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  • Donihun
    #616
    Mutattak nekem ma egy mkIes grid armourt, de az Nodrop volt, az összes az?

    Grid Armor Mk I
    NODROP Playshift requirements
    Quality level:SPECIAL
    Requirements:
    Wear:
    Fixer
    Matter Crea from 333
    Time&Space from 261
    Matt.Metam from 365
    Must be on Rubi-ka.

    Loc: Back
    Modifier:
    Add All Def. 870
    Disease AC 265
    Melee/ma AC 265
    Imp/Proj AC 265
    Energy AC 265
    Fire AC 265
    Radiation AC 265
    Chemical AC 265
    Cold AC 265
    Evade-ClsC 100
    Duck-Exp 100
    Dodge-Rng 100
    Nano Resist 50
    Max NCU 25
    Max Health 50
    Add. Rad. Dam. 4
    Add. Poison Dam. 4
    Add. Chem. Dam. 4
    Add. Cold Dam. 4
    Add. Fire Dam. 4
    Add. Proj. Dam. 4
    Add. Melee Dam. 4
    Add. Energy Dam. 4
    Resist Nano: Snare
    Resist Nano: Root

    Description:
    This device is used by fixers to transfer their physical body (but not equipment) almost completely into the Grid, yet retain a presence in the real world. The link between the Grid and reality is maintained by a Multi-Spatial Phasing Beacon. What is left of the fixer in the real world is a semi-solid web of energy that the fixer controls as easily as they would their own body. When in this state, the only way the fixer can be damaged is if the Multi-Spatial Phasing Beacon is itself damaged, which hovers in the center of the energy web. A symbiotic link is maintained between the fixer and the Beacon while this device is worn - if the Beacon is destroyed, the fixer will die. However, given the small size of the Beacon, the majority of attacks tend to be avoided. This particular Beacon also provides an innate 10% resistance to all root and snare debuffs.



    You cannot equip Grid Armor if you have either the Defensive Stance or Deceptive Stance special ability enabled.