Maya
  • MuERTe
    #467
    A Brazil r/s eredeti tervek szerint egy platformfüggetlen rendermag lett volna mint a mental ray vagy a renderman, de a végleges verzió tegnapi bejelentése szerint a jövőhónappban kijövő v1.0 csak max 3-4, viz alá lesz eléthető pluginként. Sajnos ugylátszik egy kicsit nagy falat lett, de a későbbiekben talán megjelenik maya alá is. Pedig nagyon jó cuccos, rendkívül egyszerű használni, mert nem kell millió beállítással kínlodni.

    Features:

    Architecture:

    Bucket rendering
    Sophisticated Anti-aliasing
    Controllable Over and Under-sampling
    Pluggable rendering sub-systems
    Separate sampling rates for different components (GI, geometry, image)


    Shading:

    Advanced shading models
    Cartoon Shading
    Additional Shaders including Dispersive Glass, Chrome, Velvet, etc.
    Volumetrics/atmospherics support
    Raytraced Reflections and Refractions
    Sub-surface scattering (multiple types)
    Anisotropic forward single scattering
    Isotropic progressive scattering
    Physically correct blurry reflections and refractions
    Luminaire material


    Lighting:

    Global illumination
    Image-based lighting
    Full support of max point lights
    Brazil specific point lights, area lights and shadows
    Caustics
    Photon mapping
    HDRI rendering
    Bump mapped shadow distortions


    Camera:

    Depth-of-field with Bokeh aberrations
    Motion blur
    Realistic lens and camera modeling


    Geometry:

    Supports 3ds max displacement mapping
    Reliable handling of large data sets
    Direct rendering of CSG isosurfaces


    Misc:

    Currently uses standard 3ds max net rendering
    Preliminary, evolving API
    Custom frame buffer
    Command line renderer
    16 bit per channel tiff support
    Compatible with max R3, R4, and VIZ