• MerlinW
    #28
    PC 214415
    WEAPON: Increased Scar of the Jungle God bleed speed (same damage but faster)
    ITEM: Vengeance Idol buffed to 50% DMG below 25% health
    MOD: Reduced Breath of the Desert Charges (3 to 2)
    MOD: Increased Breath of the Desert buildup requirement (500 to 750)
    MOD: Gravity Core DMG reduced (750 to 500)
    MOD: Gravity Core AOE DMG significantly reduced against friendlies
    MOD: Gravity Core pull significantly reduced against friendlies
    MOD: Gravity Core projectile time significantly increased
    MOD: Gravity Core buildup requirement reduced (2000 to 1500)
    MOD: Tentacle Shot no longer hits friendlies
    MOD: Increased Hunter's Mark buildup
    MOD: Certain mods should now properly target more enemies
    ARMOR: Removed the duration for Slayer Armor buff post reload
    ARMOR: Set bonuses should now properly update on client without needing to reequip
    TRAIT: Reduced Catalyst buff (20% to 15%)
    ENEMY: Adjusted all Vyr Annointed weakspots (head) to be the correct size
    ENEMY: Ixillis fix for secondary particle not showing up for non-host (client)
    ENEMY: Adjusted method for gaining additional ammo during Ixillis
    ENEMY: Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis
    ENEMY: Shade/Shatter will should no longer get pushed out of their dome
    ENEMY: Projectiles used against Shade/Shatter dome will now DMG the dome
    ENEMY: Shade no longer becomes stuck in dome anim when Shatter is killed during startup
    ENEMY: Fix for The Harrow alternate kill method
    ENEMY: Nightmare no longer takes the same teammate every time
    ENEMY: Nightmare Portals will no longer wait to appear
    ENEMY: Certain Mods now properly attack Claviger's chest
    QOL: Ace has decided to sell higher quantities of Irons (with less min/max variance)
    QOL: Many keybinding fixes
    BUG: Fix for inconsistent reviving where it would often cancel (YESSSS!)
    BUG: Spectators should now see proper death/grapple/interaction animations
    BUG: Fix for saves without proper progression keys (Howling Key, Guardian Heart, etc)
    BUG: Fuse box fixes!
    BUG: Added persistence component to bell handler
    BUG: Bosses dying to DOT should no longer break the game (!)
    BUG: Fixes for enemies grappling Rattle Weed
    BUG: Many additional trophy/achievement fixes
    BUG: Hair color should no longer change color when equipping Hunter Shroud
    BUG: Force Burst should no longer cause banished enemies to become suspended in air
    BUG: Ent scream should no longer instakill players using Mantle of Thorns (...lol)
    BUG: Added minion tag to Monolith spawns
    BUG: Collision adjusted on Monlith tile to prevent players from falling through
    BUG: Added save bool for Lost Gantry to prevent lock-out if player exits on death
    BUG: Fix for certain elemental MOD damage types being considered Melee DMG
    BUG: Totems in Shroud dungeon should now always properly summon Shroud
    TECH: Set max players on unreal to 3
    TECH: Matchmaking optimizations
    MISC: Told the Wasteland Goodboy that he's a goodboy.