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Nephin #87
"We want combat to be engaging, fun. What you're seeing in our pre-alpha we honestly have not spent a lot of time on combat. Most of this pre-alpha has been spent on establishing core technical features for our proprietary back-end solutions for making a MMO in Unreal."
Máshol: "What you see in pre-alpha, we have not honestly spent a lot of time on combat. Most of the time has been spent on core technical features for proprietary back-end solutions, collecting many players in a single zone, with 4000 npcs, establishing nodes, npc systems, cultural experience, getting good server fps, establishing a connection through our launcher - combat has not been at the forefront of development. We haven't really had someone specifically focus on combat yet, apart from maybe Akil has been the closest to working on combat, just making skills work for PAX. We’re looking into the action side of combat right now and starting building systems for that. The reason we’re doing that is tab targeting has been a staple, Action combat is popular right now, we really want to delve into that right now so we can better understand how to merge them together because they have vastly different play styles and tempos. We’re spending the time now to play with those things."
Utoljára szerkesztette: Nephin, 2018.04.21. 18:49:31