Cattle and Crops mezőgazdasági szimulátor
  • eta32 #279
    Már tölthető az 1.0
    SPOILER! Kattints ide a szöveg elolvasásához!
    Today we’re proud to announce that Professional Farmer: Cattle and Crops Version 1.0 has been released.

    "This is the seed for the new generation of agricultural simulation. But as befits a good farmer, the field will continue to be tended and cared for so that the game grows and develops well. Because we still have big plans for our "field" - this is just the beginning!

    Here is the extensive changelog that will make your screen burst:

    Changelog:

    NEW Become a farmer:
    Over 50 comprehensive tutorials explaining the entire game and procedures
    Scenarios for an exciting start in agriculture
    Numerous information on real agriculture by the Landwirtschaftsverlag Münster

    NEW Career vs. Sandbox Mode: It can be decided per savegame whether it should run in sandbox or career mode.
    The sandbox mode has no restrictions (for performance reasons there are still maximum level values for vehicles, animals and staff, but these correspond to the highest level value you could get).
    In career mode, the maximum number of vehicles, animals and employees is limited as before based on the profile’s XP. In addition, vehicles - except for a small starting fleet - must be unlocked by completing scenarios. This is displayed on the corresponding vehicle page in the shop.
    The restriction is defined in the vehicle - so it is also possible for modders to limit their vehicle in their career.
    Once set, savegames retain their mode and cannot be changed by "Save as" or similar.
    Old save games are handled as sandboxes.

    NEW New profile and savegame menu
    New design
    Better clarity, more space for the savegames
    Direct creation of an empty savegame (previously a new save game could only be created via "Save as")
    The selection of savegames is now done by clicking directly on the slot (previously separate button)
    The savegame active in the selected profile is marked with a tick
    The savegame active in the whole game is yellow and marked with a tick

    NEW New languages: Spanish, Italian, French, Polish and Russian
    NEW TerrainGrid storage optimizations: Saving is now much faster and save games are much smaller
    NEW Vegetation & trees now move according to real wind data
    NEW Steam Achievements added. Will be synchronised with the game's own achievements. Only available for newly created profiles.
    NEW Helper AI:
    The AI ignores the collision with objects that have an optional collision (e.g. trees)
    In harvest tasks with a combine, the drivers now wait at parking positions next to the field if they’re not full after emptying the combine
    If several drivers are waiting next to the field, the one with the highest fill level starts first
    When the driver is almost full when chopping, he warns the chopper with the horn and by switching on his rotating light
    AI workers automatically refuel diesel

    NEW Straw and hay bales can be fed using the MixKing
    NEW Hay drying revised:
    New parameters sunshine hours (incl. cloudiness), temperature and wind force have a direct influence on drying
    Now the exact amount of rain is considered in the calculation

    NEW Menus and interface:
    Main menu revised
    Areas updates
    Areas have received tooltips
    News display redesigned
    New design for profile, settings, mod and credit menus

    Employees and potential employees on the market have received portrait images
    Main menu: Welcome tour when starting the game for the first time
    Map selection menu redesigned and revised
    Settings menu has a new design
    Mod window in main menu revised
    Menu soundtrack
    In transport task mode, loading/unloading direction and FillType are automatically selected depending on what the loading point has set and what was set at the previous station
    The UI is now always rendered in the native desktop resolution, if you select a smaller resolution it is only used for rendering the world (new standard in C4 7.0)
    Fonts are rendered via Slug 5.0, making them sharp in all resolutions
    New screen marker showing the direction and distance to the next mission target or autopilot target
    Money, date and time in in-game menus
    Exiting the map or game: dialog box with the option to save, not save or cancel. Both in the free game and in the scenarios

    NEW Vehicles can be towed away using a tow bar
    New machine: tow bar, which must be bought in the shop
    Can be attached to any vehicle via the radial menu, or directly to the towing bracket
    On other tractors it is attached to the front of the towing point
    If the tow bar is attached, nothing can be attached to the front three-point hydraulic system at the same time - and vice versa

    NEW Physics level "Realistic" now works with real values again, the old "realistic" level is now called "medium”

    NEW Map
    Contractor south of the sewage treatment plant
    Roads and paths get wet when it rains
    Fog is back again and has been reworked together with Atmospheric Scattering
    Machine purchase: New spawn points (BGP, animal trader, ...) with individual delivery costs
    Wild animals in the Albergtal added
    Animals flee in case of collision with player or vehicles
    Wild animals flee from the player

    Many new environment objects added
    New traffic vehicles
    Seed pallets added on the farm to store surplus seed temporarily
    Added two dedicated fertilizer stores at the unloading point on the farm
    New mission "Welcome to the farm" added as an introduction to the farm

    NEW Options
    Warning popup when vegetation settings are too high
    Setting to ignore maximum speed for field work. If enabled, machines keep working even when driving too fast
    New option: Vehicle and player camera optionally collide with vehicles, bales, animals

    NEW Vehicles:
    [list]
    New machine: Bressel und Lade Silageroller XL for compacting the silo
    New machine: Transport trailer for Claas Direct Disc 520
    All vehicles have cruise control indicators in the cockpit displays
    Deep tracks (from getting stuck) can be compensated with cultivator and plow
    Vehicles can sink in on wet fields. In addition, grip in damp conditions has been massively reduced. So you can dig in mud again
    Vehicles take evasive action if road is too narrow
    When an Implement is in attaching range, an append-icon is displayed. This can be (de)activated in the options.
    Field entrances are "blocked" by drivers until they have passed them. This prevents traffic jams or collisions at field entrances
    New standard road speed for helpers: 50 km/h. Can be overwritten in XML with [tt]<maxHelperSpeed transport="30" />
    [/tt]
    Vehicles can now be recovered at different locations via the vehicle menu
    Warning if vehicle will run out of fuel soon
    Vehicle tires now also have a collision but only inside the rim

    NEW Editor:
    OBJ Exporter for the Editor

    NEW Rendering, HDR, PBR
    HDR ACES tone mapping
    Integrated C4 7.0 Renderer
    Revised PBR implementation
    Standard cubemap replaced by an HDRI


    BUG FIX Vehicles
    Revised sounds of all vehicles
    Motor noises no longer suddenly jump in volume when doors are open
    Draft Force Fixes: Attachments that are pulled have new resistances. Seed drills etc. are now treated differently than deep cultivators or plows
    Position of Capsules Shapes is now identical to the position of PhysX
    Hammer SilageKing now also unloads while driving
    Stapel VT18000 had not loaded the set application rate correctly
    When loading a savegame, attachments and cutters are now attached correctly at the saved position
    Implements should be correctly attached after loading from a savegame
    Buckets hang more firmly on the front loader
    Hammer TransferKing unloading on left side: Doors are opened the right way around, particle system is visible again
    Wrongly assigned QuickSlot item in Claas Axion removed
    When unloading the Hammer MixKing with the U key it could happen that the unload animation was not finished
    When attaching the Claas 521 trailer to the Tucano there are no more collision problems
    Stapel VT18000 boom can now always be attached correctly
    Claas Volto, Claas Liner, Claas Quadrant and Stapel VT18000 now turn themselves completely transportable on autopilot
    Lemken Juwel: Soil particles no longer float in the air
    The Lemken Azurit now sows again after loading a savegame
    Dammann booms no longer lifted after loading
    Claas Quadrant: CabControl for bale ejection now visible from outside when player is on foot
    Machines like the Stapel barrel can now be filled to 100% (previously 99.5%)
    The particle system of the Jaguar no longer shoots against the side of the loader wagon
    Rauch Axis is again able to fertilize after loading a savegame
    Round weight no longer tips over when spawning/resetting
    Three-point hitches: Float position in lowered position corrected (e.g. Arion 530 with Juwel)
    Headlight colors adapted
    Deutz 7250: Handbrake icon and neutral gear indicator fixed in display
    Ignition key animations fixed in Deutz and MB Tracs
    Lemken Gemini can be unloaded at the farm
    The front axle of the Deutz 7250 is no longer tilted
    Hammer corn sowing unit: shaking animations reduced
    Hammer TransferKing opens the doors correctly when unloading on the left
    Köckerling Rebel Classic: fixed shaking animations
    Claas Volto: Particles are visible again after loading a game
    Tracks no longer remain on the headland when sowing

    BUG FIX Field cultivation and plants
    BUG FIX Swath is now deposited on the field even at higher speeds
    BUG FIX To improve work on headlands, fruit destruction by the tires no longer occurs during sowing
    BUG FIX Plants that can regrow after cutting only start grow after a certain number of days
    BUG FIX Helpers AI & Autopilot
    Animal transport with helpers is now savegame compatible
    Transport tasks are now save game compatible
    Transport task from template: Load/unload selection was not saved/loaded
    Drivers no longer overtake harvesters when driving downhill and rotate less
    Drivers now pause again at the end of the lane when the user is controlling the harvester
    After loading a savegame, drivers with full trailers do not wait their turn on the field to drive home, but drive immediately to the unloading point
    Drivers no longer randomly lose their affiliation with a task on a field
    Driver no longer drives into the harvester when changing sides
    When harvesting, drivers now also check if it would not be more sensible to drive behind the harvester when following left/right
    The position calculation of the driver is no longer dependent on whether the harvester has just engaged reverse gear
    When harvesting with two AI drivers , the second waiting driver is no longer sent to the field entrance while the first one unloads the combine
    Savegames with active harvesting task with yourself as the driver: Unloading stations are no longer lost
    After completion of the harvesting task, drivers drive correctly from the field to the unloading point
    Drivers who are at the unloading point when loading a savegame no longer stop there
    Parking vehicles at the roadside no longer block AI vehicles or helpers
    Helpers now load and unload correctly in transport tasks
    Helper stops again during unloading
    Transport Task: Helper no longer circles around loading point
    When harvesting, choppers/combines now also harvest the first headland track correctly. The transition from headland to field tracks has also been optimized
    Lacotec LH 2 can now be used in harvesting tasks
    AI drivers should no longer circle on the field
    During harvesting, the chopper now also detects collisions with attachments when resetting
    Drivers waiting at the edge of the field are also sent home when a harvesting task is completed
    Navigation optimized at multiple road intersections
    AI / Autopilot can now also start from the shelter on the farm
    Drivers who are in a savegame on their way from the silo to the field do not unregister from the task
    The autopilot no longer loses its path when loading a savegame
    When performing a (animal) transport task, the quantity already transported is now saved in the savegame
    Feeding and BGP filling tasks can no longer choose the port silos
    Field work task does not stay on GettingReadyForWork after loading from savegame & Field work does not start from scratch in savegame
    Fixed numerous crashes while saving and loading tasks
    Harvesting task: task with user as tractor driver now working
    Drivers now also take the cutting unit into account when taking evasive action
    If you drive behind the harvester as a driver, it no longer honks and does not stop when you’re too close
    Field work with several helpers: The headland is worked again by the first helper
    Field work with helpers no longer starts from the beginning after loading a savegame
    Calculation of the duration of field work and harvesting tasks corrected. The working width is now also correctly taken into account
    When harvesting, the driver no longer pauses when the field is finished

    BUG FIX Map
    If no weather data is specified in the map XML then the default data will be loaded
    Brick and stone pavement now use real Normal Maps
    Gates, fences: collision with machines fixed

    BUG FIX Menus and Interface
    Duplicate and faulty tanks removed from statistics menu
    Fixed wrong message text for employee payday
    Gamepad: fixed mouse position and click position for resolutions larger than Full HD
    Fixed crash when switching between controller and keyboard in mission window
    Minimap: Fixed scaling to 4K resolution
    Scaling and zoom of 3D display in vehicle menu fixed
    Vehicles in series ("model selection") are now sorted better
    When fast forwarding the background will be solid and cover the whole screen
    Mission texts, trader entries, controls info and minimap in the field menu are no longer rendered above other elements when scrolling
    "Restart the game" appears in the selected new language if it has been changed
    XP correctly formatted in notifications
    Fixed numerous translation errors in the menus
    Better support for longer text in tabs in in-game menus (wrapping into two lines)
    Quickload (default: F9) works again
    Settings in the options menu are no longer applied immediately, but only when "Save" is clicked
    Changed settings are now also saved when you are in another tab of the options menu
    Fixed faulty "FillType not compatible" message in transfer window
    Better menu display at non 16:9 resolutions
    Fertilizer calculator: display of imperial units and values corrected
    Delete transport task: notification text corrected
    Hints during the creation of a harvesting task improved

    BUG FIX Graphics and rendering
    Shadows of LODs are no longer rendered permanently
    Textures are only on Ultra by default when 4 GB of VRAM is detected. In total Ultra consumes about 3.7 GB VRAM in the Albergtal with running machinery. Using the “high” settings, 2 GB of VRAM is sufficient
    Improved SSAO quality
    Less vegetation popping bugs when switching between vehicles

    BUG FIX Bales have the correct weight again
    BUG FIX Repayment instalments of a loan are no longer billed more than once
    BUG FIX Flashlight in first person view no longer darkened

    CHANGE Map
    Silos sections can now be opened and covered section by section
    Flags from Landwirtschaftsverlag placed at the cooperative
    Road network:
    Three-way intersections have received correct and optimized turning lanes
    Path widths on field paths reduced
    Narrow curve south of the farm optimized
    Vehicle dealer entrance optimized
    Paths at the port optimized
    BGP exit navigation paths optimized
    Cooperative: entry and exit navigation paths optimized
    Sewage plant: entry and exit navigation paths optimized
    Spawn point orientation and connections fixed

    Distance fruit colors revised
    Building doors open earlier (Trigger enlarged)
    All old missions removed from the sandbox and career mode game
    Texture blending of the soil between "cultivated" and "plowed" improved
    Weather: rain blocks more finely divided, roads get wet earlier

    CHANGE Vehicles
    Lemken Juwel is now raised before rotating
    The speedometer display in the HUD takes the Imperial vs. Metric settings into account and shows km/h or mph
    Machines no longer work outside the speed limit when driving yourself
    The cruise control now also works downhill by actively braking
    All vehicles have received increased street speeds
    All vehicles have received increased reverse speeds
    Claas Disco work speed increased to 15 km/h
    Camera height adjusted for better model and seating positions
    Better position detection of the attachments in the radial menu
    The turning radius of the Tucano has been reduced, e.g. field 14 can now be harvested without colliding with the fence
    Bressel and Lade buckets: green changed to gray (current B+L color)
    Bressel and Lade buckets: prices adjusted
    MB Tracs: center of gravity and weight distribution adjusted
    Placing the Vario 930 on the Claas 521 trailer has been improved
    Vehicles that are not compatible with a target tank or trader no longer open the transfer window
    All machines and their functions are now fully translated
    Lemken Juwel: unfolding and rotating can no longer be performed twice in a short time
    Vehicles can also be refuelled via the menu, if you do not have enough money for a complete tank
    Claas Tucano can now mix grain
    Vehicle and equipment rental prices were increased
    Joskin Betimax RDS (both), Lemken Juwel (all): decal dirt now corresponds to vehicle dirt
    When an empty machine enters a load/unload trigger, "Load" is pre-selected
    Physics performance improved for many machines
    Lemken Gemini can now be emptied
    Added tow pin hitch on Deutz 7250
    Animal sale: “Unloading” is pre-selected when there are animals in the trailer
    When attaching machines, the lower links of the tractor are lowered and the upper link is adjusted correctly
    The camera no longer collides with optional collision objects (banks, trees...)

    CHANGE Player level and attributes adjusted
    Maximum quantities for vehicles, animals, employees adjusted
    Maximum level of the player increased to 10

    CHANGE Menu and Interface
    Vehicle debug window cleaned up
    New mouse cursor for better visibility
    Options menu: Language selection moved up and highlighted visually
    C4 Intro video volume reduced
    Xbox One and 360 controllers: custom icons for “View” and “Menu” / “Start” and “Back”
    Improved rental button and slider in vehicle and employee menu
    Zoom speed of minimap with gamepad reduced significantly
    The “Attach Failed” dialog shows more details
    When buying / selling at the trader, the total price is now displayed
    At the farm gas station, the purchase window no longer shows the amount of fuel in the tank, since it is unlimited
    NotificationWindow now closes automatically after 60 seconds
    UI scale: minimum value set to 50%
    The setting "Only edit own fields" is available again in the difficulty options
    Numerous tooltips added to the options menu
    The Sleep Window now shows the target date
    Brightness setting in the graphic options now goes from 0 to 100, with default value 50

    CHANGE Helper / AI / Autopilot
    When drivers continue after pausing and the distance to the target is greater than 50m, a new course is calculated
    Parking positions for waiting drivers have been extended so that drivers from the back of the queue can also drive to the field first
    Harvesting task with yourself as driver: harbor grain trader is now supported
    Field cultivation task: travel speed increased when changing tracks
    Drivers drive a larger arc around the crop in the field and prefer turning maneuvers over the field boundaries instead of driving into the fruit
    Field work with several helpers: If an additional helper reaches the field, all others pause their work until the new helper has reached his or her path
    Lemken Gemini and Dammann Land-Cruiser can be loaded in transport task at the water/liquid fertilizer dealer
    AI vehicles drive closer to the center line on small roads
    Speed adjusted on dirt roads
    Adjusted the parking positions of the helpers on the whole map, so the drivers are no longer in the way at the field entrance
    If "Always full throttle" is deactivated, the AI still uses full throttle
    Drivers: fewer collisions when changing from “driving behind harvester” to “driving left/right”

    CHANGE Performance: spikes reduced by better caching of the shaders in the warmup phase after loading a map
    CHANGE Shovel controller improvements for pushing silage in silos
    CHANGE Silo compaction improved
    CHANGE Bale handling improved by using a better piercing position of the forks’ spikes
    CHANGE Animals can now turn left/right a little better
    CHANGE Animal noises normalized and volume lowered
    CHANGE Age of employees limited at recruitment
    CHANGE Removed unused FillTypes
    CHANGE Added ambient sounds for doors, gates etc
    CHANGE Graphics
    Atmospheric Scattering improved and connected to the fog generator from the Weather Controller. The old fog has been completely deactivated
    Better performance when rendering trees


    NOTE Some panels still have minimal problems with Cyrillic text in terms of text width recognition
    NOTE Because of the Capsule Shape changes AI characters do not get over curbs
    NOTE Console variable $allowCheats 0 or 1 If you want to use cheats like "goldencrops" you have to set $allowCheats="1" before. If this variable is set, you will not be able to achieve achievements like in other games. The reason is that Steam Achievements can also lead to Steam Trading cards which have an actual value within Steam. (Steam Policy)"