• MerlinW
    #30525
    ScummVM version 1.1.1

    Van már 64bites is. Yay!:)


    1.1.1 (2010-05-02)
    New Ports:
    - Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

    General:
    - Fixed several minor bugs here and there.

    Drascula:
    - Fixed regression that caused some texts to always be in English, even when
    using another language. (#2970211 - DRASCULA: missing german translation)

    KYRA:
    - Fixed a bug which caused the DOS versions to crash before the credits when
    AdLib music is selected.

    LURE:
    - Fixed several memory leaks.
    - Corrected problems in the handling of followers when blocked from performing
    actions by closed doors between rooms.
    - Solved issues with Goewin not always correctly following the player out of the caves

    Tinsel:
    - Fix video playback regression in Discworld 2.

    Parallaction:
    - Fix several crashes and other regressions in Nippon Safes, including
    bugs 2969211, 2969232, 2969234, 2969257, 2970141.

    Wii/GameCube port: (Also forgot to mention in 1.1.0)
    - Added support for games using 16bit graphics.
    - Complete GFX overhaul (new video modes, better performance,
    picture smoothing, fine grained overscan settings).
    - Added a new options dialog for Wii/Gamecube specific settings.
    - Fixed a GFX glitch on savegame thumbnails.
    - Added support for SMB mountpoints (Samba/Windows shares).
    - Added an on-screen console, which is shown when ScummVM exits abnormally.
    - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
    See the bundled READMII.txt file for more information.

    PSP port: (Also forgot to mention in 1.1.0)
    - Added plugin support which allows the PSP Phat to run every game.
    - Added a new virtual keyboard optimized for rapid D-Pad input.