Egosoft X4
  • Jóózsf István #5860
    Nem hülye vagyok! Hanem elégedetlen ezzel a ficsőrrel. AZT AKAROM, hogy ugyan ki legyen jelölve a hajó, mert szeretném tudni, hogy mit csinál, de ezt az ordenáré fekete hátterű szart nem szeretném nézni! Kitakar egy hatalmas részt a világegyetemből! Nem kell! Szükségtelen!
    Nem bonyolult!

    De nem is ezért jöttem, hanem mert itt hagytam egész nap a játékot, hogy hátha történik valami bányászatilag, de a kilenc óra alatt nem lett javulás, tehát az a mod szart sem ér!

    Amin meglepődtem, hogy a modul forgatásokhoz nem kell ikszemelt szerkeszteni, mert külön téma. Mindenképp kapjuk. A kamera nézet az opcionális.
    Ez a modul forgatás is tud meglepetéseket okozni, de kis odafigyeléssel és némi rutinnal menni fog. Azért, jó lenne, ha ez is opcionális lenne. Főleg így! De ahogy nézem pont erre is van javítás a béta 6-ban.

    Közben megjött a Version: 4.10 Beta 6 (455246) - 2021-08-12

    Ez sem rövid:
    SPOILER! Kattints ide a szöveg elolvasásához!

    [Beta 6] Added module set filters to Station Build menu.
    [Beta 6] Added station module context menu to module list in Station Build menu.
    [Beta 6] Added option to hide module plan and loadout details in Station Build menu.
    [Beta 6] Added settings to Station Build menu.
    [Beta 6] Added options to reset individual custom gamestart budgets (new feature in 4.10).
    [Beta 6] Added descriptions to custom gamestart budgets (new feature in 4.10).
    [Beta 6] Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
    [Beta 6] Added import and export for custom gamestarts definitions (new feature in 4.10).
    [Beta 6] Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
    [Beta 6] Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
    [Beta 6] Improved travel speed of formations.
    [Beta 6] Improved behaviour of ships attacking targets distant enough to require use of travel mode.
    [Beta 6] Improved movement of capital ships clearing jump gates after transition.
    [Beta 6] Improved Collect Drop(s) orders to also pick up ammunition containers.
    [Beta 6] Improved launch of defence drones set to Attack my Current Target.
    [Beta 6] Improved target acquisition for defence drones when switching to Attack all Enemies mode.
    [Beta 6] Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
    [Beta 6] Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
    [Beta 6] Improved zoom sensitivity when using mouse wheel in Station Build menu.
    [Beta 6] Improved snapping to connections in Build Station menu.
    [Beta 6] Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
    [Beta 6] Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
    [Beta 6] Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
    [Beta 6] Improved lighting in Station Build menu (improves previous improvement in 4.10).
    [Beta 6] Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
    [Beta 6] Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
    [Beta 6] Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
    [Beta 6] Fixed jumping between highways on autopilot.
    [Beta 6] Fixed police authority menu not working if too many sectors are player-owned.
    [Beta 6] Fixed Collision Avoidance not working even if game setting is set.
    [Beta 6] Fixed ships not firing at stations even if target directly in front of barrel.
    [Beta 6] Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
    [Beta 6] Fixed ware transfer sometimes stalling with one ship locked in critical state.
    [Beta 6] Fixed subordinates sometimes docking at their respective commanders indefinitely.
    [Beta 6] Fixed ships sometimes not been able to dock in enclosed docks.
    [Beta 6] Fixed Mass Traffic clumping together (problem introduced in 4.10).
    [Beta 6] Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
    [Beta 6] Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
    [Beta 6] Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
    [Beta 6] Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
    [Beta 6] Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
    [Beta 6] Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
    [Beta 6] Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
    [Beta 6] Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
    [Beta 6] Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
    [Beta 6] Fixed wrong object being in focus after reopening Map (new feature in 4.10).
    [Beta 6] Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
    [Beta 6] Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
    [Beta 6] Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
    [Beta 6] Fixed sector background in station editor rotating with player ship (new feature in 4.10).
    [Beta 6] Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
    [Beta 6] Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
    [Beta 6] Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
    [Beta 6] Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
    [Beta 6] Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
    [Beta 6] Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
    [Beta 6] Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
    [Beta 6] Fixed sharp line on Katana cockpit glass.
    [Beta 6] Fixed Nimcha landing gear not being attached properly.
    [Beta 6] Fixed object outlines with AMD FSR enabled.
    [Beta 6] Fixed several causes of crashes.


    Igen. Rá kellene szokni a pause-ra...

    Én is néztem, hogy mintha lett volna az átlátszóságra beállítás, de azt hittem, keverem valami másik játékkal.

    A raj vezér dolog is új. Nemrég mókolták. APROPÓ! Megint belebabráltak a gyártási láncba! Több komplexemben is kifogyott az EC! Köszönjük Emese!

    "És biztos, hogy nem tesznek jót a teljesítménynek sem." Pont ez jutott eszembe reggel! Úgyhogy nálam egyelőre gyártódnak a katanák, és ha kell elárasztom az egész rohadt világot velük! Már csak meg kellene tanítani nekik, hogy ne menjenek el az ellenség mellett. Legalább köszönjenek oda, vagy biccentsenek!