World of Warcraft
Jelentkezz be a hozzászóláshoz.
Darton (Eu-TN http://penemy.sytes.net)
Ma voltam Miscolcon és egy wow-val lettem gazdagabb.
Melyik szervert ajálnátok nekem?
Melyiken vagytok ti?
Melyiken van a legtöbb magyar.
A bloodscalp azt halottam hogy sok magyar van és sok az idiota is.
\"A GOTO veszélyes, mire juthatsz véle, a JOIN meg költséges, cseberböl vederbe\"
TSW: Tunderke
Új gép (AMD 64 3200+, DDRII, frissen húzott XP, frissen telepített eredeti WoW+patchek) és véletlenszerûen kivág a játékból a lenti hibaünettel, vagy be sem tölti szintén ezzel a hibaüzenettel ..(régi gépen probléma nélkül ment)
Találkozott ilyennel valaki, vagy tudja mi ez ?
Egy haverom kért meg, hogy postoljak ide, mert van egy különös problémája, de nem tudunk rájönni, hogy mi lehet az.
Probléma:
World of Warcrft közben 1-2 óra játék után jelentkezik egy olyan probléma, hogy az fps 60-70-rõl leesik 4-5-re, és miután kilép a játékból, aztán is gépe proc terhelése magas, és más játékok is szaggatnak neki. Újraindulás után viszont semmi probléma a proc kihasználtsággal, és a többi játék is megy, a wow is, de utána 10 perccel megint jelentkezik ez a probléma.
A gép:
Asus Geforce 7900GT
Intel Dual Core D930
2 Gb ram
Abit AW8
Amire én gyanakodtam:
Driver hiba: több driverrel is ugyanez a probléma, és ezzel a driverrel már elõtte 2 hónapot játszott és semmi probléma nem volt.
Túlmelegedés: minden hõmérséklet bõven normális
WoW bug: találtam ilyen problémával másik emberkéket is, egy rakás wow fórum szól errõl, hogy sokaknak ez a problémájuk, de ezt õk a dual core-nak tudják be, és náluk a kiegészítõ óta rossz, havernál meg csak 3 napja...és nála ha miutána wow becrashelt, utána is megmarad a probléma egészen addig, amíg újra nem indul.
WoW addon: addonok nélkül is kipróbálta, ugyanez a probléma megvan
Háttérben futó folyamatok: nem találtam hibát
Vírus: nem tudok róla hogy lenne
Víruskeresõ nem akkor frissít.
Ha valakinek van valamilyen ötlete, kérem ne tartsa magában, kipróbáljuk. Köszönöm
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
\"It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul.\"
\"It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul.\"
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Darton (Eu-TN http://penemy.sytes.net)
Darton (Eu-TN http://penemy.sytes.net)
I\'m a Goodfella just like Deniro, punk.
Hat ennyit errol... Sajnalom hogy a blizz ezt meglepte.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
\"A GOTO veszélyes, mire juthatsz véle, a JOIN meg költséges, cseberböl vederbe\"
Az köszi :/
de amint látom a locknál semmi látható nerf nincs, kiváncsi vagyok mit hallgatnak el megint 😄
V9ykn8_TZL0
Nerf!!
Druids
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of “Cyclone” ends, area buffs such as “Leader of the Pack”, “Tree of Life”, and “Moonkin” will now be correctly resumed.
* “Feral Charge” now removes all snaring effects.
* “Bear Form” now grants 25% increased stamina instead of 25% increased health.
* “Dire Bear Form” now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for “Mangle (Bear)” ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* “Savage Fury” no longer affects “Mangle (Bear)”.
* “Savage Fury” no longer applies to “Maul” or “Swipe”.
* The critical damage bonus on “Predatory Instincts” reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* “Improved Leader of the Pack” can no longer get critical heals.
* The armor bonus from “Moonkin Form” has been increased from 360% to 400% (to match Dire Bear Form).
Paladins
* The slowing affect from “Avenger’s Shield” is now considered a snare, so snare removal and immunity affects will now work on it.
Priests
* The base healing percent from “Vampiric Embrace” has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* “Silent Resolve” no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.
Shaman
* The clearcasting effect from “Elemental Focus” now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when “Unleashed Rage” triggers.
* The free Lightning spell cast from “Lightning Overload” will now cause reduced threat.
* “Stoneclaw Totem” now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
* “Demonic Tactics” now grants increased critical strike chance to you and your demon pet, instead of increased damage.
* Fixed a bug where the stealthy bonus was not getting applied to the “Eye of Kilrogg.”
Warriors
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* “Thunder Clap” is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on “Victory Rush” has been removed, and it can now be used up to 20 seconds after killing an enemy.
* “Charge”, “Intercept”, and “Intervene” now remove all snaring effects.
* “Unbridled Wrath” has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons. Druids
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* When the duration of “Cyclone” ends, area buffs such as “Leader of the Pack”, “Tree of Life”, and “Moonkin” will now be correctly resumed.
* “Feral Charge” now removes all snaring effects.
* “Bear Form” now grants 25% increased stamina instead of 25% increased health.
* “Dire Bear Form” now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for “Mangle (Bear)” ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* “Savage Fury” no longer affects “Mangle (Bear)”.
* “Savage Fury” no longer applies to “Maul” or “Swipe”.
* The critical damage bonus on “Predatory Instincts” reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* “Improved Leader of the Pack” can no longer get critical heals.
* The armor bonus from “Moonkin Form” has been increased from 360% to 400% (to match Dire Bear Form).
Paladins
* The slowing affect from “Avenger’s Shield” is now considered a snare, so snare removal and immunity affects will now work on it.
Priests
* The base healing percent from “Vampiric Embrace” has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* “Silent Resolve” no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.
Shaman
* The clearcasting effect from “Elemental Focus” now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when “Unleashed Rage” triggers.
* The free Lightning spell cast from “Lightning Overload” will now cause reduced threat.
* “Stoneclaw Totem” now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
* “Demonic Tactics” now grants increased critical strike chance to you and your demon pet, instead of increased damage.
* Fixed a bug where the stealthy bonus was not getting applied to the “Eye of Kilrogg.”
Warriors
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* “Thunder Clap” is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on “Victory Rush” has been removed, and it can now be used up to 20 seconds after killing an enemy.
* “Charge”, “Intercept”, and “Intervene” now remove all snaring effects.
* “Unbridled Wrath” has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
earth totem - 5perc
fire totem - 30perc
water totem - 5,5 órán át csináltam mert "elfelejtette odaadni" a drink of spartat..
air totem - több mint 6 órát..
havefun ezért hagytam abba a shamant 😄
még annyit ,hogy
Earth Totem - semmi
Fire Totem - kicsi szivatás
Water totem - ****** idegesítõ és alatomos.
Air totem - ez a hab a tortán... ~.~
totem questek a játék legszivatosabb questjei esküszöm..bah fuj
Valaki tudna segiteni akivel már történt ilyen, haverommal arénázuknk 2v2-ben csak mivel ellenfél nagy mákjábol kikaptunk haverom kicsit ideges lett és kilépett arena teambol de vmiért nem engedi vissza venni most, ez azért van mert már volt mentett eredménye és talán majd jovo hétén lehetne csak visszainvelni vagy miért?
ezt az utolso sort hogy kell érteni?😄
megöli a playát vagy átdob vmi übergizda dimenzioba?😄
\"A GOTO veszélyes, mire juthatsz véle, a JOIN meg költséges, cseberböl vederbe\"
\"A GOTO veszélyes, mire juthatsz véle, a JOIN meg költséges, cseberböl vederbe\"