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  • Dzsini
    #3234
    Amúgy nagyon szórakoztató, hogy mekkora pánikot / értetlenkedést keltett ez a bejelentés - mindenki nekiállt beleolvasni olyan dolgokat, amik nincsenek konkrétan leírva.
    Az elmúlt ~20 évben a Wizards nagyon ügyelt arra, hogy mit és hogyan ír le egy bejelentéssel kapcsolatban. Nem véletlenül hagynak ki szavakat, nem véletlenül kerülnek ki dolgokat. Én bízom benne, hogy tanultak az elmúlt sok évből, és nem fogják úgy tönkrevágni a játékot, ahogy tették anno Mirrodinnal.

    A fő designer a tumblr-én sok éve válaszolgat a kérdésekre (már több, mint 100 ezerre), és persze most is megrohanták őt a userek :) Néhány válasz angolul:

    Oh, many problems occur. But that’s true of most sets. Adding split cards or hybrid mana or double-faced cards or morph or anything that we haven’t done before creates problems. That’s what design is all about - figuring out what those problems are and then designing the set in such a way to address them.
    RnD spent over two years making War of the Spark. We put a lot of time and energy making the set play well (in limited and constructed) - in vision design, in set design, in play design. And we’ve been doing this for a long time, so we’re not so bad at making Magic sets.
    I can’t promise problems won’t arise with the finished product, but that’s true of just about any Magic set. We’re trying to make a game complex enough that millions of smart gamers won’t crack it in the first week. That means there’s always unknowns and potential for you all to do something we never thought of.
    All that said, I’m really happy with where this set ended up and I would spend more time being excited about the unknown that worried about it. Magic breaks its own rules all the time.

    There’s a famous quote by car inventor Henry Ford (which he might not have ever actually said): If I had asked people what they wanted, they would have said faster horses. People can only see the future through the lens of the past.
    The same is true with planeswalkers. The most we’ve ever put in a set is 6. 36 is six times that. The most common number of planeswalkers is 3. 36 is twelve times that. Sets sometimes have 2. 36 is eighteen times that.
    War of the Spark, by definition, can’t just be planeswalkers the way we’ve always done them. The challenge of the design was rethinking a lot of things including what tools were available to us.
    War of the Spark is not going to be planeswalker status quo, but then innovation seldom is.

    Part of surprising all of you is occasionally doing things we don’t normally do. There were people inside Wizards who believed making a four color set with just four of the ten two-color pairs was madness. Likewise double-faced cards or split cards. The joy of Magic is that you never know what to expect. Remember that this isn’t the new norm, it’s something we’re doing for one set.
    Utoljára szerkesztette: Dzsini, 2019.03.10. 06:07:17