• G. Joe
    #2948
    NA, megkerestem neked, remélem nem baj hogy nem forditom le:

    Open Wounds A type of physical damage, it has a poison-like effect, causing "uncontrollable bleeding" and steady hit point drain. The damage is poison, so physical resistance works against it, and it will stack with poison so both can drain at once. It also stops healing for the duration.
    Diablo II: The damage is very low, around 2 per second, and it lasts from 3-11 seconds and does from 7-21 damage, sliding scale based on level of the attacker.
    Expansion: Much improved, the new formula is:
    (Attacker level * 9 + 40)/256 pts of damage per frame over 4 seconds

    There are 25 frames per second in the Diablo II engine. Examples of damage:
    Clvl 10: 47.9 per second for 4 seconds for a total of 191.4 damage.
    Clvl 30: 143.6 per second for 4 seconds for a total of 574.2 damage.
    Clvl 50: 239.3 per second over 4 seconds for a total of 957 damage.
    Clvl 70: 335.0 per second over 4 seconds for a total of 1339.8 damage.
    Clvl 90: 430.7 per second over 4 seconds for a total of 1722.7 damage.

    All items with Open Wounds have a percent chance of inflicting it with every hit. Like poison, it is not stacked, but reset with each new application.