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NEM JELÖLT JÁTÉK SPOILER-ES HOZZÁSZÓLÁS, KÉP KITILTÁST EREDMÉNYEZ!
  • TDC Geronimo
    #3982
    Miyazaki strategy guideos interjújából a fontosabb részletek


    * Miyazaki spends only about 20% of his time on his presidential duties
    * Nobody thought Demon's or Dark Souls would succeed. Given their success, this helped the Bloodborne development in various ways, although gives extra pressure to the team.
    * From has a "balance" team, and Miyazaki has not worked closely with the balance on the game
    * They did playtesting, but he makes it clear that they don't just blindly follow people's suggestions. The game is definitely not "designed by focus group".
    * Chalice dungeons weren't inspired by roguelike games, but rather as a way to keep that sense of discovery when you're in a new area after you've completed the game.
    * He says the Wooden Shield becomes more important the more times you play through the game. (...wat?)
    * Miyazaki loves reading people's theories about the stories in his games
    * There's some *really* interesting stuff about whether or not everything in the game is a dream or not. (e.g., are places like Central Yharnam based in reality, or are they all just part of the nightmare?) He says that it was absolutely deliberate to leave that question in player's minds.
    * They talk about the fine line of just letting "anything happen" if you are in a dream world, which could reduce enjoyment in the game. He says they were careful not to make it feel like anything could pop up at any time. (So even if it's a dream, it seems to be rooted in reality somehow. And this part wasn't in the interview, but in the Lovecraftian mythos dreams are often seen as another plane of reality. So even if it is all a dream, that doesn't make it "not real" in the game's story.)
    * He talks a bit about the Gothic -> "Cthulu-style" (Lovecraftian) horror themes. The Gothic style is depicted from the start because it's more based in reality, which allows it to be eroded away by the Lovecraftian horror the further you get in the game.
    * He pretty much confirms that Iosefka gets turned into the blue monster that drops the Iosefka's Vial
    * He likes the character of Fake Iosefka a lot, even calling her "one of the heroines of the game". She follows the "scholarly investigator" trope, which he likes a lot. (Freke, Logan, etc.)
    * Miyazaki thinks he's not very good at charecterization
    * The sky is "Paleblood" because it's a pale blue, like a body that's been drained of blood
    * There are multiple possible interpretations of Paleblood. For example, it's also another name for the Moon Presence.
    * He says every other game he makes is inscrutable and interpretive, and the next is easier to understand. (According to him: Armored Core 4: hard to understand, For Answer: easier to understand, Demon's Souls: harder, Dark Souls: easier, Bloodborne: harder.)
    * He finds something beautiful in dismalness, lack of salvation, and insanity
    * Babies are offered as lures to the Great Ones because they all lose their children due to their "position"
    * The Great Ones have fewer offspring because of how advanced they are. He says more advanced societies have lower birthrates.
    * Threaded Cane is his favorite weapon, which is why it's priced higher. (Says they are playing favorites.)
    * He says that ignoring gameplay, Rom is his favorite boss. He says he likes her plaintive air and the cute aspects of her movement.
    * He's jealous of people that are scared of the dark
    * The harder you try to resist beasthood, the more extreme of a beast you will become. (He says it's like a recoil effect.) This explains, for example, why clerics became the most fearsome beasts
    * He's quite fond of Patches. He mentions that there are a lot of other "spider man" creatures in the game that have all gone insane. But he loves the fact that Patches maintains his sanity and continues his research.
    * Miyazaki names everything in his games (except the titles).
    * He says he personally laid out all of the maps in Bloodborne. (I'm unsure how much that actually entail -- i.e., did he just do a general overview of each area, or was he sitting there mapping out all of the shortcuts and everything?)
    Utoljára szerkesztette: TDC Geronimo, 2015.04.30. 20:03:08