Maya
-
#467
A Brazil r/s eredeti tervek szerint egy platformfüggetlen rendermag lett volna mint a mental ray vagy a renderman, de a végleges verzió tegnapi bejelentése szerint a jövőhónappban kijövő v1.0 csak max 3-4, viz alá lesz eléthető pluginként. Sajnos ugylátszik egy kicsit nagy falat lett, de a későbbiekben talán megjelenik maya alá is. Pedig nagyon jó cuccos, rendkívül egyszerű használni, mert nem kell millió beállítással kínlodni.
Features:
Architecture:
Bucket rendering
Sophisticated Anti-aliasing
Controllable Over and Under-sampling
Pluggable rendering sub-systems
Separate sampling rates for different components (GI, geometry, image)
Shading:
Advanced shading models
Cartoon Shading
Additional Shaders including Dispersive Glass, Chrome, Velvet, etc.
Volumetrics/atmospherics support
Raytraced Reflections and Refractions
Sub-surface scattering (multiple types)
Anisotropic forward single scattering
Isotropic progressive scattering
Physically correct blurry reflections and refractions
Luminaire material
Lighting:
Global illumination
Image-based lighting
Full support of max point lights
Brazil specific point lights, area lights and shadows
Caustics
Photon mapping
HDRI rendering
Bump mapped shadow distortions
Camera:
Depth-of-field with Bokeh aberrations
Motion blur
Realistic lens and camera modeling
Geometry:
Supports 3ds max displacement mapping
Reliable handling of large data sets
Direct rendering of CSG isosurfaces
Misc:
Currently uses standard 3ds max net rendering
Preliminary, evolving API
Custom frame buffer
Command line renderer
16 bit per channel tiff support
Compatible with max R3, R4, and VIZ