Stranded Deep
  • Ironman2
    #124
    Oceánia benépesül vadon élő állatokkal.Itt a 0.13,és megjöttek a nagyon kígyók,és a vadmalacok,lehet nyilakat,ijakat gyártani,és szuronyt is!!

    CHANGES
    - Added new holding animation for larger objects.
    - Added new grass quality setting toggle.
    - Added polarising filter for more vibrant daytime sky.
    - Added individual inventory stack sizes for different item types.
    - Added additional notification if trying to place a construction with environmental obstructions.
    - Added ability to navigate through items in an inventory slot.
    - Added ability to select free hands by selecting empty inventory slot.
    - Added ability to select free hands with the Tilde [~] key.
    - Added ability to close crafting menu again with [C] key.
    - Added ability to carry large objects like logs.
    - Added missing colliders to prop trees and plants.
    - Changed interacting to use the [Pickup] key.
    - Changed crafting menu to stay on the crafting page you left.
    - Improved dropping items from inventory and reduced throwing effect.
    - Improved Watch animations - smoother with better viewing positions.
    - Improved Ragdoll animals saving. Ragdolls now save bone positions to reduce flipping out on load.
    - Restored unique colours for different crafting modes.
    - Removed unnecessary structure proximity check for smaller constructions.
    - Reduced ocean shore fade for more dynamic waves close to shore.
    - Reduced GPU loads on main menu screen by locking to 30FPS.
    - Removed Sharks regaining health.

    BUG FIXES
    - Fixed Alt+Tab destroying a depth texture and breaking fog and underwater effects.
    - Fixed camera jitter after loading a game.
    - Fixed artefacts from camp fire particles.
    - Fixed artefact with fog clipping through ocean waves when floating.
    - Fixed unnecessary Hobo Stove proximity checks.
    - Fixed being able to use items on objects far away, chopping trees, etc.
    - Fixed bug where interacting would think you were still looking at a container.
    - Fixed a small possibility of not being able to craft when a shark was nearby.
    - Fixed Sharks dissapearing from leaving a biome and not be saved correctly.
    - Fixed Items being out of view while crouched.
    - Fixed holding Items not following the camera when looking up or down.

    NEW CONTENT
    - Added new Bow and Arrow items!
    The simple bow is intended for mid-range damage. It’s sighted with the cursor and bow sight for approximately 15 meters. Arrows will break if shot into hard surfaces like rock or steel.

    - Added new Throwable Spear item!
    The spear is intended for close to short range damage. Spears will break if shot into hard surfaces like rock or steel.

    - Added new Snake animal!
    The new snake will attack and inflict damage if you get too close. Watch where you step, avoid the long grass and listen out for any aggressive snake sounds when scavenging your island! The snake can’t be killed at the moment.

    - Added better Crab intelligence!
    Crab AI has been improved and they no longer have a "nest". Crabs can be found individually on shorelines and will behave much more naturally, exploring the island, avoiding the player …and whatever else crabs do. Crabs do not currently respawn so ration them carefully.

    - Added new Boar animal!
    Tiny wild boar can be found on larger islands. They are very shy and very quick!

    - Added new Aiming mechanic!
    When a fireable object like the new Bow or Spear are equipped, you can hold the secondary action button (right mouse click by default) to enter aiming mode. You then fire the item as normal with the left mouse button.

    - Added new Pickup animation!
    A small addition but helps with feedback so items aren’t just disappearing into the inventory.

    - Added Deferred Translucency!
    Previously we were rendering translucent objects in forward rendering. There was a significant overhead as translucent objects needed to be rendered separately for proper translucent lighting (as it is not supported natively by Unity) and then blended with the deferred objects. Now all translucency is rendered in deferred. All users get translucency now, so win-win. The translucency option has been removed as the performance impact is negligible.

    - Added dedicated Game Launcher!
    Due to player feedback about not being able to select DirectX versions when launching the game from desktop shortcuts, a custom game launcher has been added. The new launcher allows you pick the DirectX version for all scenarios, not only when launching from the Steam library. You can also pick the fullscreen mode you prefer. Exclusive mode is better for performance and users running SLI setups, however Alt+Tabbing is not supported under DirectX 11.0 with exclusive mode. The Borderless Window option is available for players who want to use DirectX 11.0 and need to stream or access background tasks with Alt+Tab. The old Steam launch options have been removed.

    - New Grass models!
    - New Ground Cover models!
    - New Sand terrain texture!
    - New Sand and Pebbles terrain texture!
    - New Young Palm Tree plant model!
    - New Potato Plant plant model!

    DEV NOTES
    - Reduced draw calls significantly, improving overall performance.
    - Restored resolution and vsync options in game.
    - Refactored and improved interacting backend.
    - Character Spine IK is now more responsive.
    - New hitbox system for animals.
    - Improved Shark trigger detection.
    Utoljára szerkesztette: Ironman2, 2016.06.11. 23:51:33