• MerlinW
    #51
    PATCH NOTES (PC: 214857)

    QUALITY OF LIFE
    Coop Scaling now caps at +3 levels of Host
    Enabled VOIP toggle on PC/CONSOLES
    Enabled Push-to-Talk option on PC by default (players must bind a key)
    Adjustments to help fill empty matchmaking sessions
    Added FOV slider for PC
    Adjusted right analog deadzone for PS4 controller (reduced by half)


    BUG FIXES
    Increased performance across Corsus
    Increased memory stability across extended play experiences (less crashes)
    Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
    Fixed trapdoor that Ace kept falling through in Ward 13
    Fixed client being able to reroll hosts campaign
    Fixed an issue with Lost Gantry not properly handling restarts
    Fixed issue with certain bosses respawning post "Quest Complete"
    Fixed issue with clients loading into final boss room and being stuck at World Shard
    Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
    Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
    Fixed user settings not saving when exiting out of main menu/application too fast
    Added support to unlock certain achievements that should have been attained
    Corrected values being shown for Scrap-based achievements/trophies
    Fixed bug with Undying King "Death Warmed Over" achievement/trophy
    Many general collision fixes/updates
    Added backup profile when joining game as client


    GENERAL BALANCE
    Radiant Tomb total spawns and intensity reduced


    WEAPON BALANCE
    Repeater Pistol: Reduced max spread
    Repeater Pistol: Reduced spread per shot
    Repeater Pistol: Increased decay speed (faster reticle contraction)
    Hunting Pistol: Added +2 ammo to reserve
    Hunting Pistol: Reduced initial spread
    Hunting Pistol: Increased decay speed
    Hunting Pistol: Reduced penalty for moving
    Hunting Pistol: Increased reload speed by 10% (faster)
    Hunting Rifle: Reduced spread penalty for moving
    Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
    Hunting Rifle: Reduced spread per shot
    Coachgun: Increased ideal range from 800 to 900
    Coachgun: Added +4 shells to reserves
    Assault Rifle: Added +4 bullets to reserves
    Assault Rifle: Reduced initial spread
    Assault Rifle: Reduced auto-fire spread curve
    Assault Rifle: Increased decay speed
    Crossbow: Changed reticle behavior
    Crossbow: Changed reticle graphic
    Eye of the Storm: Increased initial decay
    Eye of the Storm: Reduced initial spread
    Eye of the Storm: Reduced spread per shot
    Eye of the Storm: Added 1 extra ammo per clip (+3 total)
    Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
    Beam Rifle: Reduced reload speed by 20%
    Hive Cannon: Added +2 hive grenades per clip (5 shots total)
    Hive Cannon: Reduced reload speed by 10%
    Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
    Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
    Hive Cannon: Hive Shot Mod charges reduced from 5 to 3
    Particle Accelerator: Adjusted reticle size to better represent accuracy
    Defiler: Reduced initial spread
    Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s
    Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
    Curse of the Jungle God: Reduced damage from 32 to 28
    Curse of the Jungle God: Decreased reload speed by 5%
    Devastator: Changed reticle behavior
    Devastator: Changed reticle graphic
    Repulsor: Reduced initial spread by 40%
    Repulsor: Increased Spread Decay (faster post-shot)
    Repulsor: Increased post-banish debuff duration by 25%
    Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life)
    Repulsor: Reduced friendly banish time from 4 to 2
    Repulsor: Reduced Banish Charges from 8 to 5


    ARMOR BALANCE
    Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+
    Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
    Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits
    Scrapper Challenger: Damage increased from 15% to 25%
    Scrapper Challenger: Range increased from 2.5m to 5m
    Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
    Akari Opportunity: Added Melee Speed buff on perfect dodge
    Akari Opportunist: Removed Melee damage buff on perfect dodge
    Elder Believer: Changed to allow Dragon Hearts to heal allies
    Elder Believer: Range increased to 15m
    Twisted Armor: Health regen increased


    TRAIT BALANCE
    Catalyst buff maximum reverted from 15% to 20%
    Rapid Strikes attack speed buff reduced from 20% to 15%
    Spirit max reduced from 50% to 30%


    TRINKET BALANCE
    Devouring Loop: No longer affected by Catalyst Trait
    Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
    Mender's Charm: Gained old Elder Armor Skill
    Mender's Charm: Gained 25% additional self-healing
    Soul Anchor: Adds +1 max simultaneous summoned abilities


    CONSUMABLE BALANCE
    Adrenaline: Melee speed buff reduced from 15% to 10%

    MOD BALANCE
    General: Mods now properly scale with Weapon Level
    General: Certain Mods also scale effect based on other factors (player health, triage, etc)
    General: Limited amount of maximum "same type" summons (dupes will kill older summons)
    General: Added "max allowed simultaneous" summon value to summon description
    Iron Sentinel: Properly targets/shoots Ghasts and Root Frog
    Rattle Weed: Power requirement increased from 750 to 1000
    Rattle Weed: Reduced initial aggro generation pulse
    Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
    Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast
    Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
    Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
    Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons
    Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level
    Swarm: Increased duration from 20s to 25s
    Swarm: Reduced charges to 1
    Breath of the Desert: Charges increased from 2 to 3


    ENEMIES
    Shade/Shatter: Improved behavior across the board
    Undying King: Beam Rifle will properly stagger certain phases
    Undying King: No longer changes target mid attack
    Canker: Wave can no longer be killed via explosions
    Ixillis: Fixed issue with exploiting part of fight through wall
    Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
    The Unclean One: Caskets no longer spawn enemies after the fight
    Kin-Caller: No longer slows game when killed during summon
    Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
    Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat
    Nightmare: Vulnerable phase increased from 5s to 7s
    Nightmare: No longer faces away when broken out
    Nightmare: No longer changes target after starting an attack
    Nightmare: Health doubled (... we're serious.)
    Nightmare: Should no longer be fightable immediately after being defeated


    MISC
    Used the Control Rod to play fetch with Wasteland Goodboy