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  • shaaktii
    #6972
    Publish 8: A Galaxy Divided


    System

    Improved server stability
    Made some performance optimizations
    Made some adjustments to reduce server memory usage
    Fixed some memory leaks
    Fixed some more causes of database bloat

    Spawns/World

    Improved and optimized how random world spawning works. A player no longer needs to be moving for things to spawn nearby
    All planets now have a chance to dynamically spawn various spawns that are not unique to the planet (faction spawns, thugs, dark jedi, etc.)
    Added/changed several static spawns, especially within non-player cities
    Added some spawns to the Talus Imperial vs. Rebel Battle POI
    Added spawns to the Tatooine Imperial Oasis
    Added spawns to the Rori Black Sun Bunker
    Added many public starship crafting stations
    Added the Naboo kidnapped royalty and associated heralds
    Many Jabba's Palace mobs now have animations or patrol about the palace
    There have been some non-existent buildings showing up on some planet's planetary maps. These have been removed.
    Increased the diameter of the the village "fog" area
    When trying to place a structure, the ground around a dynamic spawn is now yellow

    Creatures/NPCs/AI

    Fixed stats and/or other details on many mobs
    Mobs now regen HAM at a percentage of the max per tick
    Mobs should no longer aggro through locked doors
    Mobs no longer instantly stand after a posture change
    The use of certain emotes on imperial npcs will now cause them to knock the player down, in addition to them being fined
    Npcs will no longer use intimidate or force intimidate
    Npcs that give a quest will now have the appropriate overhead icon. Please report any non-JTL ones that are still missing.

    Events/Dungeons/Theme Parks/Quests

    Much work has been done on the village, force sensitive, and jedi but it is incomplete and not ready for mass testing. They will therefore remain disabled for this publish
    Added the theater manager quest series
    Added Act 2 of the Cries of Alderaan story line (Requires the badge from Act 1 in order to start)
    Added Kima Nazith quest line
    Added Melios Purl quest line
    Added Pooja Naberrie quest line
    Added Shaki Hamachil quest line
    Added Shibb Nisshil quest line
    The item rewards from Thrawn's final mission in the Imperial theme park should now always be a matching helm and suit
    Escort mission targets no longer take on the player's faction when the player is on leave. This prevents them from being attacked by mobs that the player cannot attack.
    Fixed a few theme park spawns that would attack each other when they shouldn't
    Fixed Cries of Alderaan message not appearing in inventory if the fragments were combined with a full inventory
    Newly acquired warren evidence can now be deleted from a player's datapad
    Turning in the warren evidence will now properly grant a faction point award
    The life day quests can now be repeated each year

    Player

    The new player tutorial has been completely rewritten and re-enabled
    New players are now sent the new-player starting email
    The new player creation lockout timer is now 1 hour (down from 24 hours)
    Changed HAM regeneration rates to be more in line with live
    Fixed several full inventory checks that didn't take into account the items within containers
    Surrendering a skill will no longer remove abilities that are also granted by another skill that the player has
    Getting an item from a factory crate will now always place the item into the player's inventory
    Triple incaps should more reliably cause death and the span that they must be within is now 10 minutes (down from 15)
    Added 6-month expiration to in-game mail. Because of the large number of old mails on Basilisk, we're throttling the expiration. This means that not all old mails will be deleted right away. There is no predictable order that the deletions will take place in. Any mail over 6-months old is at risk and might be deleted at any time.
    Fixed the sender format of in-game mails
    LD duration is now 3 minutes
    /logout will now properly remove a player from the world if they are in a safe location, rather than setting them LD
    Logging in while still LD will no longer make your player invulnerable while loading
    A player's action queue is now cleared when they are set LD
    A player will no longer auto-attack while LD
    Speak language commands no longer appear in the command browser
    The various language commands (/basic, /dosh, etc.) now cause the player to speak in the appropriate language for the given message
    A decay report is now presented to a player upon cloning

    Combat

    The /assist command is now functional
    It is no longer possible to attack mobs behind locked doors
    Auto attacks are no longer sent to the client to queue but instead just executed server side. This will prevent them from sometimes getting queued after another attack is queued due to latency.
    Auto attacks will now fire at an interval closer to a player's attack speed
    The attack command will no longer queue with higher priority than other commands
    Using /peace will now clear the combat queue
    All attacks that hit a single pool will now also do a small percentage of the damage to the other two pools as well
    Attacks that blind, dizzy, intimidate, or stun will now refresh the duration of those states if they are already present on the target
    Defense vs. Intimidate is no longer functional
    The intimidation state applied from multiple sources will no longer stacks it's effect
    Warcry, and similar delays, will now delay more types of actions including posture changes, squad leader commands, and species' innate abilities
    Increased the range at which combat spam will appear from 70m to 85m
    Fire dots should no longer be reduced by armor
    Fire and Disease DoTs can now incapacitate their target
    Creature special attacks with a DoT component will now apply the DoT to pool that was hit with the attack instead of always applying to health
    DoT timers are properly reset when a DoT is cured so that dots applied later do not tick at incorrect intervals.
    Dots should now tick more reliably at the proper intervals
    The amount of battle fatigue applied by a fire DoT will now be static for each tick instead of possibly increasing with each tick if the target has high BF already.
    Weapon fire dots no longer cause excessive amounts of wounds
    Fixed many issues with combat animations
    Combat commands that include a posture change now properly animate
    Attacks that incapacitate or kill a target will now animate properly
    Area of Effect attacks should now animate towards the proper target
    Default attacks should now play a much larger variety of animations
    Many attacks now have multiple animations that are used under the appropriate conditions instead of always using the same one
    The use of consumable heavy weapons should now animate properly
    Using the last grenade or heavy weapon in a stack should now show the correct animation
    Added combat flytext that denotes hit location

    GCW

    Fixed the layout of several different faction base types (newly placed bases only)
    A faction base can no longer be placed where there are already 3 faction bases within 600m
    All faction bases now have stronger defenders more in line with live
    Faction bases should no longer bug out and prevent entry after the turrets are destroyed
    A single defense can now be donated to a PvP faction base during each vulnerability
    PvE faction bases can no longer have any defenses donated or removed via the HQ terminal
    Faction Base terminals should now have functionality that is closer to live
    A player must now remain at a faction base's HQ terminal for 60s in order to shutdown a base destruction sequence
    Added many missing system messages related to faction bases
    Players of the appropriate faction rank can now view the vulnerability status of a faction base
    Only Special Forces faction bases will now register on the planetary map
    Doctors/Dancers/Musicians can now register within SF faction bases of the appropriate type
    Added faction perks for players registered within SF faction Bases
    Turrets now attack faster
    Each turret type now has a different damage type
    Fixed the armor rating and resists of some turret types
    Turrets can now attack non-player targets
    Auto-fire turrets will no longer focus fire a single target but will instead change targets periodically
    Turrets are no longer aggressive towards non-faction targets
    Faction mobs should no longer ever attack their own faction's turrets
    All GCW stronghold cities should now have mobs of the appropriate faction spawning within them
    GCW planetary control is now checked and adjusted periodically rather than changing on the fly
    Added factional spawns to non-stronghold, non-player cities on Corellia, Naboo, and Tatooine. The controlling faction is checked when spawning and re-spawning to determine which side's mob to spawn.
    Faction recruiters now have conversation options to check the status of the GCW on their planet
    /gcwstatus now directs players to visit a faction recruiter or a newsnet terminal to check the status of the GCW
    Added field faction status change
    The pvp rating system (and /showpvprating) are now functional
    Attacking an opposing player's vehicle will now cause a tef
    Triple incapping someone during a duel will no longer give a tef to their opponent

    Professions

    Armorsmith:
    The imperial PSG schematic now has the proper effectiveness ranges and now utilizes the proper resource attributes for base effectiveness
    Artisan:
    Adjusted mind/action drain amounts for surveying and sampling
    Dismounting is no longer required prior to sampling (it will automatically dismount you)
    Fixed a bug with experimentation success calculations which caused experimentation results to always be better than they should be
    Survey tools now only have pre-cu range options
    Newly crafted Dustcrepe should now be functional
    Bio-Engineer:
    Adjusting a bio-engineered pet's stats will now properly recalculate based on the adult level instead of on the current level
    Fixed stun resist not being passed on to pets during crafting
    Adjusted damage and resists formula for crafted pets
    Being attacked as a result of a failed dna sample attempt will now remove mask scent
    Bounty Hunter:
    Increased the damage and wounds caused by torso shot's fire dot
    Fast blast now hits all 3 pools and has a high accuracy bonus
    Npc bounty mission success/failure is now determined by who gets loot rights rather than by who gets the killing blow
    Fast Blast and Spray Shot now have their proper weapon type restrictions
    Brawler:
    Fixed the animation of 1h and 2h lunge2 attacks
    Creature Handler:
    Changed the taming process to be more like live
    Creature Handling xp is now awarded separately for each pet instead of in one lump
    Changed the creature training success formula to be more forgiving to lower skilled creature handlers
    The Creature Taming Bonus skill mod on SEAs is no longer disabled
    Droid Engineer:
    Players can now download the waypoint from a droid with a merchant barker module installed
    Entertainer:
    Adjusted action drain amounts for entertaining and flourishing
    It is now possible to listen and watch at the same time regardless of which action you perform first.
    Fixed the bug that caused buffs to not be given reliably
    /bandflourish now only gives xp to the one who uses the command and not to the entire band
    It is now possible to drop an instrument to play when a different one is already dropped
    The sing emote is now properly entertainer only
    Image Designer:
    We think we fixed the issue where players could end up bald after an image design session. Please report if it still happens.
    Ending up with a hair object in inventory after an image design should no longer happen
    Marksman:
    The point blank area 1 skill is now an area of effect rather than a cone effect
    Medic/Doctor/Combat Medic:
    /healdamage will no longer sometimes not work if a player with no Combat Medic skills is carrying some ranged stimpacks
    /quickheal can now be used in combat
    All medical commands with a mind cost should now have the cost adjusted based on the player's focus
    Area heals now properly check all potential targets for validity before healing them
    Revived players will now have a 60s grogginess debuff
    /healstate and /healenhance can now be used without arguments
    /healstate now plays the proper client effect
    Merchant:
    Removed the female Bith vendor option
    Newly created vendors now have the vendor search option enabled by default
    Vendors that run out of maintenance are now unregistered and have vendor search disabled
    Vendor Ad-barking is now functional
    It is once again possible to transfer a structure containing a vendor
    More bazaar/vendor pages can be filtered by category
    Fixed pagination on various bazaar/vendor screens
    Pistoleer:
    Removed the knockdown effect from disarming shot 2
    Added a knockdown effect to pistol melee defense 2
    Politician:
    Fixed an issue that could sometimes cause a mayor to lose citizenship in their own city
    Civic structures can no longer be transferred
    Ranger/Scout:
    It should no longer be possible to get scouting xp via mask scent more than one time per creature
    Mobs no longer continuously check against mask scent/camo. If a player succeeds once, the mob won't notice them as long as they stay within range
    Area track results will no longer include transport shuttles
    The resource concentration thresholds for each harvest adjustment (skinny, fat, etc.) have been changed. All steps above skinny should now be more prevalent.
    Added the flytext for snare/root traps
    Smuggler:
    Adjusted the amount of xp granted from most types of slices
    Slicing armor with negative encumbrance will no longer increase the encumbrance
    The feign death skill is now functional
    Tailor:
    Newly crafted Crafting Aprons can now be worn by Wookiees and Ithorians
    Crafting apron schematics that take a crafting tool as an ingredient can now be crafted with individual (non factory crate) tools

    Items/Loot

    Newly crafted or looted personal shield generators now have lightsaber resistance
    looted janta and donkuwah knives now always have their static dot
    Fixed the values on static janta knife dots
    Looted Bounty Hunter Armor now always has its default color scheme
    Added bubble tank schematic to loot
    Fixed the range check on the /loot command
    Vehicles will now decay over time as long as they are called. The decay rate is dependent on the type of vehicle.
    Removed the Nightsister armguard from loot and added it and the Rebel Endor Helmet as options to the Veteran Rewards System
    Powerups now have a yellow name
    Fixed the position of many housing signs
    With publish 7 we made the chance for exceptional and legendary item loot be modified by the level of the mob. That modifier's effect has been reduced.
    Fixed some helms that appeared as armor to appear as clothing (newly acquired ones only)
    Fixed several item types that would not properly update their charges left when going from 2 to 1 charge

    Pets

    Added guard command functionality
    Added ranged attack command functionality
    Added befriend command functionality
    Pets should now properly disengage when their owner ends a duel with their target
    Pets are no longer immune to being attacked while their master is dead
    Pet's max HAM is now reduced as their vitality drops
    Newly tamed humbabas and savage humbabas can now be trained as a mount
    Pets are now considered valid targets for AI threat evaluations. This should allow pets to tank if they are not out damaged
    Droid medical bonuses are now removed from the owner if the droid dies, is incapacitated, runs out of power, or is out of range
    Items can now be placed in a droid's item storage compartment while in a full house
    The gallop cooldown is now tied to the mount and not the rider
    Pets can no longer be told to follow or attack a target behind a locked door

    Group/Guild

    Changed the group level formula. Each individual member now has a more significant impact on the final level instead of 90%+ of it being decided by the highest level member
    A Group's level should now properly be recalculated any time one of it's members' level changes (changing weapons, learning/dropping a skill, etc.)
    Added the lottery and random group loot rules
    looted credits are now split among nearby group members
    Group loot messages should now always display the player and item names properly
    Out of range group members will now properly display their planet or a directional arrow pointing in their direction
    A guild leader can now claim ownership of a guild hall owned by an inactive member (one that hasn't logged in for more than 28 days)
    All guild prompts should now properly include names
    A guild will now cleanup their sponsored players list during it's weekly update
    Added guild elections. These can be manually enabled by a guild leader and will also trigger automatically during a guild's weekly update if it has an inactive leader (30 days since last being online) or no leader
    /guildstatus no longer requires the one using the command to be in a guild
    A guild leader can now leave the guild. Elections will begin automatically.

    Missions

    Fixed some mission details changing after logging off and back on again
    Mission descriptions are now displayed on examine, and the mission waypoint title are now correct
    Entertainer mission terminals can now send player's to player cities to perform
    Hunting missions now only target creatures
    Significantly increased hunting mission payouts
    Deliver missions can now be taken on the adventure planets at any of their outposts
    Deliver/crafting missions should now actually send you to the start and end locations that they advertise instead of a random one near the advertised positions
    Adjusted the deliver/crafting mission reward formula to not only consider the distance between the start and end npcs, but also the distance to the start npc
    Doubled the xp reward for completion of a bounty mission
    Bounty hunter mission terminals can no longer be sliced
    Adjusted which mobs are attached to some destroy missions (especially npc ones) so that the range of levels of the mobs are not as wide.
    Standardized the span of levels that destroy missions will be available at. This should make it easier to find certain missions that had a short span before and make missions that had a long span less prevalent.
    When looking for destroy missions in a group there is a threshold where a higher group level will not increase the minimum level of missions shown. This is to prevent high level groups from having no missions show up when none on the planet are high enough (and has been this way for several publishes). That threshold is now set on a per planet basis. Planets with higher level missions have a higher threshold.
    Changed the formula for calculating the credit rewards of destroy missions. Being in a group no longer gives a significant boost, but the new baseline is higher than what payouts were while in a group before. A player's/group's level now has a small impact on the max potential payout (higher level groups can see higher paying missions).
    Fixed grouped mission payouts to function as they did at 14.1. The payout is divided by the number of total players instead of only by the number of players in range. A player must be in range to receive their portion.

    Misc

    Redesigned the random name generator for players, npcs, and resources with different rules based on species or resource class. Random names should be more similar to how they were on live
    Added the following decoration type player event perks: AT-AT, AT-ST, bantha, fruit stand, gravestone, meat rack
    Added all venue type player event perks
    Added the following game type player event perks: jukebox, capture-the-flag, lottery droid, scavenger hunt chests, shuttle beacon
    Added the following personnel type player event perks: recruiters, honor guards
    The self powered harvester veteran reward is now functional and available
    Fixed a few potential causes of client crashes
    Added the ability to create and moderate custom chat rooms
    The auto-joined 'General' chat room no longer exists. Players can opt to join the main 'Chat' room via the channel browser for a public, galaxy-wide chat room
    When chatting in a chat room, "Core3" is no longer appended before the player name on each message
    Added and/or improved many abilities for staff