Maya
  • Boba
    #6788
    És egy utolsó idézet, Nurbs témában, PrMan kapcsán:
    "In Photorealistic RenderMan, you might jump to the false conclusion that it's no faster at rendering heavy geometry scenes than most other renderers simply because you might have built and sent to it scenes full of complex polygonal geometry with high polygon face counts designed to achieve smoothing?not knowing that you could have had even smoother results at a tiny fraction of the rendering time if only you had built your scene using true SubDs or NURBS objects because of how fast and smooth PRMan's micropolygonal renderer can process those. In this case, you might not have understood how to take full advantage of PRMan's strengths; how it can render billions of virtual polygonal faces at any resolution in mere seconds providing a perfectly smooth surface that would have otherwise required enormous scene detail with hardwired polygonal geometry that'd take much longer to render and with poorer surface smoothness and inferior quality. So go forth and explore, but do it with an open mind, intelligence, and understanding."

    Peet, ezt főleg neked szántam.