Armored Warfare
http://armoredwarfarehu.blogspot.hu/
http://armoredwarfarehu.blogspot.hu/
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#4478
Armor changes
All vehicle wheels have been reduced from an effective armor resistance of 15mm for non-MBTs and 25mm for MBTs to a universal 6mm; this includes AFVs with tires. The reason for this change is to prevent unwanted behavior caused by shots striking wheels at extreme angles, potentially rocketing up the effective armor thickness from 150 to 250mm. Players should now see more consistent shot behavior when shooting at vehicles from the sides.
The underbelly armor of all vehicles has been redone, reducing its effectiveness to no longer auto-ricochet shots. Firing at the occasional underbelly of a vehicle going over a rise - protected in the past by the extreme angle this tends to generate- will now result in the shot penetrating and damaging the vehicle.
Cupolas have always been intended to present a vulnerable weak point on MBTs; however, due to realistic thicknesses and our accuracy to the copulas shape and angle, the majority have caused shots to auto-ricochet off of them. As a result, players often found only small slivers on the raised lips of the cupolas to be vulnerable, leading to a large degree of 'pixel hunting'. To address this, the nominal thickness of all hatches has been reduced to 25mm. This means any cannon of 76mm or higher will never fail to penetrate either a hull or turret cupola on a direct hit, dealing the intended amount of damage. Lower caliber cannons will still ricochet at extreme angles like before, but can now penetrate the lip or flat portions of the cupola, allowing for some frontal damage with good aiming at close proximity.
Previously, shooting cupolas that were not part of an MBT's turret did an additional 10% damage. This critical damage has been removed from all vehicles; shooting a cupola will instead do normal penetration damage in these cases. Additionally, Light Tanks have been adjusted, and now gain the same damage reduction to turret cupolas as MBTs.
Vehicle cannons will no longer ricochet enemy shots. PrevArmor changes
All vehicle wheels have been reduced from an effective armor resistance of 15mm for non-MBTs and 25mm for MBTs to a universal 6mm; this includes AFVs with tires. The reason for this change is to prevent unwanted behavior caused by shots striking wheels at extreme angles, potentially rocketing up the effective armor thickness from 150 to 250mm. Players should now see more consistent shot behavior when shooting at vehicles from the sides.
The underbelly armor of all vehicles has been redone, reducing its effectiveness to no longer auto-ricochet shots. Firing at the occasional underbelly of a vehicle going over a rise - protected in the past by the extreme angle this tends to generate- will now result in the shot penetrating and damaging the vehicle.
Cupolas have always been intended to present a vulnerable weak point on MBTs; however, due to realistic thicknesses and our accuracy to the copulas shape and angle, the majority have caused shots to auto-ricochet off of them. As a result, players often found only small slivers on the raised lips of the cupolas to be vulnerable, leading to a large degree of 'pixel hunting'. To address this, the nominal thickness of all hatches has been reduced to 25mm. This means any cannon of 76mm or higher will never fail to penetrate either a hull or turret cupola on a direct hit, dealing the intended amount of damage. Lower caliber cannons will still ricochet at extreme angles like before, but can now penetrate the lip or flat portions of the cupola, allowing for some frontal damage with good aiming at close proximity.
Previously, shooting cupolas that were not part of an MBT's turret did an additional 10% damage. This critical damage has been removed from all vehicles; shooting a cupola will instead do normal penetration damage in these cases. Additionally, Light Tanks have been adjusted, and now gain the same damage reduction to turret cupolas as MBTs.
Vehicle cannons will no longer ricochet enemy shots. Previously, due to their rounded shape, vehicle cannons were deflecting shots or providing unwanted protection defensively. The armor thickness of all cannons has been reduced to remove this behavior and allow even Autocannons to damage them from any angle. Like before, damaging cannons only affects the module and does not inflict damage to the vehicle hull.
iously, due to their rounded shape, vehicle cannons were deflecting shots or providing unwanted protection defensively. The armor thickness of all cannons has been reduced to remove this behavior and allow even Autocannons to damage them from any angle. Like before, damaging cannons only affects the module and does not inflict damage to the vehicle hull.