Egosoft X4
  • Jóózsf István #6433
    Ez az egyik acsi: Prepare a Disco. Megérte!

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    [TESTREQUEST] Jolt Physics

    Post by DocAce » Tue, 17. Jan 23, 13:14
    General Information
    With 6.00 we are introducing Jolt, a new physics system that will impact gameplay in a significant way. Jolt impacts Collision Detection, Raycasts (Bullets, Lens Flares, and more), Station Generation and also First Person Movement. Since this is a major change we would like players to report their experience related to Jolt and ask to write feedback and report issues in this topic.

    To avoid this topic to get unreadable we ask that you avoid debates or general discussions about the feature and limit the postings to feedback and bug reports.


    Test Information:

    Collision avoidance and object impact, clipping through objects should not be possible.
    Pathing by both NPC and Autopilot. Also by player when setting "collision avoidance" is set to on.
    Feedback on station building both by players and NPCs.
    Feedback when walking around on ships, stations and also performing space walks in space suit.
    General feedback on gameplay impact or lack thereof.
    Since many stories also include special locations would be good to get feedback on them too.


    Reported:
    Collision depth not correct Teladi L biome (signal leaks cannot be scanned)


    Known Issues (6.00 Beta 1):

    Some characters have incomplete collision bodies and can not be selected by pointing at certain limbs
    NPCs walking up ladder of Kukri jump in position halfway through animation
    Hitting small asteroids with bullets gives them excessive spin
    Collision damage is too low
    Certain large stations may have elements that lack collision - mostly surface elements like turrets, but possibly even modules
    Space suits collide too easily in very narrow spaces like airlocks
    Entering the space suit from a smaller ship while in relative movement with a capital ship can stop player controls for too long
    Collisions with fast moving ships have an exaggerated effect
    Ships sometimes have problems reaching docks on capital ships
    Paranid player characters have issues walking in narrow spaces like ship cockpits - crouching helps
    M Ships have not been Jolted yet and as such can have issues.


    Thank you for your time and feedback, its much appreciated.


    A 3-4 szál... Hmm. Igaz is lehet, csak épp eredménye nincs!
    A dejómban, jobb oldalt az számhalmaz közepén a százalékos értékek fentről lefelé magok és ugye párban vannak, tehát külön a szálak terhelése látszik.
    Tulajdonképp mondhatjuk, hogy több szálon fut, de vajon mire használja?
    Utoljára szerkesztette: Jóózsf István, 2023.01.21. 06:08:43