Max Payne
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#46
hm nemtom mé 2200 ra emlékeztem nah itten van most mértem:
ISPLAY
Platform NVIDIA GeForce2 MX
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1755
Game 1 - Car Chase - Low Detail 33.9 fps
Game 1 - Car Chase - High Detail 8.4 fps
Game 2 - Dragothic - Low Detail 28.5 fps
Game 2 - Dragothic - High Detail 9.4 fps
Game 3 - Lobby - Low Detail 39.6 fps
Game 3 - Lobby - High Detail 19.0 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 231.9 MTexels/s
Fill Rate (Multi-Texturing) 408.8 MTexels/s
High Polygon Count (1 Light) 7.5 MTriangles/s
High Polygon Count (8 Lights) 3.1 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 30.5 fps
Vertex Shader 16.4 fps
Pixel Shader Not supported by hardware
Point Sprites 1.1 MSprites/s