Viper II-ről minden!
  • Bilux
    #554
    Na itt van a benchmark eredmeny
    a konfig:
    ABIT-KT7A-RAID
    Tbird 1GHZ o/c 1064 MHz (nem volt kedvem felhuzni jobban, a RAM igy is 140 Mhz-en ment mar, bar lehetett volna HCLK+PCICLK helyett csak sima HCLK-n uzemeltetni, de akkor a ram sebessege joval kisebb)
    talan meg kene probalni 133*10=1330 Mhz-en kek magos verzio, talan menne ennyin sima leghutessel is (FOP38 kene) nyitott hazzal
    GlobalWin FOP-32
    ATI RADEON OEM 64 MB ViVO o/c 200/200
    256 MB winbond pc133 sdram
    Acorp 10/100 Mbit
    Videologic SOnicfury+Digitheatre LC
    Diamond 56,6
    Mag 796FD
    Logitech iTouch
    Codegen 6013
    Pioneer DVD-105s
    TEAC 4*4*32*
    a tesztet zart hazzal vegeztem
    16 bit:
    CPU AMD Athlon 1064MHz

    3D Accelerator RADEON DDR

    Chipset ATI RADEON DDR

    Resolution 1024x768 16 bit

    Z-Buffer Depth 16-bit

    Frame Buffer Triple

    Refresh Rate V Sync.Off

    CPU Optimization D3D Hardware T&L





    3DMark Result 5759 3D marks

    CPU Speed 503 CPU 3D marks

    Game 1 - Helicopter - Low Detail 119.45 FPS

    Game 1 - Helicopter - Medium Detail 82.45 FPS

    Game 1 - Helicopter - High Detail 37.04 FPS

    Game 2 - Adventure - Low Detail 116.23 FPS

    Game 2 - Adventure - Medium Detail 77.41 FPS

    Game 2 - Adventure - High Detail 47.32 FPS

    Fill Rate (Single-Texturing) 327.47 MTexels/s

    Fill Rate (Multi-Texturing) 685.03 MTexels/s

    High Polygon Count (1 Light) 6,561 KTriangles/s

    High Polygon Count (4 Lights) 4,479 KTriangles/s

    High Polygon Count (8 Lights) 3,536 KTriangles/s

    8MB Texture Rendering Speed 340.36 FPS

    16MB Texture Rendering Speed 326.29 FPS

    32MB Texture Rendering Speed 230.37 FPS

    64MB Texture Rendering Speed 117.72 FPS

    Bump Mapping (Emboss, 3-pass) 200.18 FPS

    Bump Mapping (Emboss, 2-pass) 277.75 FPS

    Bump Mapping (Emboss, 1-pass) 515.97 FPS

    Bump Mapping (Environment) 160.48 FPS

    Published No


    32 bit:

    CPU AMD Athlon 1064MHz

    3D Accelerator RADEON DDR

    Chipset ATI RADEON DDR

    Resolution 1024x768 32 bit

    Z-Buffer Depth 32-bit

    Frame Buffer Triple

    Refresh Rate V Sync.Off

    CPU Optimization D3D Hardware T&L





    3DMark Result 5188 3D marks

    CPU Speed N/A

    Game 1 - Helicopter - Low Detail 108.05 FPS

    Game 1 - Helicopter - Medium Detail 76.04 FPS

    Game 1 - Helicopter - High Detail 34.60 FPS

    Game 2 - Adventure - Low Detail 97.02 FPS

    Game 2 - Adventure - Medium Detail 71.16 FPS

    Game 2 - Adventure - High Detail 45.42 FPS

    Fill Rate (Single-Texturing) 304.28 MTexels/s

    Fill Rate (Multi-Texturing) 627.81 MTexels/s

    High Polygon Count (1 Light) 6,299 KTriangles/s

    High Polygon Count (4 Lights) 4,417 KTriangles/s

    High Polygon Count (8 Lights) 3,502 KTriangles/s

    8MB Texture Rendering Speed 273.59 FPS

    16MB Texture Rendering Speed 272.45 FPS

    32MB Texture Rendering Speed 243.15 FPS

    64MB Texture Rendering Speed 207.26 FPS

    Bump Mapping (Emboss, 3-pass) 151.60 FPS

    Bump Mapping (Emboss, 2-pass) 173.89 FPS

    Bump Mapping (Emboss, 1-pass) 319.37 FPS

    Bump Mapping (Environment) 110.33 FPS

    Published No