• Macropus Rufus
    #5
    azért ennél jóval összetettebb problémáról van szó.
    https://www.ign.com/articles/ps3-emulation-playstation-plus

    "Thirteen years later, the PS3 architecture is still causing headaches.

    There are several unofficial PS3 emulators available today. On one of them, RPC3, 65% of the PS3’s catalog is currently playable. I asked its developers about the problems emulating the PS3.

    One of RPCS3’s developers, Whatcookie pointed to the PlayStation 3’s “128 byte read/write as well as the quirky floating-point format that the SPUs support” as the major bottleneck in reaching RPCS3’s stated goal of 100% compatibility. The PlayStation 5 runs on an x86 CPU like most computers. It’s one reason the PS5 is backward compatible with the PS4, another x86 system. Both have cache lines of 64 bytes, as opposed to the PS3’s 128 bytes per line.

    “128 bytes of data can be written ‘atomically’ on PS3, meaning it appears as a single event, while on a system with 64-byte cache lines it appears as two events,” Whatcookie explained."

    és van még pár érdekes megjegyzés, ami némileg bonyolítja az emuláció megalkotását. Ezeknek a fényében, eltudom képzelni, hogy ez a ps3 emuláció marketing duma, vélhetően senki nem fog ps3 programokkal játszani ezen a kézi számítógépen.