket arra a serverre.

