Transport Fever
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Jóózsf István #2346 Akinek van kedve tesztmódba kapcsolni... Bár ezért szerintem nem érdemes!
An early version of the upcoming June game update is available for testing on Steam branch "testing":
Version 28962 (May 19, 2020)
SPOILER! Kattints ide a szöveg elolvasásához!
Added difficulty selection to load game dialog
[Modding] Added (per savegame) mod settings feature (wip)
[Modding] Added user-definable minimum radius to track type (slope still wip)
[Modding] Added customizable factors for train acceleration/deceleration
[Modding] Added con feature to add/remove other modules when a module is built
Improved keyboard shortcuts: now possible to use Shift/Ctrl/Alt
Improved keyboard shortcuts: show key bindings in tool tips
Improved keyboard shortcuts: added more commands (construction menu)
Improved settings menu: show warning in case of duplicate key bindings
Improved settings menu: added button pointing to "userdata" folder
Improved vehicle store: show whether reversible or not (vehicle config still wip)
Improved airport: landing lights module now automatically removes opposite lights
[Modding] Improved in-game console: cursor, selection, copy/paste, scroll to end
[Modding] Improved console command prompt auto-completion
[Modding] Improved scripting interface: new functionality now available under api.*
[Modding] Improved scripting interface: added utils, resource types, mdl metadata
[Modding] Improved scripting interface: added argument names for many functions
[Modding] Improved error handling: show complete file name on error
[Modding] Improved error handling while building a construction (don't crash)
Fixed random crash in module mode
Fixed tree highlighting in module mode
Fixed Bombardier DHC-8-402PF animation details
[Modding] Fixed asset categories case-sensitivity issue
[Modding] Fixed file names cut off in Lua error messages
[Modding] Fixed user and staging mods not recognized as mod folders (isModPath)
[Model editor] Fixed track ballast material