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  • CSOCSO
    #256
    DISPLAY
    Platform NVIDIA GeForce2 MX/MX 400
    CPU Optimization D3D Hardware T&L
    Width 1024
    Height 768
    Depth 16 bit
    Z-Buffering 16 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 2084
    Game 1 - Car Chase - Low Detail 41.4 fps
    Game 1 - Car Chase - High Detail 8.6 fps
    Game 2 - Dragothic - Low Detail 34.4 fps
    Game 2 - Dragothic - High Detail 12.5 fps
    Game 3 - Lobby - Low Detail 48.2 fps
    Game 3 - Lobby - High Detail 21.1 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 365.2 MTexels/s
    Fill Rate (Multi-Texturing) 385.8 MTexels/s
    High Polygon Count (1 Light) 14.7 MTriangles/s
    High Polygon Count (8 Lights) 2.8 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 41.3 fps
    Vertex Shader 16.4 fps
    Pixel Shader Not supported by hardware
    Point Sprites 7.8 MSprites/s