Teszt eredmények különbözö konfigokon, és tapasztalatok
-
#256
DISPLAY
Platform NVIDIA GeForce2 MX/MX 400
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 16 bit
Z-Buffering 16 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 2084
Game 1 - Car Chase - Low Detail 41.4 fps
Game 1 - Car Chase - High Detail 8.6 fps
Game 2 - Dragothic - Low Detail 34.4 fps
Game 2 - Dragothic - High Detail 12.5 fps
Game 3 - Lobby - Low Detail 48.2 fps
Game 3 - Lobby - High Detail 21.1 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 365.2 MTexels/s
Fill Rate (Multi-Texturing) 385.8 MTexels/s
High Polygon Count (1 Light) 14.7 MTriangles/s
High Polygon Count (8 Lights) 2.8 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 41.3 fps
Vertex Shader 16.4 fps
Pixel Shader Not supported by hardware
Point Sprites 7.8 MSprites/s