World of Warcraft
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No matter where we go or how old we grow, our bodies are the temples hosting our minds and souls. That\'s why we have to take care of our \'temples\', in order to keep our minds and souls healthy.
No matter where we go or how old we grow, our bodies are the temples hosting our minds and souls. That\'s why we have to take care of our \'temples\', in order to keep our minds and souls healthy.
Egyébként szerintem a kreativitás hiányától nem lesz valami mmorpg, vagy nem mmorpg. Pusztán definíció alapján, illetve az alapján, hogy az emberek erre használják ezt a kifejezést a wow akkor is mmorpg marad, sõt, ha holnap kiadnák a diablo online-t, akkor az is mmorpg lenne, pedig tudjuk, hogy hacknslash. Ha holnaptól mindenki széknek nevezi az asztalt, akkor nincs mit tenni, azt széknek kell hívni, mert így értjük meg egymást. És vannak jóval nagyobb grindfest játékok, mint a wow, mégis mmorpg-nek csúfolják õket.
A félig teli pohárra meg az a válaszom, hogy szerintem rossz fele van tele!

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“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
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“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
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-csak online lehet játszani
-sok ember játszik egy környezetben (egy szerveren), de legalábbis a kapacitás 100+
-egy perzisztens világ képezi a környezetet (ez azt jelenti, hogy ha kilépsz, vagy akár mindenki kilép, akkor sem szûnik meg a világ, hanem a maga kis történései mennek tovább)
-(egyszerre) egy karakter bõrébe bújhatsz
-a karaktere(i)det fejlesztheted
-kapcsolatba léphetsz más játékosokkal a játék biztosította interfészen keresztül (a kommunikáció nélkül azt mondanám nem lehet mmorpg).
Szóljatok, ha valamit kifelejtettem volna! Valaki azt is fejtse ki, hogy melyik nem igaz a wow-ra! (Attól, hogy valami nem tetszik valakinek még nem pottyanik ki a kategóriájából. Ha megunom a duke nukem 3d-t, akkor az már nem is fps?)
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Amúgy se küldene neked ingyen senki.<#integet2>#integet2><#banplz>#banplz>
?Dare ga baka? Watashi wa anata???JDM? ? ???Bippu Laifu ?? unkawaii.squad ??kmoji.style?
AVIRA - \"More than security.\"
ha meg NPC idézetek, akkor goblin male: "You're just embarrassing yourself" 😊
Mind ugyanabban a sz@rban fekszünk, csak van aki arccal felfelé... \"Cuius testiculos habes, habeas cardia et cerebellum\"
Acer Predator Helios 700, i9-9980HK, 64GB RAM, NVidia GeForce RTX 2070 8GB, 2TB SSD, 1TB HDD, Win 11 ASUS Rog Strix G17, AMD Ryzen 9 7945HX, 64GB RAM, NVidia GeForce RTX 4080 12GB, 6TB SSD, Win 10
https://eu.battle.net/account/management/download/#wow-downloads
ugyan oda ahova a quest helpert kell?😊
ráadásul németes vagyok :/
Volt régen egy quest helper nevû addon kezdõ játékosoknak az is nagyon precízen belõtte hogy hova menjenek nehogy végig kelljen olvasni a kiba.. questleírást, de nem tudom a beépített helper után fejlesztik e azt.Mindenesetre abban volt ilyen nyil no azt ki kell kapcsolni ha azt használod.
?Dare ga baka? Watashi wa anata???JDM? ? ???Bippu Laifu ?? unkawaii.squad ??kmoji.style?
Valaki segítene?
Kellene olyan küldetés segítõ, ami mutatja fent a képernyõ közepén, egy nyíllal, merre van a küldim , méterezve(yard), bal oldalt alul a saroknál 1 kis térkép, és jobb oldalt, a jobb felül a térkép alatt kijelzi a küldetésemet!!
Valaki segítsen pls, hogy milyen quest helper-t szedjek le, mert eddig még nem találtam egy jót sem :S
váalszt elõre is köszönöm!
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
És ha megnyomom pl a ctrl-t vagy Shift-et akkor még egyszer van 1-9ig.
Arra vagyok kíváncsi hogy ez megoldható-e az egyik egérgombbal, vagy csak ami erre van programozva??(gamer egér +gobok)
?Dare ga baka? Watashi wa anata???JDM? ? ???Bippu Laifu ?? unkawaii.squad ??kmoji.style?
AVIRA - \"More than security.\"
Az egyik egérgombbal?
?Dare ga baka? Watashi wa anata???JDM? ? ???Bippu Laifu ?? unkawaii.squad ??kmoji.style?
Megvetted a játékot amit regisztrálhatsz?
Vagy csak tényleg ennyire nem egyértelmû a regisztráció?
?Dare ga baka? Watashi wa anata???JDM? ? ???Bippu Laifu ?? unkawaii.squad ??kmoji.style?
Mind ugyanabban a sz@rban fekszünk, csak van aki arccal felfelé... \"Cuius testiculos habes, habeas cardia et cerebellum\"
CoD:MW3 - Nok3dli Steam: Nokedliasd BattleTag: Nokedli#1178
CoD:MW3 - Nok3dli Steam: Nokedliasd BattleTag: Nokedli#1178
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Season 9 starts on December 14th, a blue post stated that Cataclysm would be released one week earlier.
kicsit wall of text is😛
So, with the Grand Masquerade at its conclusion and the debut of some news and an art-driven animatic, word is now out that the WoD MMO is going to be based on the Masquerade, built on three spheres of playstyle (cofeeshop, sandbox, and themepark), and highlight the ideals of Danger, Power, Romance, and Mystery. One of the panels at the Grand Masquerade offered players a chance to tell the devs what they wanted to see. I took notes like a diligent designer should, and here's the summary:
■Not a lot of quests. Org versus org. Player-driven faction content and conflict.
■Not a WOW clone. Repetitive quests are boring and unfulfilling.
■Concerns over how mental or social influence powers are handled. How to do this well and meaningfully? Players uncomfortable with a loss of control over avatar.
■Players want to control other characters, however.
■Territory control. An adult-only play space. Roleplayers want a space where the integrity of the setting colors the conversation. Don't want to suffer through Chuck Norris jokes and other immersion-breaking chatter.
■Content that reinforces themes that are the cornerstones of the WoD. "Shivers up the spine."
■An exploration of who a new character is, so that he's not just dropped tabula rasa into the world. Random backgrounds, connections to the world, hooks into world participation.
■Powers that cleave closely to the powers that exist in the game, but also expand into new directions for appropriate Disciplines. Making them work in tandem with the system, so that they make sense in the world.
■Finite numbers of the supernatural critter types.
■Permadeath. Server type preference?
■Allow social powers to be socially versatile. A character can be successful socially; not all advancement is tied to combat or traditional "leveling."
■Factional control of regions or assets. Benefits to controlling key areas or establishments.
■Live team events built upon a foundation of existing world lore. Real-time events, historical Masquerade characters, GM NPCs who can be interacted with or pull players into stories.
■Influences, boons, hallmarks of the social origins of vampires.
■Accessible to casual players. Low-intensity tasks to just pick up and do so players don't have to sit there idly.
■Playable Sabbat.
■Creation, building visible things that can be added to game. Ex. Toreador art, Nosferatu caverns. Some kind of crafting system.
■One big world with a dynamic power system that allows different factions to thrive.
■Stay true to the adult content. Blood, gore, darkness, tits.
■Present the themes of the World of Darkness as playable elements. Let the players participate in the things that make Vampire what it is.
■Allow players to participate meaningfully as casual and part-time players.
■Image and customization consultation -- players helping other players create their looks.
■Playable neonate-ancilla-elder model with meaningful play, all with impact on the in-world vitae economy.
■Status system -- how to represent and elder concept. Players that can participate as setting, a piece of the environment.
■Unique and empowering via rarity.
■Rarity of combat unless it's a character's focus.
■Severity and fearsomeness of combat.
■World that responds to the actions of the characters. Dynamic, changing, adapting to how players use the world.
■A system to allow players to form groups of their own design as opposed to just sharing commonalities like clan and Disciplines.
■GLBT friendly content.
■Rewards for advancement tied to tiered mastery of ability or chance rolls.
■Final Death.
■Bloodline characters. Seeing the effects of actions the players have taken in character selection.
■Use relationships with fan organizations to allow players to play their LARP characters and vice versa.
■Crafting +1 but not materials farming.
■Immersion as a priority. Reward the long-time player who's been into Vampire as opposed to the sillier players who are aggravating elements in other MMOs. Jumping goofball players break the mood.
■Non-unique names as a matter of character identity.
■Other WoD critters. The whole panoply of supernatural creature types.
■Cherry pick the strong parts of Requiem.
■Mortals, participate in the Embrace, etc. X2 X3
■Embrace. X2
■Diablerie.
■Ability to flag self for PvP allowability.
■Communication needs. Make communication happen in a way that's not as as intrusive as "global chat UI".
■Politics outside clan and sect. City politics, for example. Domains and territories?
■A sense of history imparted to elder characters. Flashback sequences, historical instances, etc.
■Narrative that's not wholly reliant on players to facilitate the content.
■Control the rate of character progression and provide content so that casual and time-constrained players can still participate meaningfully.
■Personal spaces like havens. Ability to damage or conspire against havens. Or help cultivate them.
■Torpor as a clone-type mechanic as a backup.
■Casual player rewards and impetus.
It was a pretty exciting panel to be on, especially given that the goals of the players represented here are very much in accordance with the things we've been designing and iterating. But what about you? What do you think?
\"Ab sagittae Hungarorum libera nos domine!\"