Teszt eredmények különbözö konfigokon, és tapasztalatok
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#3607
Már irtam az eredményeimet de most tettem fel pár napja az XPt megen és két eredmény született alap/overclock.
Gép:
Chaintech 9EJL2 APOGEE i845PE HT-s S478 FSB533
P4 2,40A FSB 533
256MB DDR333MHz ram
ASUS GeForce4 v8440 (Ti4400) alap órajel: 275/550
csak ASUS tweakkel húzva: 295/610
a sima eredmény:
RESULTS
3DMark Score 11591
Game 1 - Car Chase - Low Detail 167.3 fps
Game 1 - Car Chase - High Detail 57.7 fps
Game 2 - Dragothic - Low Detail 208.8 fps
Game 2 - Dragothic - High Detail 115.0 fps
Game 3 - Lobby - Low Detail 156.4 fps
Game 3 - Lobby - High Detail 70.5 fps
Game 4 - Nature 70.1 fps
Fill Rate (Single-Texturing) 961.8 MTexels/s
Fill Rate (Multi-Texturing) 2129.0 MTexels/s
High Polygon Count (1 Light) 53.4 MTriangles/s
High Polygon Count (8 Lights) 11.5 MTriangles/s
Environment Bump Mapping 128.9 fps
DOT3 Bump Mapping 135.5 fps
Vertex Shader 90.4 fps
Pixel Shader 113.2 fps
Advanced Pixel Shader 91.5 fps
Point Sprites 28.4 MSprites/s
OC:
RESULTS
3DMark Score 12044
Game 1 - Car Chase - Low Detail 169.1 fps
Game 1 - Car Chase - High Detail 57.9 fps
Game 2 - Dragothic - Low Detail 222.2 fps
Game 2 - Dragothic - High Detail 121.3 fps
Game 3 - Lobby - Low Detail 159.3 fps
Game 3 - Lobby - High Detail 71.4 fps
Game 4 - Nature 76.4 fps
Fill Rate (Single-Texturing) 1050.4 MTexels/s
Fill Rate (Multi-Texturing) 2295.1 MTexels/s
High Polygon Count (1 Light) 56.5 MTriangles/s
High Polygon Count (8 Lights) 12.4 MTriangles/s
Environment Bump Mapping 135.2 fps
DOT3 Bump Mapping 148.0 fps
Vertex Shader 97.3 fps
Pixel Shader 121.8 fps
Advanced Pixel Shader 99.3 fps
Point Sprites 31.2 MSprites/s
Véredény?