Futurisztikus Fantasy a Risen készítőitől
  • grebber
    #70
    German magazine gamestar already has a test up for the game ( with video ) , but its currently only for plus users ( e.g pay a month because we are greedy fucks ). By the few parts u can read as a free user it seems its one of PB's best games, even better than gothic 2.

    Quote:
    Elex doesn't take your hand
    - tiny small tutorial
    - all enemies kill you at least within 3 hits
    - you can miss quests/infos/mechanics if you miss proper attention
    - first hrs are hard and at times frustrating
    - might be either refreshing or totally overwhelming

    Elex embraces Piranha-Bytes strengths
    - your char is bluff; piles of coarse dialogs
    - huge open world however with fascinating details around every corner
    - environmental stories; hidden camps; people; weapons; all sorts of stories, audiologs and letters
    - gameplay is defined by the classic gameplay-quintet of combat, conversation, exploration, scavenging and leveling
    - ruthless difficulty
    - but ALSO all the known PB shortcomings (animations, textures, production values...)

    Elex is NOT an AAA game
    - graphics doesn't knock anybody's socks off; not ugly either
    - 30 devs working in a single family building
    - animations are stiff, facial expressions and faces are repetitive, some textures look rough.
    - creative Art-Design: picturesque landscapes due to diverse sceneries
    - german syncro is doing well
    - best score since good old Gothic days

    Elex runs on a toaster
    - runs on even weak PCs decently
    - with min. details (16x AF, SMAA) even a Geforce GTX 760 will run it with 45fps

    The strength of Elex' stories is found offside the main story
    - main story THE most interesting PB has ever written: your alter-ego is a former terroristic ALB-General, who finds himself amidst normal people and societies. We gradually learn more about his own violent past, learn about a vile betrayal and decide how the world should keep on spinning.
    - mix of genres invites to learn and see more of the world
    - main story remains in the background for some time
    - no arc of suspense a la Witcher 3
    - interesting moments offside the main story - side quests, environment, companions
    - each main protagonist has its own little story
    - quests with nasty moral decisions which end up far more gripping than in Gothic or Risen series - HIGHLIGHTs of the game
    - standard fetch quests but also most quests can be solved in more than three different manners

    Elex is no Bug-Fiasco, but has rough edges
    - while testing no severe bugs that affect test score
    - however glitches and small issues along the way; nothing has impact on the overall fun factor though.
    - many mechanics lack the necessary fine-tuning; combat can be fiddly and clunky; the jetpack lacks the proper pace; Interface and inventory are neither particularly impressive nor managable.

    Elex is a true RPG
    - no Action Game with RPG elements but a true RPG
    - combat is subordiante to the character system
    - Leveling and specialization is often times more interesting than the actual use of such enabled combat mechanics; killing a horde of raptors after you've been pathetically running from them hours priorly is extradordinarily satisfying
    - satisfaction of leveling combat mechanics > clunky combat
    - Crafting, using sockets, alchemy and the correct choice of factions can create a deep and rewarding rpg system.