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  • sertrex #771
    Changelog v 0.3.5
    - Fixed setting the wrong Audio driver in some cases
    - Removed start sequence for the first player in the server
    - Fixed auto pitlimiter spam when gear was not allowed
    - Fixed wrong fuel amount during AI pitstops
    - Fixed lack of correct driver head motion in Bentley Continental GT3
    - Changed local account data handling, improved delays caused by backend updates/restarts
    - Using Steam check to prevent unusable online profiles
    - Fixed issues causing Track Medals earned and laps posted to the Event Leaderboards not being saved
    - Fixed missing endurance kit joining a server
    - Fixed skidmarks when car is drifting
    - Fixed wrong tyre wear influence to rolling resistance
    - Reworked timetable logic
    - Added combined laptimes to the timetable
    - Fixed wrong car update during pitstop after replay
    - Fixed wrong car camera target after disconnection or coming back from replay
    - Fixed highlights not recording after a session restart
    - Fixed cars not removed when Multiplayer server connection is lost
    - Fixed possible server issue on linux emulators
    - Optimized account data storage/synchronization
    - Added Night + Rain preferences in Multiplayer server selection
    - Activated Night, Rain, Latency and Target Driver Count rankings in MP server selection
    - Added search box to MP server selection
    - Increased amount MP servers displayed
    - Reduced MP server bandwidth usage
    - Removed leaderboard/server list response delay
    - Standing widget: visual hint about disconnect state
    - Multiplayer chat keeps messages after opening the pause menu
    - Improved backend server efficiency on session/menu changes