Counter-Strike:Source
Jelentkezz be a hozzászóláshoz.
Figyelmetekbe ajánlom az EURO 2006 nevû versenyzõt. Duston T-ben ilyen statot?!<#wilting>#wilting> És véletlenül sem a falat nézte 1x sem.
MSI K9N Platinum; A64 6400+ X2; 2x2Gb Kingmax DDRII 800Mhz; MSI 9600GT OC; Gigabyte 3DAurora; Razer Deathadder @ SteelSeries SP
Büszke vagyok rád😊
(de nem is mondtam semmit, sõt ez a komment sincs^^)
ASUS M2N;AMD 4850e;Ati HD4650;2x2GB,MX510+Steelpad_QCK
MSI K9N Platinum; A64 6400+ X2; 2x2Gb Kingmax DDRII 800Mhz; MSI 9600GT OC; Gigabyte 3DAurora; Razer Deathadder @ SteelSeries SP
i7 3930k/Asus Sabertooth X79/16Gb/R9 290/850 Evo/Win10x64/ Mb Pro 15", iPad 3rd gen X360
i7 3930k/Asus Sabertooth X79/16Gb/R9 290/850 Evo/Win10x64/ Mb Pro 15", iPad 3rd gen X360
MSN: [email protected] • FTF|2™ PORTÁL - FTF2.ATW.HU • MzpeґҲ™ • Logitech G5 LASER 2000dpi mindenkit szívesen látunk portálunkon, illetve szerverünkön
de basszus miért árulták ezt el. most mindenki kerülgetni fogja a golyókat mnt én 😊
Ó jaj, lelkem odvában megdöglött a bagoly.
Öveges is megmondta... cseresznyemagból atommáglyát. Fõként a 2. ás az 5. bekezdés tetszik. Legyen igazuk, és játszanak csak a kicsit komplikált féregjárataikkal.
Ó jaj, lelkem odvában megdöglött a bagoly.
CS:S Wormholes, and Advanced String Theory.
As you all know, HL2 uses the Havok physics engine. What most of you don't know however, is how truly advanced it is.
The Havok physics engine is so complete, that it implemented the latest theories on cosmic strings, and other spacetime warping phenomena, such as wormholes. Few players have evolved enough to learn how to take advantage of these features, but now you too will know.
The truly elite players feel the spacetime warp, and maneuver themselves to take maximum advantage of it. If you have ever wasted a whole clip on a player at near point blank range, only for him to turn around, plug one in your head and walk away unscathed, you have just witnessed an elite player in action. What happens in these scenarios is that the player positions himself strategically over a cosmic string he has sensed (usually a 'skating' feeling, commonly known as lag, is the clue for a cosmic string), which causes your bullets to be affected by its spacetime warp, and travel around the player.
Picture a marble thrown into an empty cereal bowl. If you throw it in slowly, it might swirl around the bowl, only to rest at the bottom. But if you throw it hard enough, it will swirl but a little and continue flying straight, or it might swirl completely around the bowl and shoot back at you. In fact, some players have been known to shoot themselves in the face because of this. Only a handful of elite players can position themselves with the accuracy to consistently pull this off; more often than not, your bullets will just go around the player. His bullets, however, will land right in your face.
Wormholes are a little more complicated. They allow the elite player to travel back (or forward) in time the few fractions of a second necessary for all your bullets to miss (how this happens is beyond the scope of this post). This is why some players claim that the hitboxes are laggy. The truly great players realize when other elites are doing this, so they aim ahead (or even behind) of the player, which nullifies the time warp. The common player, however, will just eat one in the face after accurately, but fruitlessly depleting his magazine.
The method to do this is too complex to explain in words, but it works much like kicking a soccer ball around. The player 'dribbles' or 'drags' the wormhole with him, which he can make use of at any time by actually stepping through it. If you notice someone 'skipping', or 'warping' about, he is most likely a novice wormholer; the elite players make use of them seamlessly.
I hope this has demystified some of the abnormal occurrences on servers which are commonly, but erroneously attributed to faulty netcode. Next week I will talk about vacuums, and how they can be used to slow down bullets enough to lessen their impact, and consequently the damage they do. This is useful for when a wormhole is not available, and you are not positioned over a cosmic string.
Gigabyte 965p DS-3, C2D E6600@ 3.2 GHZ, Nvidia 8800 GTX 768 MB,
i7 3930k/Asus Sabertooth X79/16Gb/R9 290/850 Evo/Win10x64/ Mb Pro 15", iPad 3rd gen X360
Ahhoz képest hogy public server kurva sok csapatmunka volt !<#worship>#worship>
MSI K9N Platinum; A64 6400+ X2; 2x2Gb Kingmax DDRII 800Mhz; MSI 9600GT OC; Gigabyte 3DAurora; Razer Deathadder @ SteelSeries SP
Addoltam szega mailcímét, kaptam egy Lompit.
Addoltam szega másik mailcímét, kaptam egy PunkZolit...
MSI K9N Platinum; A64 6400+ X2; 2x2Gb Kingmax DDRII 800Mhz; MSI 9600GT OC; Gigabyte 3DAurora; Razer Deathadder @ SteelSeries SP
MSI K9N Platinum; A64 6400+ X2; 2x2Gb Kingmax DDRII 800Mhz; MSI 9600GT OC; Gigabyte 3DAurora; Razer Deathadder @ SteelSeries SP
Viszont map témában. Osztályszinten, de fõként egy emberes munkaként készülget az egész iskola lemodellezve, de worldcrafttal sima cs alá. Van valamilyen progi, amivel suorce motor alá lehet pályát konvertálni, és módosítani, hogy a sourcera jellemzõ dolgok is benne legyenek? Keresgéltem, de nem találtam worldcraft alá plugint. (Aki látta a bétáját az szerint nagyon jó map lesz, mert a két épület adott minden lehetõségre, csak nagyon nagy)
Ó jaj, lelkem odvában megdöglött a bagoly.