RuneScape
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Cht #25982 Equipment Stats
Stats Description
Armor This is sum of all armor you have are wearing. There are 6 zones where you can wear armor: Head, torso, hands, legs, shield and cloak. Plate torso armor also covers the hands. With chain, you can also use gauntlets (best one for now are leather +2), since it doesn't cover the hands.
The formula for Armor is:
ARMOR = Helmet + plate (or chain + gauntlets) + leg armor + shield + cloak + Magic (amulet)
from our observations, armor affect chance to evade hit (take 0 damage) but not amount of damage from a successful hit.
The probably to hit equation is probably like:
% to hit = (minimum % chance + ((Defense skill + total Armour) - (attack skill + weapon aim) +- combat modifier(s).
The damage equation is probably like:
Max. Damage = (Strength + Weapon power) + combat modifier)/ 10)
For example, with an adamite sword and strength of 35, fighting in aggressive mode this probably looks like:
( ( 35 + 32 ) + 3)/10 = (67 + 3) / 10 =70/10 = 7 max damage
WeaponAim This adds to Attack to determine your chance to hit. Maces have a naturally higher WeaponAim. Depending on the quality of a weapon, weapons with better aim seem to be more expensive. (some amulets)
WeaponPower This adds to Strength to determine attack damage. Axes have a naturally higher WeaponPower.
Magic This add to your Magic skill and it is determined by items like blue wizard robe, some staffs and hats).
Prayer This add to your prayer skill and it is determined by items like Monksrobe and Holy symbol of Saradim.