Warhammer Online - Age of Reckoning
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SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
Ez mekkora totális baromság, nehogymár a vesztesek jól járjanak azzal ha vesztenek. 0 reward vesztes oldalon oszt csõ.
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
New addition that is currently live on PTS (as are all other adjustments up until this point):
Resource Carriers now reward a Realm with Experience, Renown and Influence upon making a Resource delivery. The Reward scales based upon the distance of the path that the Resource Carrier has chosen to take. The longer a path is the more Reward that will be granted to players within the RvR lake.
It's everyone in the zone that passes a server-side requirement check - in the current case, it's anyone who would normally qualify for Zone Capture rewards. I'm continuing to investigate idle hands support punting people to the Warcamp.
Also - since it hasn't been made very clear at this point; Resource Carriers who have further to travel carry more Resources.
As an example; a Destruction Resource Carrier coming from Hallenfurt Manor carries about 4x as many Resources as the one from Verentane's Tower.
Also - if a Resource Carrier is defeated and drops their barrel; it only contains 25% of what was being carried. It is always better to control the Battlefield Objectives for your Realm's advancement. You lose a lot of time by ignoring the Battlefield Objectives.
We're also hooking up Zone Flip Rewards in a manner where the rewards are divvied out to both the winning and losing Realm based upon how long the battle has been active. Imagine that each zone is worth 200 points and every 12 minutes, 10% of the 200 points goes to the "loser's pool". This would have the pool values at 180 to 20. This mechanic would continue until the pool values are 120 to 80; the rewards handed out would then be scaled against those values.
The intent here is that even if a Realm loses - they are appropriately rewarded for how well they did. Holding the enemy off and defending your Keep has tangible meaning in terms of reward. In the case of AAO - these rewards would be modified by that. It is feasible that, even being outnumbered 4:1, the losing Realm could actually walk away with more reward than the winners received.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
So you are a cross-role-playing-nymphomaniac-semi-literate-BDSM-freak-pervert?
Õszintén szólva ezek a "kiegészítõk" is elég nevetségesen néznek ki, úgy tûnik mintha még kiakarnák facsarni amit még lehet az elõfizetõkbõl.
Az SW:TOR-t meg kár elõre temetni, nem hiszem, hogy a Bioware kiadná félkészen a játékot EA ide vagy oda.
So you are a cross-role-playing-nymphomaniac-semi-literate-BDSM-freak-pervert?
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
Cool story bro...
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
300K elõfizetõvel is megéri nekik fönntartani a játékot, és fejleszteni is valamelyest, és ez jó. Akinek tetszik, annak tetszik, akinek meg nem, annak nem, de szerintem más játékoktól ez valamelyest független.
Az viszont tanúlságos volt, amit az SW:TOR-ról írt, én is már leakadtam azon, hogy szerintük azért lesz jó a játék, mert szerzõdtettek rá 2-3000 szinkronszínészt...
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
Btw hogy van a nyolcas? Nem ciki, hogy olyan party is lazán leverte, ahol Benioh volt a dps egy KotBSel? :-)
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
1: nekik akkora az arcuk, mint 8 másiknak (idézet: "én egyedül is ledpselem a 8-as bosst")
2: mi meg szinte a karaktereinket sem ismertük
3: Sárkány Lovagrend > all 😄
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
http://www.tainted-war.co.uk/WANTED/images/Moonthief.png
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Tweaks and Adjustments made due to feedback from October 6th, 2010 test:
* Siege may no longer be placed where mounting is not allowed.
* Corrected an issue where AOE Siege damage was too low and tightened up its radius.
* Siege weapons may now only damage enemy players, enemy Siege weapons and Aerial Bombers.
* Resource Carrier health has been halved. Estimated time-to-kill is now approximately 15 seconds for a full party.
* Rally Flag to the Warcamp is now available within the friendly Keep so long as the Inner Sanctum Door stands strong.
* First pass of the ORvR Tracker will be available. This is a fully dragable UI element that will show Keep and Battlefield Objective zone map icons and their associated statuses. It is not complete as there are some additions coming down the pipe: a Resource bar to show current Resource value a Keep has toward the next Rank, the number of doors a Keep has and the health bar of the current vulnerable door.
Tweaks and Adjustments made due to feedback from October 8th, 2010 test:
* Deployable Siege may once again be placed in areas where mounting is not allowed.
* Battlefield Objectives will now lockdown for 5 minutes after being successfully captured. Resources will be generated, unable to be disturbed, during this time. (NOTE: This will cause a known issue where a Battlefield Objective's Resource Generation Timer will be reset when the Battlefield Objective transitions from Locked->Unlocked. We're looking for feedback on the locking itself before investing engineering time to correct the issue. While testing, please assume that this timer is not reset.)
* Resource Carriers will now automatically be issued orders 2 minutes after being spawned. Interacting a Resource Carrier prior to this 2 minute timer will continue to cause them to dispatch.
* Reduced the Resource thresholds to rank up a Keep by 25%.
* Aerial Bomber abilities "Fire Bomb" and "Chaos Fire Bomb" have had their damage radius reduced and will no longer ignore AOE line-of-sight checks.
* Players may now only carry one deployable Siege weapon at a time.
* Siege weapons are once again repairable in combat but the repair duration has been increased to 45 seconds (up from 30 seconds).
forrás
Amúgy valamikor máskor is csinálhatnánk ilyet, akár elõre kiírva, ütõs lenne, az tuti, és még jobban összeszoknánk!
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com
Nem a súly nehéz, hanem te vagy gyökér! Táguló világegyetemben élünk. Minden Chuck Norris el?l menekül.
Ninnkigal, Ereshkigal és a többiek :)
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Ninnkigal, Ereshkigal és a többiek :)
Kolompér Pityóka - Lvl 99 Muzsik http://youtu.be/pF1uVBBxGMY http://youtu.be/IGuZ6Ex9ng0
Fõleg, hogy az elején 340% AAO mellett öltük le az elsõ 100 valahány destest 15-en 😄
SW:TOR - Greatsogron - Bounty Hunter Powertech Sárkány Lovagrend http://sarkanylovagrend.guildlaunch.com