Transport Fever

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  • Borg
    #2347

    Szerencsére olvassák a sok sírást ezekszerint a Steam fórumon:

    Dear community

    Thank you for your numerous hints and suggestions, which we have all read, even if we cannot answer them in detail. At this point I would like to reassure you that we are working on the simulation performance. We are confident that the upcoming update in June will bring an improvement for many players.

    TF2 gives you the freedom in the map editor to build as many cities as you want. However, the simulated city dwellers, who have to find a way to work every day when leaving their homes, are also the main burden for the CPU. If you build maps with more than 20 cities and many road connections close to each other or use mods that increase city growth even further, you should have a strong computer. The CPUs of notebooks are designed to save energy and are therefore overwhelmed more quickly with large Maps than processors in desktop PCs.

    The current beta release already contains many fixes, the improved simulation performance is expected to be released for testing in 2-3 weeks.

    In preparation for the Mac version, our programming team also deals with the Metal and Vulkan API and there is a good chance that Windows users will also benefit.
    With regard to long-term development, I can only assure you that we are continuing to improve the game and that we take calls for new means of transport and more depth of gameplay very seriously