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Donihun #616 Mutattak nekem ma egy mkIes grid armourt, de az Nodrop volt, az összes az?
Grid Armor Mk I
NODROP Playshift requirements
Quality level:SPECIAL
Requirements:
Wear:
Fixer
Matter Crea from 333
Time&Space from 261
Matt.Metam from 365
Must be on Rubi-ka.
Loc: Back
Modifier:
Add All Def. 870
Disease AC 265
Melee/ma AC 265
Imp/Proj AC 265
Energy AC 265
Fire AC 265
Radiation AC 265
Chemical AC 265
Cold AC 265
Evade-ClsC 100
Duck-Exp 100
Dodge-Rng 100
Nano Resist 50
Max NCU 25
Max Health 50
Add. Rad. Dam. 4
Add. Poison Dam. 4
Add. Chem. Dam. 4
Add. Cold Dam. 4
Add. Fire Dam. 4
Add. Proj. Dam. 4
Add. Melee Dam. 4
Add. Energy Dam. 4
Resist Nano: Snare
Resist Nano: Root
Description:
This device is used by fixers to transfer their physical body (but not equipment) almost completely into the Grid, yet retain a presence in the real world. The link between the Grid and reality is maintained by a Multi-Spatial Phasing Beacon. What is left of the fixer in the real world is a semi-solid web of energy that the fixer controls as easily as they would their own body. When in this state, the only way the fixer can be damaged is if the Multi-Spatial Phasing Beacon is itself damaged, which hovers in the center of the energy web. A symbiotic link is maintained between the fixer and the Beacon while this device is worn - if the Beacon is destroyed, the fixer will die. However, given the small size of the Beacon, the majority of attacks tend to be avoided. This particular Beacon also provides an innate 10% resistance to all root and snare debuffs.
You cannot equip Grid Armor if you have either the Defensive Stance or Deceptive Stance special ability enabled.