Teszt eredmények különbözö konfigokon, és tapasztalatok
  • Bandee
    #966
    DISPLAY
    Platform Radeon DDR
    CPU Optimization D3D Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 3149
    Game 1 - Car Chase - Low Detail 47.2 fps
    Game 1 - Car Chase - High Detail 22.8 fps
    Game 2 - Dragothic - Low Detail 51.6 fps
    Game 2 - Dragothic - High Detail 28.0 fps
    Game 3 - Lobby - Low Detail 57.6 fps
    Game 3 - Lobby - High Detail 28.5 fps
    Game 4 - Nature N/A
    Fill Rate (Single-Texturing) 272.1 MTexels/s
    Fill Rate (Multi-Texturing) 768.8 MTexels/s
    High Polygon Count (1 Light) 4.8 MTriangles/s
    High Polygon Count (8 Lights) 2.0 MTriangles/s
    Environment Bump Mapping 73.8 fps
    DOT3 Bump Mapping 43.8 fps
    Vertex Shader 19.1 fps
    Pixel Shader N/A
    Point Sprites 0.3 MSprites/s

    7185-ös Radeon Driverrel (Radeon LE,1.2G Athlon, 256 RAM PC133)