Egosoft X4
  • Jóózsf István #4849

    Version: 4.00 Beta 5 (426668) - 2021-01-27 (783.4 MB)

    SPOILER! Kattints ide a szöveg elolvasásához!

    [Beta 5] New Feature: Terraforming!
    [Beta 5] New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
    [Beta 5] Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
    [Beta 5] Added change override order option to Interact menu.
    [Beta 5] Added Logbook tab to Object Information menu.
    [Beta 5] Added tooltip for amount of reserved wares in ware exchange menu.
    [Beta 5] Added player faction to blacklist options.
    [Beta 5] Added option to sort Object List by relation.
    [Beta 5] Added mining resource information to sector info menu and encyclopedia entries.
    [Beta 5] Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
    [Beta 5] Added comm option to ask pilots for way to next sector towards mission target (new feature in 4.00).
    [Beta 5] Added missing Follow option for subordinate groups in Ship Interactions menu (new feature in 4.00).
    [Beta 5] Added guaranteed completion rewards for all guild mission chains.
    [Beta 5] Added mission offers for factions which are at enemy relations to player but not actively hostile.
    [Beta 5] Added helpful ship computer warnings to Paranid story maze mission.
    [Beta 5] Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
    [Beta 5] Added paint mod rewards to first Split plot investment mission.
    [Beta 5] Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
    [Beta 5] Improved Kha'ak presence and behaviour (again).
    [Beta 5] Improved laser tower targeting.
    [Beta 5] Improved capital ship combat movement.
    [Beta 5] Improved bailing of crew in NPC-vs-NPC case (new feature in 4.00).
    [Beta 5] Improved relative resource distribution for ship-building stations.
    [Beta 5] Improved disengaging from combat in response to relations with target improving to non-hostile level.
    [Beta 5] Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
    [Beta 5] Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
    [Beta 5] Improved volume and variety of Trader's Corner music.
    [Beta 5] Improved transaction log details text for ships selling at stations (new feature in 4.00).
    [Beta 5] improved Extensions menu with more details and added toggle in extension list.
    [Beta 5] improved layout of resource needs in Station Build menu.
    [Beta 5] Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
    [Beta 5] Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
    [Beta 5] Improved clarity of conversation tooltip about requirements to start Paranid plot.
    [Beta 5] Improved diversity of paint mod rewards between guild subscriptions.
    [Beta 5] Improved Hatikvah story mission to scan data leak at Scale Plate station.
    [Beta 5] Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
    [Beta 5] Removed option to drop cargo from units
    [Beta 5] Removed Think map filter category and moved those entries to Other category.
    [Beta 5] Removed laser towers from ship categories in Encyclopedia.
    [Beta 5] Removed Coordinate Attack as default behaviour (new feature in 4.00).
    [Beta 5] Fixed ware exchange option being available for ships with which docking is not possible.
    [Beta 5] Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
    [Beta 5] Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
    [Beta 5] Fixed Sell Ships menu not working when selling many ships (problem introduced in 4.00).
    [Beta 5] Fixed scaling for New Default Behaviour context menu.
    [Beta 5] Fixed Alert menu not being shown under certain circumstances.
    [Beta 5] Fixed aim prediction for weapons on rotating objects.
    [Beta 5] Fixed turret aiming against large targets.
    [Beta 5] Fixed autopilot sometimes flying back into jumpgate it just exited.
    [Beta 5] Fixed defence drones escorting ship not responding to attacks on their fleets.
    [Beta 5] Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
    [Beta 5] Fixed ships being built without any thrusters (problem introduced in 4.00).
    [Beta 5] Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
    [Beta 5] Fixed ships not attacking objects belonging to friendly or neutral factions when they have fire authorisation override to do so (new feature in 4.00).
    [Beta 5] Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
    [Beta 5] Fixed automated traders trading with clients after they have moved to blacklisted sector.
    [Beta 5] Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
    [Beta 5] Fixed construction vessels remaining in unsafe locations when expanding station plots.
    [Beta 5] Fixed construction vessels not disengaging when becoming enemy with assigned station.
    [Beta 5] Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
    [Beta 5] Fixed docking platform corners not appearing on wharfs which also host faction representative (problem introduced in 4.00).
    [Beta 5] Fixed ongoing research still allocating space for resources.
    [Beta 5] Fixed NPC getting stuck in tool pickup loop.
    [Beta 5] Fixed objects with hull values over 100%.
    [Beta 5] Fixed Escape Plan mission sometimes stalling if left for too long.
    [Beta 5] Fixed escape pods not launching in Hatikvah Breakdown mission.
    [Beta 5] Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
    [Beta 5] Fixed missing guidance to NPC during Suspicious Split mission in Split story.
    [Beta 5] Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
    [Beta 5] Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
    [Beta 5] Fixed deployed HQ construction vessels being left behind when warping HQ (new feature in 4.00).
    [Beta 5] Fixed multiple repair satellite missions in trade subscription not progressing.
    [Beta 5] Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
    [Beta 5] Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
    [Beta 5] Fixed cases where targeting gate displayed triangular target element instead of rectangular one.
    [Beta 5] Fixed cases of untargetable objects in first-person mode in certain cases (e.g. pilot chairs on newly constructed ships).
    [Beta 5] Fixed cases of missing target elements (problem introduced in 4.00).
    [Beta 5] Fixed guidance sometimes not being available when asking NPC for way to destination (problem introduced in 4.00).
    [Beta 5] Fixed faction relation bar in target monitor not updating.
    [Beta 5] Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
    [Beta 5] Fixed floating geometry on graphene production module.
    [Beta 5] Fixed several misaligned surface elements.
    [Beta 5] Fixed Tobii devices not being detected with recent Tobii drivers.
    [Beta 5] Fixed several causes of performance issues.
    [Beta 5] Fixed several causes of crashes.


    "[Beta 5] Improved capital ship combat movement." C-C-C Nem vertek át!