Stranded Deep
  • Ironman2
    #112
    LATEST EXPERIMENTAL BUILD 0.04.E2
    MÁJUS 28. - SPRAYCANMANSAM | BEAM TEAM GAMES
    Hi guys,

    The latest experimental build (0.04.E2) is now live with a a lot of fixes for bugs found in the initial upgrade process. All the UI has also been moved over to Unity's native UI system now. We're mid-way through integrating SpeedTree as well so all the foliage visuals are WIP and a bit broken at the moment.

    Stay Alive!
    :: Beam Team
    ---


    0.04.E2 CHANGE LOG

    Bug Fixes
    Watch – Fixed watch screen not rendering.
    Input– Fixed input menu key bindings setting to “None”.
    UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
    UI – Fixed missing gradient from controls.
    UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
    Urchin – Fixed material rendering without transparency.
    Wollie - Fixed material rendering without transparency.
    Cloth – Fixed rendering as pink from missing shader.
    Rain – Fixed rendering as pink from missing shader.
    Raft – Fixed jittery raft when paddling.
    Ocean – Fixed foam lighting error with additional lights.

    WIP and New Content
    Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on.
    Shadows – Added grass and foliage shadows for “Ultra” quality setting.
    Shadows – Increased resolution for “Ultra” quality setting.
    UI – Converted inventory UI to new UI system.
    UI – Converted general HUD elements UI to new UI system.
    UI – Converted notifications to new UI system.
    UI – Converted watch UI to new UI system.
    Lighting – Moved ambient lighting LUT creation offline.

    Notes
    Pink Shaders – There may be a few pink shaders about. Feel free to post them in the bug reports section, EXCEPT for objects that are obviously meant to be glass. We haven't written a glass shader compatible with the new BRDF yet.
    Shaders – A few objects are missing their proper normal and specular maps. We’re in the middle of consolidating all our shaders at the moment, so we’ll be getting to them. ALL tree and foliage shaders are not complete or plain broken. We’re working on tying these up asap.
    Shadows – We’re seeing some annoying artefacts with the shadow system we use. We’re looking into it.
    UI – All the UI has been moved over from our old system to UGUI. All of the UI elements are works in progress, but are functional.