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#966
DISPLAY
Platform Radeon DDR
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 3149
Game 1 - Car Chase - Low Detail 47.2 fps
Game 1 - Car Chase - High Detail 22.8 fps
Game 2 - Dragothic - Low Detail 51.6 fps
Game 2 - Dragothic - High Detail 28.0 fps
Game 3 - Lobby - Low Detail 57.6 fps
Game 3 - Lobby - High Detail 28.5 fps
Game 4 - Nature N/A
Fill Rate (Single-Texturing) 272.1 MTexels/s
Fill Rate (Multi-Texturing) 768.8 MTexels/s
High Polygon Count (1 Light) 4.8 MTriangles/s
High Polygon Count (8 Lights) 2.0 MTriangles/s
Environment Bump Mapping 73.8 fps
DOT3 Bump Mapping 43.8 fps
Vertex Shader 19.1 fps
Pixel Shader N/A
Point Sprites 0.3 MSprites/s
7185-ös Radeon Driverrel (Radeon LE,1.2G Athlon, 256 RAM PC133)