EVE Online
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TDU, Counter Strike-Source, Heroes & Generals nick: Grabowszki Commodore Világ and CoVboy forever
Raadasul teljesen alaptalan vadaskodas, mivel meg azt sem tudjak ki nyulta le az account cimet, akar lehet hogy Ta-se-s volt, mint ahogy egy ilyen jatekosuk mar van, aki megvadolt mast, kesobb pedig kiderult, hogy ok maguk sunyultak az accounttal.
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX
A halál csupán a kezdet...
egyesek túl komolyan veszik a játékot.
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX
Én TASE-s voltam, de egyik fikázós oldalra sem kívánok állni.
A halál csupán a kezdet...
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Mondjuk nekem már az ingame beépülõs, fosztogatós, scammelõs játéktól is elment a kedvem (pedig az még CCPnél is szabályosnak minõsül), az account lopás, karakter törlés az már végképp undorító.
AKÁRKI (!!!) csinálja AKÁRKIVEL. Ilyenre szerintem átkozottul nincs mentség.
Anno megéltem még az ISS-ben, hogy kilopták alólunk a POSokat, miközben védtük azt amit tudtunk kapun. Nem volt kérdéses hogy lenyomnak minket mint a bélyeget, de gusztustalan arculcsapás volt ez a része.
Megyek Battlefieldezni 😊
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
Ugye ezzel nem azt akartad mondani, hogy akkor egyenloek az eselyek, amikor cynojammer van bent a rendszerben es csak a hazai jelen esetben mivel Delve-rol van szo, csak a BoB tudta hasznalni ?
Most mindenki tudta bent mozgatni a hajokat megkotes nelkul.
Ab ovo szvsz most kellett volna megmutatni a vedoknek, mennyire nagy spilerek es hogy agyonverik a "noobokat".
Ehelyett a sokat noobozott nepseg foglalja el a teruleteiket es pofozzak oket.
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
g73jh, sapphire 6970, amd 1090t, crosshair 4 formula, vertex 2 120gb, 8gb corsair 1600mhz
És itt most nem a BoB-ot akarom védeni, rohadtul nem érdekel mi van/volt/lesz velük, max annyira amennyire a létük befolyásolja ez EVE beli életem.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX
Ma mar csak kek paca van, mivel azok az alnok noob goonok akik tuk benak meg minden es a tarsaik, halalra vertek az "allitolag 3 ev ota istennek kikialtott" halhatatlan es verhetetlen BoB-ot.
Ennel nagyobb eges szerintem nincs, amikor mindenkibe evek ota sulykolja valaki, hogy ok az istenei a jateknak naluk jobb nincs is ott es az ellenfel meg noob banda, es ha eljon az ido akkor minden allitasukat megcafolja azelet egyetlen tollvonassal.
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
Azt hiszem a Bob nem csak a nevet veszti el, hanem a teruleteit is.
Szinte nem csinalnak semmit, csak lahajtott fovel somfordalnak el a helyszinrol allandoan. Naha egy-egy kisebb osszecsapas, de azon kivul semmi, mikozben az ellen folyamatosan daralja be a rendszereiket.

Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
Vagy csak betette valami csúnya szörös bácsi neked hátulról, hogy ilyen a napod?
Miért nem keresel még egyet, hogy elfoglalt legyél, és törödjön is veled valaki ?
azt hittétek itt, a szemétdombon ti lesztek az ászok, és prédikálhattok... ha már eve.hu-ról kitiltottak.
tévedés.
지금은 소녀시대 앞으로도 소녀시대 영원히 소녀시대 SONE
Annyira gyotrodsz, hogy meg a vegen ongyilkos leszel. Menj le valami pialdaba, idd reszegre magad, ozt nyugodj le, mert mar faraszto a nyomorod.
Dez: Inkompatibilitas definicioja jatekoknal: amikor fut,de csak pl. 1 fps-sel,vagy össze-vissza akadozva,irányíthatatlanul 2. K8-nál alapból mindig 200MHz az FSB. Csak tuning által lesz magasabb.
Szóval erölködj csak tovább.
olvasd a kék postot, 2002.02.22
"Originally it was 6 months, it is now 1 year."
szerencsétlen, de legalább nem az in-game neveddel égsz. 😞
지금은 소녀시대 앞으로도 소녀시대 영원히 소녀시대 SONE
Csak olvasni tudni kellene.
"Patch Notes for Apocrypha
Please ensure the scene2 option is enabled in the escape menu.
Classic mode no longer works in the current client.
Features
Graphics and effects
All content now has Premium models. Before only Ships, Stations and Stargates had premium content.
New effects, both visual and audio
Turret firing effects
Local ship effects (shield boosting, armor repairing etc.)
Remote effects (Warp Scrambling, remote repairing etc.)
Environmental effects (Clouds in dungeons)
New behind the scenes changes to increase performance even further
Known issues
If you are unable to login to a station while using scene2, ensure dust fields are disabled in the settings menu.
An FPS drop may be experienced while in space and the UI is attempting to display a hint box. Clicking on your currently active ship is a temporary workaround for this issue.
POS Anchoring tool is not visible when using scene2
Tactical overview is not fully implemented in scene2
Currently, it is not possible to see fitted turrets on your ship in station. These turrets display once the ship undocks from the station.
The POS forcefield effect is currently missing. This is a known issue.
Station interiors are still being worked on and the user may notice graphical issues while in station.
The Starmap is not working correctly in Scene2
Sound
Many sounds will be missing if Scene2 is selected in the escape menu.
Character Creation and Development
Character creation has been reduced to a single screen and all unnecessary options have been removed.
New characters are now able to redistribute their attribute points at will any time after character creation (Twice for free). This option is available on the Character Sheet’s Attributes screen. Pilots pick their character attributes in a way that supports their expected gameplay. With Attribute Respecification, players will be able to change their core attributes (charisma, intelligence, memory, perception, willpower) within the game. Older characters can now redistribute their attribute points once every six months.
New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points
A new daily skill queue has been implemented on the character sheet allowing you to queue up to 50 skills that can start within the next 24 hours. (Read about it here)
Known Issues
The models in character creation don't show up when scene2 is enabled
New characters can only redistribute one attribute point at this time.
You cannot add skill books to the training queue, you can only add skills which you already know. You can "train now" directly from the skill book, but be sure to stop training skills in the queue before training from the skill book.
The training queue does not advance when a skill is done training and does not complete skill training correctly when the client is closed.
Tutorials
Aura’s voice has been removed from all tutorials, as well as from character creation.
All NPE Career Mission paths have been redesigned and recreated.
All tutorials have been rewritten and reclassified. New tutorial features have been added.
Tutorials are now capable of giving rewards themselves. (i.e. Skillbooks, modules, etc.)
NPE missions are now able to start an appropriate tutorial automatically.
New pointers have been implemented allowing a tutorial to highlight important elements in the UI.
The redesigned "Crash Course" tutorial now directs a character to all available career path agents.
Tutorial Rewards: some tutorials reward the player with items that are placed into his ship’s cargohold. Should there not be enough space in the cargohold (also applies if he's in a pod as it has a 0 size cargohold), one of two things can happen:
If in a station: The item is placed in the items hangar of the station
If in space: The item is placed in the items hangar of the last station he was docked at
The main tutorial will warp you to the dungeon, when triggered by the criteria.
UI
Relevant items to new players are show in the overview as default
Skill Training Tool Tip - allows players to quickly see what skill is in training and the time remaining on the Neocom.
A new "Quit Corporation" button is now displayed in the Corporation window
Pressing Tab in the login screen will switch between the username field and the password field, without selecting the drop-down arrow anymore.
The welcome pages now have a global checkbox that allows you to turn off all welcome pages. This setting is per character.
New NPCs
Adding a new type of NPCs, the Sleepers. These fearsome guardians of previously uncharted space are quite unlike anything capsuleers have met before. Benefiting from advanced ancient technology, they are capable of advanced threat monitoring and target prioritization, tank detection, multi-targeting, remote repairing and some varieties of electronic warfare.
Explore the unknown space beyond wormholes and you will be sure to encounter them, sooner or later. Defeat them and they will yield precious artifacts that can be either sold for profit to researchers across known space, or reverse engineered into components used for Tech 3 construction.
New Probe Mechanic
The probing system has been completely revamped - Ship scanning and exploration now takes place on the solar system map using the new 3d, graphical probe UI. Targets are acquired through a process of triangulation using multiple probes which are able to move independently of the ship.
New Probe Launchers and Probes - The lightweight Core Probe Launcher which takes the new Core Scanner Probe is aimed at exploration and the Expanded Probe Launcher which takes the new Combat Scanner Probe is aimed at ship scanning.
The scanner window has been updated in accordance with the new probing mechanic, this is still accessible by pressing CONTROL+F11.
3D Map
The zoom effect has been removed from the 3D solar system map, toggling this screen will now be instantaneous.
Wormholes
2499 new solar systems are now accessible through the emergence of mysterious wormholes throughout New Eden. These celestial gateways open doors to lucrative new opportunities for the bold and wary traveler.
Wormholes can be found throughout New Eden through the use of scan probes, much like the current exploration sites.
Overview Freeze
The overview can now be temporarily frozen by pressing and holding the left CONTROL button. This allows for easier, more accurate targeting in busy situations. Releasing the left CONTROL button will return the overview to its normal state.
New Content
Over 250 new exploration sites are now available for intrepid capsuleers, mostly for mini professions like Archaeology, Hacking or Salvaging, but also some sites to support booster manufacturing and a few new encounter sites.
Tech 3
Strategic cruisers
Loki (Minmatar), Tengu (Caldari), Legion (Amarr), Proteus (Gallente)
These ships are made each out of 5 subsystems (electronic, defensive, engineering, offensive, propulsion) and a connecting base hull
All subsystems are interchangeable (inside their own race and slot) and make for a lot of possible ships
Subsystems can only be changed in a station
The attributes and balancing are NOT FINAL!
Bigger is not better, just different (refer to them as variations and not tiers)
Reverse Engineering
Basis: Ancient item found/salvaged in wormholes
They can be reverse engineered in experimental labs at a POS or Caldari outpost
There are several degrees of success
Best success results in a BPC for a T3 subsystem or T3 hull which can then be manufactured
T3 manufacturing
Works similar to T2 manufacturing, but T3 components made out of material found in wormhole space and material from normal space are needed
Subsystems can be manufactured at a new Subsystem Assembly Array or an Amarr Outpost
Fitting Screen
The Fitting screen got a UI overhaul
Functionality is basically the same
Several usability improvements have been made
Changes
Need for Speed
The Decorations tab will now be dynamically loaded in order to reduce the amount of database calls required each time it is requested.
Changes have been made to the price history field in the market to increase performance significantly when searching through old price histories of items which have had no market activity for 100 days or more.
Ships
The "Leave Ship" option in the context menu has been removed when a player is in a capsule.
The "Open Fitting" option in the context menu of a ship in space has been changed to "Use fitting Service". You can open the fitting service (fitting your own ship) if the other ship's owner is you, your corp, your gang mate or corp mate
The base agility of Caldari freighters has been adjusted to better balance the counterparts of the other 3 races. The agility of the Caldari Freighter and Jump freighter has been slightly increased.
Rookie ships now have 0 rig slots and 0 calibration points.
Modules
Cloaking devices now deactivate when a cloaked ship is within 2500m of any station.
'Contour' Reflective Plating I and 'Spiegel' Reflective Plating I will no longer show up as storyline variants of Reflective Plating. These modules will now display the correct meta level.
Drones
Drones can now be controlled up to 250 km away from the owners’ ship.
The electronic warfare displays will now show the effects of electronic warfare drones which have successfully webbed, damped, target disrupted or jammed a player ship.
Skills
The skills Marketing, Procurement, Day Trading and Visibility will now state "Limited to Current Region" rather than "Limited to 50 jumps" when trained to Level V.
The skill requirements for the Tracking Disruptor II have been upgraded to Weapon Disruption 4, in line with other T2 modules.
Player Owned Structures, Outposts and Stations
It is no longer possible to construct station warehouses at the equipment assembly array at a starbase. The volume of the completed item is much too large to be stored at this location.
The cynosural field generated by a starbase structure cynosural generator will now allow all ships to jump bridge through with a Titan even if some of those players are in different corporations and alliances than the Titan pilot. Previously the starbase cynosural generator would only allow members of the Titan pilots’ alliance to Jump Bridge through. Cynosural generators created by a ship remain unchanged as they allowed all ships to jump bridge with the Titan.
All racial Freighter cargo holds can now carry a Capital Ship Assembly array with freighter skill level 4. The Capital Ship Assembly array has been resized to 850k m3, down from 900.
Boosters and Implants
High grade and low grade snake implant sets now display the correct bonuses. Character Creation and New Player Experience
Agents & Missions
The mission "Alluring Emanations" will now only be issued by Level 1 agents.
The warning mission when entering the mission "What´s in a Name - Poke (3/5)" will now display the text "Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now."
Thukker Mix or Trust Partners will no longer give kill missions against the Minmatar Republic.
The time taken for the second wave of NPC's to arrive in the mission "Intercept the Pirate Smugglers" has been reduced by 40%.
Science and Industry
When a player tries to remotely manufacture a blueprint without the skill required for it, a message will now state "You are 0 jumps away from this installation and you lack the required Supply Chain Management skill for manufacturing or Scientific Networking for research to remotely manage your Science & Industry jobs.
Bomb blueprints will now show correctly in the bomb blueprint group instead of the missile blueprint group under contracts.
The deep core mining laser I blueprint can now be used to invent a modulated deep core mining laser II BPC.
Market & Contracts
Scan probe launchers will now appear in the market window under Ship Equipment > Turrets and Bays.
The "Description (Optional)" field in page 3 of 4 when creating a loan contract has been changed to read "Description" and must be populated.
Corporation & Alliance
Alliances will now receive a mail reminding them that maintenance bills are due in the next 24 hours.
User Interface
The show info option is no longer available for the attributes in the character sheet window. The show info option that was there previously showed no information.
Several in game messages were being displayed as "Hint". All of these messages will now be displayed as the correct "Notify" message.
The Boolean selector (and/or) has been removed when initially opening the "Find member in a role" option in the corporation page. The selector will display when at least one query line is already there.
The auto-completion window for username on login screen has been disabled. You can still use the up and down arrows to display the history once you have inserted a character or characters.
The notepad has had some key functionality added. Pressing "Home" goes to the beginning of the current line while "ctrl+Home" goes to the beginning of the first line. Pressing "End" goes to the end of the current line while "ctrl+End" goes to the end of the last line. "Page up" now scrolls up and "Page down" scrolls down.
Fixes
Critical
Using the jump clone service will no longer cause client lock ups or problems with modules after jumping.
World Shaping
Jumping into systems that have not yet loaded following a downtime will no longer cause so many issues.
Ships
Attempting to re-board your own capsule when docked in a station will no longer start a 30 second cool down period before being able to board another ship. Now you can click on another ship in your hangar and board immediately.
When refining ore from a corporation hangar in a Rorqual, when you select 'to hangar and refine' in a station with a corp office the minerals end up in the same division as where the ore was stored in the ship. When you do so in a station without office the minerals move to the personal hangar.
The bonuses for the Cynabal now correctly match the description
The description of both the Wolf and Jaguar have been clarified to read "5% small projectile damage bonus"
The Worm has been added to the variation tab of the Merlin frigate
The description of the Guardian now clearly states that it belongs to the "Augoror" class of ships.
Unnecessary line breaks have been removed from the Rifter's description.
Launching more than two ships from a ship maintenance bay will now work as intended and no exception error will be generated."
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX
"Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around."
your revamped rookie – coming to an asteroid field near you! – part one reported by CCP Fear | 2009.02.18 12:47:04
Legközelebb kisebb mellénnyel és több háttér-információval 😊
지금은 소녀시대 앞으로도 소녀시대 영원히 소녀시대 SONE
amúgymeg jah, énis mastercarddal játszom eve-t, szóval mûködik
RF ONLINE Nethyrrea -LVL51 ARMOR RIDER - Novus server BlackTide L2- BDEyes Lvl 87 ISS/73necro EVE Online - Nethyrrean FGC/RAX