Egosoft X4
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Jóózsf István #5788 Version: 4.10 Beta 3(450056) - 2021-07-07 (14Mb)
SPOILER! Kattints ide a szöveg elolvasásához!
[Beta 3]Added player access to some paint mods belonging to allied factions.
[Beta 3]Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
[Beta 3]Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
[Beta 3]Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
[Beta 3]Improved visibility of hull and shield bars on Map against colourful backgrounds.
[Beta 3]Improved legibility of info box of selected object on Map by making it much more opaque.
[Beta 3]Improved handling of icons representing subordinates to fade out early when zooming out on Map.
[Beta 3]Improved display of player-owned and allied ships on Map to show icon and info text for current order.
[Beta 3]Improved behaviour of Map info boxes for ships and stations.
[Beta 3]Improved target icons for squad leaders.
[Beta 3]Fixed AI ships flying too slowly in travel mode while in formation.
[Beta 3]Fixed spacesuit in Split gamestart sometimes being very slow.
[Beta 3]Fixed being able to place station modules in invalid locations.
[Beta 3]Fixed group trainees sometimes remaining in-transit on Headquarters.
[Beta 3]Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
[Beta 3]Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
[Beta 3]Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
[Beta 3]Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
[Beta 3]Fixed undamaged habitation modules showing hull damage after loading non-beta saves (problem introduced in 4.10).
[Beta 3]Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
[Beta 3]Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
[Beta 3]Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
[Beta 3]Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
[Beta 3]Fixed Deliver Fleet mission reward being too low (problem introduced in 4.10).
[Beta 3]Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
[Beta 3]Fixed story characters getting random names when becoming passengers.
[Beta 3]Fixed mission lockboxes not rotating.
[Beta 3]Fixed rare fog of war issues when opening Map right after long range scan.
[Beta 3]Fixed jumpgate and superhighway connections on Map becoming misaligned.
[Beta 3]Fixed flickering target elements if target is moving close to crosshair.
[Beta 3]Fixed missing Interact menu options on superhighway gates (problem introduced in 4.10).
[Beta 3]Fixed mission offer menu entries changing positions inconsistently (problem introduced in 4.10).
[Beta 3]Fixed coloured station modules on radar and map when selected (problem introduced in 4.10).
[Beta 3]Fixed targeting from map not working in some cases (problem introduced in 4.10).
[Beta 3]Fixed missing/incorrect button descriptions in control mapping menu (problem introduced in 4.10).
[Beta 3]Fixed order parameter sliders resetting while being used.
[Beta 3]Fixed some voices and sound effects not being audible in external view.
[Beta 3]Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
[Beta 3]Fixed permanently missing texts in menus.
[Beta 3]Fixed graphical assets failing to load during long game-sessions.
[Beta 3]Fixed some cases of sudden performance degradation especially on AMD graphics hardware.
[Beta 3]Fixed several causes of crashes.