• MarkBlade
    #2772
    Changelog
    Translation files update
    Fix for scanner icon being outside of UI safe zones
    Tuned streaming/clipmap settings
    Unity Engine Upgrade to 2018.2 (future engine upgrades to come)
    Under-the-hood memory layout optimizations
    Fixed potential crash when culling the light on the noise indicator for the Cyclops
    Fixed random issue for invisible cooked and cured fish
    Protobuf serializer optimizations
    Reinforced dive suit oriented correctly in fabricator
    Fix for scanner being dark when fabricated
    Fix for skipping images in the gallery tab when using a controller
    Fix invalid rotation for Radiation Suit
    Fixed DeferredSpawner fatally breaking when an exception is thrown in SpawnAndDestroy
    Fix for incorrectly loading world data
    Fix for Seamoth not being able to open Cyclops Vehicle Bay when loading from a save game
    Merge in fix for player not teleporting correctly
    Fix physics issues when piloting Seamoth
    Fix for dying in hardcore while the game is saving
    Prevent taking of a screenshot when the game is already processing one
    Optimized RigidBodies from static objects
    Animation culling optimizations
    Moved File I/O of LargeWorldStreamer to another thread and yielding coroutine on main thread to prevent stalling
    Optimized particle systems used in the CrashedShip and Lifepod
    Optimization removing calls to GetComponentInParent for determining if a player is within a vehicle or not
    Multiple NullReferenceException fixes
    Fixed Reefback turning constantly Save data optimization
    Fix for Floaters not attaching
    Fix for Cyclops Vehicle Bay hatch not always spawning correctly
    Fixed issue with save slot screenshots when returning to the main menu
    Fix for floating plants at origin
    Fix for stuck floating dropped pickupables
    Fixed various items clipping through the terrain due to speed of player
    Fixed issues of Cyclops doors & Moonpool not responding to dockable vehicles
    Fixed issues with Cyclops power up
    Fix for player being able to breathe in unpowered Seamoth
    Optimized multiple normal maps
    Optimized Prison platform geometry
    Async loading of distance fields
    Fixed “is still loading” issue when a save game slot couldn’t be loaded
    Fix for Bladderfish not spawning by entity slots once filtered water is unlocked
    Fixes for creature respawn system
    Fixed issue with deleting saved games, made it compatible with both controller and keyboard+mouse input
    Fixed feedback button action in main menu for PC / Mac
    Fixed issue with rocket platform physics
    Fixed ‘First time menu interaction sends you to top of page in every tab’
    Fixed ‘Editing labels is interrupted while using gamepad + keyboard on PC
    Re-disabled oxygen warnings in hardcore mode
    Fixed docking a Seamoth in Cyclops in VR causing physics issues
    UI + depth fix backported from Below Zero
    Performance optimizations in Kelp Forest area
    World-Streaming optimizations
    Improved background loading during loading screen
    Improved consistency of various progress bars