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#7200
Diabloii.net-röl 1.0 Javazon build
The Lightning Amazon
A mini-guide by Jek, posted at www.diabloii.net
Lightning
"I am upsetting the wind
blowing against me
Rainy days
come
without my permission
Lightning
signs its name
against the turbulent sky"
-- Jill Chan
Introduction:
Hi, some of might know me, some of you might not. After having conquered the 1.10 patch, and made it to hell on ladder I wanted to try something new. A friend of mine suggested making a Javazon, at first I raised an eyebrow, why on earth would I want to make a fruity 1.09 build? But, my interest had been waken. After having studied the skills and synergies I've came to the conclusion that the build just might be a strong choice, so I booted up Diablo2, and created my very first 1.10 Lightning Zon, she was a disaster, simply put. I had fallen for Power Strike's charming high damage, and thus negated other important skills. At first I thought the build was weak, but then after some discussion I tried again, this time with great succes.
The following text is not a "normal" guide, I wont adress equipment choices as this "guide" is intended for Ladder chars, and thus no access to all the strong equipment and most likely will be decked out in rares instead of uniques. For the same reasons I wont get into attributes, but I'd give this advice: "Enough for your items, high block and rest to vit."
One of the strongest features of this kind of char is she's very item independant, she could valtz through Chaos Sanctuary with a cracked javelin if need be.
I hope this will spawn some attention to this great subclass, lets show them Hammerdins, Necros, Sorceres and Barbarians that the Amazon is still the queen of killing the spawn of hell!
Code:--------------------------------------------------------------------------------
LFury: Lightning Fury
CStrike: Charged Strike
LStrike: Lightning Strike
LI: Lightning Immune
PI: Physical Immune
AR: Attack Rating
MS: Multiple Shot
LE: Lightning Enhanced
IAS: Increased Attack Speed
FPA: Frames Per Attack
APS: Attacks Per Second
Rating System:
The King!: *****
Very Good: ****
Good: ***
"Average": **
Useless: *--------------------------------------------------------------------------------Javalin Skills:
This tree will be where we'll spend most of our time allocating skill-points. I've split it up into two discussions, #1-Lightning Skills, #2-Physical Skills, I'll jump right over the Poison Skills since I have little to no experience using these, if anyone could help me out here I'd appriciate it. Enough senseless
rambling, unto the skills!
Lightning:
Ah, the source of all our powers - afterall we are the Lightning Amazon. This is both our strength and our weakness, while specializing ourself heavily in one elemental we'll lose massive killing speed once we encounter LI, while there are methods to slay these foul fiends it is something you should consider. Would I really want to sacrifice flexibility for pure power? If the answer is yes, then read on, if no I suggest
going the route of a bowazon.
Power Strike:
At first you'd be tempted of raising this skill, while it may show off a very huge damage it's strength in actual game-play pales in comparision with the later skills, my suggestion, one point as a pre-req.
Rating: *
Lightning Bolt:
This is an excellent early skill, converting 100% of your physical damage into lightning elemental is very nice against early encounters with demons of the physical immune species. However, it as it's low level cousin above pales in comparison with a certain skill.
Rating: **
Charged Strike:
Now we are talking, this skill will be your bread and butter when it comes to kill "big" monsters and smaller packs (Hard to explain, but usualy around 5s are a good choice for CStrike). By "big" monsters I mean monsters which are larger than your average size fiend, good exampels would be - Venom Lords and Act Bosses,
they size allows your strike to hit the monster multiple times which results in a crispy carcass. Until you've tried killing Diablo with this skill and a two synergies you haven't seen the build's true power.
Rating: ****
Lightning Strike:
Another excellent skill, Lightning Strike is very effective at bringing down larger packs - in fact in the later acts/difficulties more important than LFury. As with CStrike you'll have to use it against the "right pack", basicly any big pack would do. As an additional bonus the skill looks awful when executed on a large
group.
Rating: *****
Lightning Fury:
An old friend of many I suspect. We all remember the 1.09 days of slaughtering cows upon cows with this little gem. To all the lovers of it out there, do not moan over this lost friend for it shines again! LFury
really adds the last piece of the Lightning Puzzle, it gives you great ranged power which most sorceres would envy you. Only minus about it is you wont be able to afford the skill points for Pierce.
Rating: ***
Physical:
Jab:
An excellent early physical skill, this is my skill of choice when dealing with the LIs you will encounter, even if you go all the way of the Lightning Zon you'd need to get this skill as a pre-req, luckily
it's a one-point wonder.
Rating: ****
Code:--------------------------------------------------------------------------------
Speed Tabs for Jab:
Speed 20
IAS FPA APS
0 % 20 1.2
2 % 19 1.3
6 % 18 1.3
11 % 17 1.4
18 % 16 1.5
24 % 15 1.6
37 % 14 1.7
50 % 13 1.9
70 % 12 2
99 % 11 2.2
147 % 10 2.5
250 % 9 2.7
Speed 10
IAS FPA APS
0 % 17 1.4
6 % 16 1.5
11 % 15 1.6
22 % 14 1.7
32 % 13 1.9
48 % 12 2
70 % 11 2.2
105 % 10 2.5
174 % 9 2.7
Speed 0
IAS FPA APS
0 % 15 1.6
9 % 14 1.7
18 % 13 1.9
30 % 12 2
48 % 11 2.2
75 % 10 2.5
125 % 9 2.7
Speed -10
IAS FPA APS
0 % 14 1.7
6 % 13 1.9
16 % 12 2
30 % 11 2.2
52 % 10 2.5
89 % 9 2.7
Speed -20
IAS FPA APS
0 % 13 1.9
5 % 12 2
16 % 11 2.2
34 % 10 2.5
63 % 9 2.7
---------------------------------------------------------------------------------- The Weapon Speed Calculator (This is a Link)
Impale:
Some might argue this skill has it uses, personaly I hate it. While it can work it need the entire char to be pretty much build for it. And the entire idea about destroying your equipment for damage seems rather weak, you'd want those gold coins spend on repairing for gambling/shopping.
Rating: *
Fend:
Fend, while being a decent skill it got one problem, to really make it better than Jab you have to dedicate alot more points into it. Fend simply can't compete with Jab economic-vise.
Rating: ***
Suggestions:
Max Charged Strike
Max Lightning Strike
Max Lightning Fury
This will give you great melee both against big and lesser packs (CStrike and LStrike) while still having the option of going ranged against great mobs (LFury) -- You wouldn't need ranged against single monsters, CStrike should allow you kill even the strongest mob very fast. A one-point wonder to remember is Jab, this will be your main attack against LI's, I've chosen not to raise it. I've never had the urge for it, this is a personal choice.
Code:--------------------------------------------------------------------------------
End Game Damage:
Skill Level=20
LFury 21 Bolts 1-823
Lstrike 21 Hits 1-1286
CStrike 7 Bolts 1-1674
--------------------------------------------------------------------------------Passive/Magic Skills:
Survival. This Skilltree will make you live through the carnage. This is not a skilltree to be ignored, ignoring this will most likely result in pulling out alot of hair and deciding to restart the char.
Passive:
What's really better than boosts you don't have to spend time activating? This is here we will talk about the passives in the survival skilltree.
Dodge:
Will help you survive in the heat of battle. Really longers your lifespan if wielding a shield too, as dodge kicks in against hits which weren't blocked. A very strong skill.
Rating: ****
Avoid:
Dodging missile attacks is strong, but against archers you'll most of the time rush against them and thus negating the bonus from Avoid, it's a decent skill, but there are better.
Rating: **
Evade:
Ever dreamt about being Neo and dodging bullets like there's no tomorrow? Well this skill will help you do exactly that. A very strong choice as ranged monsters really is a force to reckon with now. This does what Avoid wanted to do and more.
Rating: ****
Critical Strike:
Doubling your physical damage is good, don't get me wrong, but most of your damage will be from Lightning anyway. Some might argue that it'll help you against PIs, true, but from my testing it isn't needed. It's a very good point to spend on level 2 however, as it will most likely be combined with Jab as of level 3.
Rating: **
Rating: **** -- If focusing more on Physical damage.
Penetrate:
Getting higher AR is always good, however you really do not need it. CStrike, LStrike and LFury are all autohits. Even if you went with PStrike instead of one of the others you wouldn't need it as PStrike gives quite a boost to AR on it's own. It's a useful one-point wonder however, as it helps you when jabbing.
Rating: **
Magic:
Ever wanted to be a necro? Cursing your enemies? Or the wild druid and summoning the wilderbeasts to your party? This is the skills for you!
Valkyrie:
Probably one of the strongest skills in the game now. The Valkyire has been improved so much since 1.09 it now receives the same bonus' from Dodge, Avoid and Evade as you do, which results in a very tough tank. Raising the level of this will improve it's equipment and at level 17 she will be equipt with a War Pike. Strong choice!
Rating: *****
Decoy:
A very good spell, however is passed by Valkyire. A strong feature of the Decoy is "decoy-scouting", cast it in front of you (at the edge of the screen) to check the area for foes. Combine with with Valkyrie and you have to tools to fool your enemies and only take minimal damage. Very good 1 point spend here!
Rating: ***
Slow Missile:
Probably one of the most underated skills in the game. This spell gives you so much for just one point, against MS enhanced monsters you'd chill down their shoots at a laughable pace, MS+LE enchanted monster's bolts are easily dodged. And in general renders archers pretty much useless. Excellent one-point skill!
Rating: *****
Inner Sight:
I might hear from this but, simply put this skill is garbage. I haven't ever had to use this skill. Sadly it's a pre-req. Grr.
Rating: *
Suggestions:
Giving advice on points spend here, as it's mainly based upon experience and play style. I'd suggest getting a decent level Valkyrie and getting your Dodge and Evade to 50s (but don't forget about Avoid, it still has it's uses).
The more points spend here, the stronger a tank you'll get in the form of the valkyrie. If you are ignoring this skilltree you are missing out one of the most potent tanks in the game - the Valkyrie. Believe me when I say that she'll most likely save your life many times during the course of the game.