Max Payne
  • CSOCSO
    #46
    hm nemtom mé 2200 ra emlékeztem nah itten van most mértem:
    ISPLAY
    Platform NVIDIA GeForce2 MX
    CPU Optimization D3D Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1755
    Game 1 - Car Chase - Low Detail 33.9 fps
    Game 1 - Car Chase - High Detail 8.4 fps
    Game 2 - Dragothic - Low Detail 28.5 fps
    Game 2 - Dragothic - High Detail 9.4 fps
    Game 3 - Lobby - Low Detail 39.6 fps
    Game 3 - Lobby - High Detail 19.0 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 231.9 MTexels/s
    Fill Rate (Multi-Texturing) 408.8 MTexels/s
    High Polygon Count (1 Light) 7.5 MTriangles/s
    High Polygon Count (8 Lights) 3.1 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 30.5 fps
    Vertex Shader 16.4 fps
    Pixel Shader Not supported by hardware
    Point Sprites 1.1 MSprites/s