Viper II-ről minden!
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Bilux #554 Na itt van a benchmark eredmeny
a konfig:
ABIT-KT7A-RAID
Tbird 1GHZ o/c 1064 MHz (nem volt kedvem felhuzni jobban, a RAM igy is 140 Mhz-en ment mar, bar lehetett volna HCLK+PCICLK helyett csak sima HCLK-n uzemeltetni, de akkor a ram sebessege joval kisebb)
talan meg kene probalni 133*10=1330 Mhz-en kek magos verzio, talan menne ennyin sima leghutessel is (FOP38 kene) nyitott hazzal
GlobalWin FOP-32
ATI RADEON OEM 64 MB ViVO o/c 200/200
256 MB winbond pc133 sdram
Acorp 10/100 Mbit
Videologic SOnicfury+Digitheatre LC
Diamond 56,6
Mag 796FD
Logitech iTouch
Codegen 6013
Pioneer DVD-105s
TEAC 4*4*32*
a tesztet zart hazzal vegeztem
16 bit:
CPU AMD Athlon 1064MHz
3D Accelerator RADEON DDR
Chipset ATI RADEON DDR
Resolution 1024x768 16 bit
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Hardware T&L
3DMark Result 5759 3D marks
CPU Speed 503 CPU 3D marks
Game 1 - Helicopter - Low Detail 119.45 FPS
Game 1 - Helicopter - Medium Detail 82.45 FPS
Game 1 - Helicopter - High Detail 37.04 FPS
Game 2 - Adventure - Low Detail 116.23 FPS
Game 2 - Adventure - Medium Detail 77.41 FPS
Game 2 - Adventure - High Detail 47.32 FPS
Fill Rate (Single-Texturing) 327.47 MTexels/s
Fill Rate (Multi-Texturing) 685.03 MTexels/s
High Polygon Count (1 Light) 6,561 KTriangles/s
High Polygon Count (4 Lights) 4,479 KTriangles/s
High Polygon Count (8 Lights) 3,536 KTriangles/s
8MB Texture Rendering Speed 340.36 FPS
16MB Texture Rendering Speed 326.29 FPS
32MB Texture Rendering Speed 230.37 FPS
64MB Texture Rendering Speed 117.72 FPS
Bump Mapping (Emboss, 3-pass) 200.18 FPS
Bump Mapping (Emboss, 2-pass) 277.75 FPS
Bump Mapping (Emboss, 1-pass) 515.97 FPS
Bump Mapping (Environment) 160.48 FPS
Published No
32 bit:
CPU AMD Athlon 1064MHz
3D Accelerator RADEON DDR
Chipset ATI RADEON DDR
Resolution 1024x768 32 bit
Z-Buffer Depth 32-bit
Frame Buffer Triple
Refresh Rate V Sync.Off
CPU Optimization D3D Hardware T&L
3DMark Result 5188 3D marks
CPU Speed N/A
Game 1 - Helicopter - Low Detail 108.05 FPS
Game 1 - Helicopter - Medium Detail 76.04 FPS
Game 1 - Helicopter - High Detail 34.60 FPS
Game 2 - Adventure - Low Detail 97.02 FPS
Game 2 - Adventure - Medium Detail 71.16 FPS
Game 2 - Adventure - High Detail 45.42 FPS
Fill Rate (Single-Texturing) 304.28 MTexels/s
Fill Rate (Multi-Texturing) 627.81 MTexels/s
High Polygon Count (1 Light) 6,299 KTriangles/s
High Polygon Count (4 Lights) 4,417 KTriangles/s
High Polygon Count (8 Lights) 3,502 KTriangles/s
8MB Texture Rendering Speed 273.59 FPS
16MB Texture Rendering Speed 272.45 FPS
32MB Texture Rendering Speed 243.15 FPS
64MB Texture Rendering Speed 207.26 FPS
Bump Mapping (Emboss, 3-pass) 151.60 FPS
Bump Mapping (Emboss, 2-pass) 173.89 FPS
Bump Mapping (Emboss, 1-pass) 319.37 FPS
Bump Mapping (Environment) 110.33 FPS
Published No