Maya
  • Magnificat
    #29694
    ami új a márciusi UDK buildben:
    what's new + letöltési link

    Dx11-el:
    -Tessellation and displacement;
    -Geometry shaders;
    -Multisampled textures;
    -Shader Model 5.

    Amúgy még:
    Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;

    Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive;

    Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before;

    Deferred rendering with MSAA support;

    Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh;

    High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources.

    APEX

    Adaptive Bokeh Depth of Field (DOF)

    A Bokeh shape, which is controllable by artist, is used for lens flare.

    Dynamically shadowed image-based reflections

    The ability to scale effects (such DOF and bloom) with the view size was added.

    Post Process Effect -> Scale Effects with View Size

    The ability to use tiled normals on fluid surfaces and any material was added.

    Unreal Landscape, UDK’s new terrain system!

    Support for ZBrush-style painting

    Support for tablet sensitivities

    Option to auto-update weightmap mipmaps while painting layers

    Perlin Noise in the Noise tool available

    Support for thermal and hydraulic erosion

    NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments.

    The ability to see which DOF layers are in focus is exposed through a new show flag.

    Image reflections are now toggleable via Unreal Matinee.

    The checkerboard background in the texture properties window can be toggled through a toolbar option.

    Importing morph targets from FBX files now uses multi-threading to speed up the importing process.

    The FBX importer now supports importing lightmap UVs from FBX meshes that have more than one UV set.

    The error reporting when loading packages and maps that have missing objects has been improved.

    Matinee now supports jumping on the visibility interp track.

    Double-clicking anim notifies within animations focus shifts and expands the notify in the properties panel.

    Ráadásul 50 000 dollárra emelkedett a licensz-mentes bevétel határa, tehát ha kereskedelmi terméket állítassz elő vele, akkor amíg 50k dollárt el nem ér a bevétel, addig ingyenes, e határ felett pedig a bevételed 25%-ka az epic-é (ami epic egy megoldás :D)