Unreal Tournament
  • Dikkma
    #728
    This is a zip with beta versions of both a new D3D and OpenGL renderer. The new D3D renderer uses DirectX8 which should result in improved
    performance due to improved texture management. It also now supports the DXT1 compressed textures from the 2nd UT CD. The OpenGL
    renderer is now up- to date with the D3D renderer and needs some settings added to the OpenGLDrv setting of your UnrealTournament.ini file.

    [OpenGLDrv.OpenGLRenderDevice]

    RefreshRate=60
    UseTrilinear=False
    UseS3TC=True
    UseTNT=False
    LODBias=0
    UseMultiTexture=True
    UsePalette=True
    UseAlphaPalette=False



    For bugs please email [email protected]