Maya
  • nenad
    #4408
    he subScatter node operates as a Material node like Maya's internal 'Lambert' or 'Blinn' nodes, and should be assigned to surfaces as you would with any shader. Because subScatter uses raytracing, make sure raytracing is enabled in the 'Render Globals'. As well, any objects you want to affect the shading must have their 'Visible In Reflections' flag enabled. Because this material models the scattering of light within a medium the surfaces should be closed [ie. not a plane].

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