Teszt eredmények különbözö konfigokon, és tapasztalatok
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#2686
AMD Athlon 1200@1248 (12*104)
256 PC133SD@138 cas2
Sapphire Radeon 9000 Pro 64M (AGP2x)
DISPLAY
Platform SAPPHIRE RADEON 9000 ATLANTIS PRO
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 5805
Game 1 - Car Chase - Low Detail 85.8 fps
Game 1 - Car Chase - High Detail 31.4 fps
Game 2 - Dragothic - Low Detail 105.5 fps
Game 2 - Dragothic - High Detail 54.5 fps
Game 3 - Lobby - Low Detail 87.8 fps
Game 3 - Lobby - High Detail 39.1 fps
Game 4 - Nature 25.8 fps
Fill Rate (Single-Texturing) 711.2 MTexels/s
Fill Rate (Multi-Texturing) 1187.8 MTexels/s
High Polygon Count (1 Light) 20.3 MTriangles/s
High Polygon Count (8 Lights) 5.4 MTriangles/s
Environment Bump Mapping 152.3 fps
DOT3 Bump Mapping 87.6 fps
Vertex Shader 67.9 fps
Pixel Shader 113.0 fps
Advanced Pixel Shader 84.0 fps
Point Sprites 19.5 MSprites/s
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